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Dead Hard - Perk Info and Stats

Image
Details

Role

Survivor

Character

David King

Teachable Level

35

Patch Added

1.6.0
Statistics

Unique Builds Seen (Last 14 days)

1478

Overall Usage Rate (Last 14 days)

45.91%
Shrine Appearances (19)
20 Jun 2022
1500
150000
11 May 2022
2000
150000
05 Jan 2022
2000
150000
22 Sep 2021
2000
150000
05 Jul 2021
1500
150000
07 Apr 2021
2000
150000
07 Oct 2020
2000
150000
05 Aug 2020
2000
150000
03 Jun 2020
2000
150000
08 Apr 2020
2000
150000
22 Jan 2020
2000
150000
26 Jun 2019
2000
150000
28 Nov 2018
2000
150000
23 May 2018
2000
150000
25 Apr 2018
2000
150000
24 Jan 2018
2000
150000
20 Dec 2017
2000
150000
25 Oct 2017
2000
150000
30 Aug 2017
2000
150000
Description

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank to avoid incoming damage.

  • Press the Active Ability button while running to gain the Endurance status effect for the next 1 second.
  • Causes the Exhausted status effect for 60/50/40 seconds.

Exhausted prevents survivors from activating exhausting perks.

“We were walkin’ through t’ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna ’ave some fun ‘ere lads, let’s get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Rework: Removed the dash / dodge element of the perk. Activating Dead Hard now grants the Survivor Endurance for 1 second. An animation plays when activated so Killers can see when the perk is used without the Survivor being hit

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin’ through t’ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna ’ave some fun ‘ere lads, let’s get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Buff: Added hit validation


Changes:

  • Quality of Life: Added a new animation to indicate the perk is active (part 2/2 for making Dead Hard more visible from the Killer's perspective)
  • Quality of Life: Removed the speed boost while in the air (aims to fix a variety of game hostage issues in multiple maps)


Changes:

  • Quality of Life: Changed the speed curve to better match the animation (part 1/2 for making Dead Hard more visible from the Killer's perspective)

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin’ through t’ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna ’ave some fun ‘ere lads, let’s get stuck in!” It were a right dust up, I swear down!” -David King

Usage Over TimeLast 182 days (14 day periods)
Commonly Used WithLast 14 days
Most Common BuildsLast 14 days
2.65%
1.84%
1.84%
1.79%
1.56%
1.36%
1.34%
1.21%
1.18%
1.08%
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