Dead Hard
Image
Details
StatisticsLast 14 days
Shrine Appearances21
Date | Price | Owned (?) |
22 Mar 23 | 2000 | 100000 |
28 Dec 22 | 2000 | 100000 |
20 Jun 22 | 1500 | 150000 |
11 May 22 | 2000 | 150000 |
05 Jan 22 | 2000 | 150000 |
22 Sept 21 | 2000 | 150000 |
05 Jul 21 | 1500 | 150000 |
07 Apr 21 | 2000 | 150000 |
07 Oct 20 | 2000 | 150000 |
05 Aug 20 | 2000 | 150000 |
03 Jun 20 | 2000 | 150000 |
08 Apr 20 | 2000 | 150000 |
22 Jan 20 | 2000 | 150000 |
26 Jun 19 | 2000 | 150000 |
28 Nov 18 | 2000 | 150000 |
23 May 18 | 2000 | 150000 |
25 Apr 18 | 2000 | 150000 |
24 Jan 18 | 2000 | 150000 |
20 Dec 17 | 2000 | 150000 |
25 Oct 17 | 2000 | 150000 |
30 Aug 17 | 2000 | 150000 |
Usage By CharacterLast 14 days
Descriptions & Patch Notes
You can take a beating.
Dead hard activates after you are unhooked or unhook yourself.
When injured, tap into your adrenaline bank to avoid incoming damage. Press the Active Ability Button 1 while running to gain the Endurance status effect for the next 0.5 seconds.
- Causes the Exhausted status effect for 60/50/40 seconds.
- Dead Hard then deactivates.
Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.
Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.
Exhausted prevents survivors from activating exhausting perks.
“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King
Changes:
- Nerf Now requires an unhook action (either by you or on you) to activate
You can take a beating. When injured, tap into your adrenaline bank to avoid incoming damage.
- Press the Active Ability Button 1 while running to gain the Endurance status effect for the next 0.5 seconds.
- Causes the Exhausted status effect for 60/50/40 seconds.
Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.
Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.
Exhausted prevents survivors from activating exhausting perks.
“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King
Changes:
- Rework Removed the dash / dodge element of the perk. Activating Dead Hard now grants the Survivor Endurance for 1 second. An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
- Note Endurance duration was reduced from 1 second to 0.5 seconds after the 6.1.0 PTB
Activatable perk.
You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
- Press the Active Ability button while running to dash forward.
- During the dash, you avoid damage.
- Causes the Exhausted status effect for 60/50/40 seconds.
You do not recover from the Exhausted status effect while running.
“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King
Changes:
- Buff Added hit validation
Activatable perk.
You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
- Press the Active Ability button while running to dash forward.
- During the dash, you avoid damage.
- Causes the Exhausted status effect for 60/50/40 seconds.
You do not recover from the Exhausted status effect while running.
“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King
Changes:
- Quality of Life Added a new animation to indicate the perk is active (part 2/2 for making Dead Hard more visible from the Killer's perspective)
- Quality of Life Removed the speed boost while in the air (aims to fix a variety of game hostage issues in multiple maps)
Activatable perk.
You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
- Press the Active Ability button while running to dash forward.
- During the dash, you avoid damage.
- Causes the Exhausted status effect for 60/50/40 seconds.
You do not recover from the Exhausted status effect while running.
“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King
Changes:
- Quality of Life Changed the speed curve to better match the animation (part 1/2 for making Dead Hard more visible from the Killer's perspective)
Activatable perk.
You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
- Press the Active Ability button while running to dash forward.
- During the dash, you avoid damage.
- Causes the Exhausted status effect for 60/50/40 seconds.
You do not recover from the Exhausted status effect while running.
“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King
Usage Rate by Patch
Escape Rate by Patch
Commonly Used WithLast 14 days
# | Perk | Usage Rate |
---|---|---|
Windows of Opportunity | 41.23% | |
Resilience | 32.83% | |
Adrenaline | 31.2% | |
Decisive Strike | 22.7% | |
Off the Record | 10.57% | |
Unbreakable | 8.97% | |
Bond | 7.66% | |
Deja Vu | 7.6% | |
Hope | 7.22% | |
Made for This | 7.21% | |
Balanced Landing | 5.61% | |
Flashbang | 5.41% | |
Distortion | 4.86% | |
We'll Make It | 4.75% | |
Background Player | 4.67% | |
Prove Thyself | 4.48% | |
Botany Knowledge | 4.07% | |
Strength in Shadows | 3.79% | |
Kindred | 3.74% | |
Self-Care | 3.56% | |
Deliverance | 3.56% | |
Iron Will | 3.41% | |
Buckle Up | 2.99% | |
Lithe | 2.75% | |
Champion of Light | 2.47% | |
For the People | 2.41% | |
Reassurance | 2.15% | |
Saboteur | 2.06% | |
Wicked | 1.98% | |
Breakout | 1.73% | |
Boil Over | 1.66% | |
Blast Mine | 1.6% | |
Inner Strength | 1.59% | |
Boon: Circle of Healing | 1.56% | |
Any Means Necessary | 1.51% | |
Empathy | 1.49% | |
Plot Twist | 1.48% | |
Alert | 1.35% | |
Borrowed Time | 1.28% | |
Second Wind | 1.22% | |
We're Gonna Live Forever | 1.14% | |
Fixated | 1.14% | |
Built to Last | 1.13% | |
Head On | 1.09% | |
Chemical Trap | 1.08% | |
1.08% | ||
Quick & Quiet | 1.08% | |
Lightweight | 1.04% | |
Wiretap | 0.97% | |
Object of Obsession | 0.87% | |
Loading... |
Most Common BuildsLast 14 days
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
3.58%420 | 34%143/420 | ||
1.55%182 | 45.6%83/182 | ||
1.37%160 | 38.1%61/160 | ||
1.08%127 | 31.5%40/127 | ||
1.05%123 | 44.7%55/123 | ||
1.01%118 | 37.3%44/118 | ||
0.82%96 | 16.7%16/96 | ||
0.79%93 | 41.9%39/93 | ||
0.69%81 | 28.4%23/81 | ||
0.69%81 | 33.3%27/81 | ||
All 10 rows shown |
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