Any Means Necessary
Image
Details
StatisticsLast 14 days
Shrine Appearances3
Date | Price | Owned (?) |
06 Feb 24 | 2000 | 100000 |
17 Aug 22 | 2000 | 150000 |
03 Feb 21 | 2000 | 150000 |
Usage By CharacterLast 14 days
Descriptions & Patch Notes
You stand up for yourself, using whatever's on hand to gain an advantage.
You see the auras of dropped Pallets.
- Press and hold the Active Ability Button 1 for 6/5/4 seconds while standing beside a dropped pallet to reset it to its upright position.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Changes:
- Buff Removed the cooldown
- Nerf Increased the resetting time to 6 & 5 seconds for Tiers 1 & 2 respectively
You stand up for yourself, using whatever's on hand to gain an advantage.
You see the auras of dropped Pallets.
- Press and hold the Active Ability Button 1 for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Any Means Necessary has a cooldown of 100/80/60 seconds.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Changes:
- Buff Now reveals the auras of dropped pallets
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Any Means Necessary has a cooldown of 100/80/60 seconds.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Changes:
- Buff Reduced cooldown to 100/80/60 seconds
- Buff Now awards bloodpoints for resetting pallets
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Any Means Necessary has a cooldown of 160/140/120 seconds.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Usage Rate by Patch
Escape Rate by Patch
Commonly Used WithLast 14 days
# | Perk | Usage Rate |
---|---|---|
Windows of Opportunity | 36.74% | |
Lithe | 23.96% | |
Adrenaline | 18.69% | |
Resilience | 13.31% | |
Dead Hard | 10.06% | |
Chemical Trap | 10.06% | |
Sprint Burst | 9.11% | |
Balanced Landing | 6.87% | |
Bond | 6.55% | |
Blast Mine | 5.54% | |
We'll Make It | 5.38% | |
Flashbang | 5.27% | |
Background Player | 5.17% | |
Unbreakable | 5.17% | |
Off the Record | 5.11% | |
Breakout | 4.79% | |
Distortion | 4.74% | |
Deja Vu | 4.53% | |
Self-Care | 4.15% | |
Lucky Break | 4.1% | |
Smash Hit | 3.94% | |
Decisive Strike | 3.83% | |
Prove Thyself | 3.78% | |
Strength in Shadows | 3.78% | |
Kindred | 3.73% | |
Head On | 3.67% | |
Quick & Quiet | 3.62% | |
Champion of Light | 3.35% | |
Inner Strength | 3.35% | |
Botany Knowledge | 3.25% | |
Power Struggle | 2.56% | |
Saboteur | 2.45% | |
Hope | 2.29% | |
Alert | 2.24% | |
Empathy | 2.18% | |
Urban Evasion | 2.13% | |
2.02% | ||
Iron Will | 1.97% | |
Vigil | 1.97% | |
Boil Over | 1.92% | |
Plot Twist | 1.86% | |
Flip-Flop | 1.86% | |
Dramaturgy | 1.7% | |
Troubleshooter | 1.65% | |
Reassurance | 1.65% | |
Fixated | 1.6% | |
Autodidact | 1.6% | |
Deliverance | 1.49% | |
Wiretap | 1.38% | |
Parental Guidance | 1.33% | |
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Most Common BuildsLast 14 days
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.44%27 | 25.9%7/27 | ||
1.12%21 | 33.3%7/21 | ||
1.06%20 | 25%5/20 | ||
0.69%13 | 38.5%5/13 | ||
0.69%13 | 23.1%3/13 | ||
0.69%13 | 53.8%7/13 | ||
0.59%11 | 18.2%2/11 | ||
0.53%10 | 40%4/10 | ||
0.53%10 | 30%3/10 | ||
0.53%10 | 50%5/10 | ||
All 10 rows shown |
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