Any Means Necessary
Any Means Necessary is a unique perk belonging to Yui Kimura. It was added to the game on 3 December 2019 in patch 3.4.0 as part of the Cursed Legacy Chapter.
In the last 14 days, 2.15% of Survivors have had it equipped making it the 38th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
You stand up for yourself, using whatever's on hand to gain an advantage.
You see the auras of dropped Pallets.
- Press and hold the Active Ability Button 1 for 6/5/4 seconds while standing beside a dropped pallet to reset it to its upright position.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Changes:
- Buff Removed the cooldown
- Nerf Increased the resetting time to 6 & 5 seconds for Tiers 1 & 2 respectively
You stand up for yourself, using whatever's on hand to gain an advantage.
You see the auras of dropped Pallets.
- Press and hold the Active Ability Button 1 for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Any Means Necessary has a cooldown of 100/80/60 seconds.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Changes:
- Buff Now reveals the auras of dropped pallets
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Any Means Necessary has a cooldown of 100/80/60 seconds.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Changes:
- Buff Reduced cooldown to 100/80/60 seconds
- Buff Now awards bloodpoints for resetting pallets
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Any Means Necessary has a cooldown of 160/140/120 seconds.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 8.2.0*
# | Perk | Usage Rate |
---|---|---|
Windows of Opportunity | 30.17% | |
Lithe | 21.34% | |
Self-Care | 11.59% | |
Chemical Trap | 10.79% | |
Adrenaline | 10.42% | |
Reactive Healing | 9.87% | |
Resilience | 9.44% | |
Sprint Burst | 8.28% | |
Iron Will | 8.15% | |
Dead Hard | 7.3% | |
Bond | 7.17% | |
Deja Vu | 6.68% | |
Lucky Break | 6.32% | |
Balanced Landing | 6.25% | |
Breakout | 6.01% | |
Exultation | 5.89% | |
Finesse | 5.7% | |
Unbreakable | 5.33% | |
Flashbang | 5.03% | |
Smash Hit | 4.6% | |
Decisive Strike | 4.54% | |
Prove Thyself | 4.41% | |
Blast Mine | 4.35% | |
Distortion | 3.74% | |
We'll Make It | 3.62% | |
3.56% | ||
Stake Out | 3.07% | |
Head On | 3% | |
Inner Strength | 2.94% | |
Kindred | 2.64% | |
Dramaturgy | 2.64% | |
Off the Record | 2.58% | |
Botany Knowledge | 2.45% | |
Quick & Quiet | 2.45% | |
Boil Over | 2.45% | |
Hope | 2.08% | |
Background Player | 2.02% | |
Alert | 2.02% | |
Champion of Light | 2.02% | |
Autodidact | 1.9% | |
Strength in Shadows | 1.9% | |
Power Struggle | 1.84% | |
Lightweight | 1.66% | |
Saboteur | 1.66% | |
Fixated | 1.59% | |
Plot Twist | 1.53% | |
Vigil | 1.53% | |
Deliverance | 1.47% | |
Urban Evasion | 1.41% | |
Diversion | 1.41% | |
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Most Common BuildsSince 8.2.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
2.08%34 | 85.3%29/34 | ||
1.96%32 | 28.1%9/32 | ||
1.41%23 | 78.3%18/23 | ||
1.29%21 | 28.6%6/21 | ||
1.23%20 | 75%15/20 | ||
1.23%20 | 90%18/20 | ||
0.98%16 | 87.5%14/16 | ||
0.92%15 | 40%6/15 | ||
0.86%14 | 28.6%4/14 | ||
0.67%11 | 18.2%2/11 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances4
Date | Price | Owned (?) |
1500 | 100000 | |
2000 | 100000 | |
2000 | 150000 | |
2000 | 150000 |
Usage By CharacterSince 8.2.0*
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