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Perk Usage Stats and Info

Dead Hard

Dead Hard
Image
Dead Hard
Details
Role:Survivor
Character:David King
Patch Added:1.6.0
StatisticsLast 14 days
Usage Rank:8 /131
Usage Rate:(Very High) 10.2%
Unique Builds Seen:1993
Shrine Appearances21
DatePriceOwned (?)
22 Mar 232000100000
28 Dec 222000100000
20 Jun 221500150000
11 May 222000150000
05 Jan 222000150000
22 Sept 212000150000
05 Jul 211500150000
07 Apr 212000150000
07 Oct 202000150000
05 Aug 202000150000
03 Jun 202000150000
08 Apr 202000150000
22 Jan 202000150000
26 Jun 192000150000
28 Nov 182000150000
23 May 182000150000
25 Apr 182000150000
24 Jan 182000150000
20 Dec 172000150000
25 Oct 172000150000
30 Aug 172000150000
Descriptions & Patch Notes

You can take a beating.

Dead hard activates after you are unhooked or unhook yourself.

When injured, tap into your adrenaline bank to avoid incoming damage. Press the Active Ability Button 1 while running to gain the Endurance status effect for the next 0.5 seconds.

  • Causes the Exhausted status effect for 60/50/40 seconds.
  • Dead Hard then deactivates.

Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.

Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.

Exhausted prevents survivors from activating exhausting perks.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Nerf Now requires an unhook action (either by you or on you) to activate

You can take a beating. When injured, tap into your adrenaline bank to avoid incoming damage.

  • Press the Active Ability Button 1 while running to gain the Endurance status effect for the next 0.5 seconds.
  • Causes the Exhausted status effect for 60/50/40 seconds.

Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.

Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.

Exhausted prevents survivors from activating exhausting perks.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Rework Removed the dash / dodge element of the perk. Activating Dead Hard now grants the Survivor Endurance for 1 second. An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
  • Note Endurance duration was reduced from 1 second to 0.5 seconds after the 6.1.0 PTB

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Buff Added hit validation

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Quality of Life Added a new animation to indicate the perk is active (part 2/2 for making Dead Hard more visible from the Killer's perspective)
  • Quality of Life Removed the speed boost while in the air (aims to fix a variety of game hostage issues in multiple maps)

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Quality of Life Changed the speed curve to better match the animation (part 1/2 for making Dead Hard more visible from the Killer's perspective)

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King

Usage Rate Over TimeLast Year (7 day periods)
Most Common BuildsLast 14 days
ResilienceDead HardWindows of OpportunityMade for This7.57%
HopeResilienceDead HardMade for This3.54%
AdrenalineDead HardWindows of OpportunityMade for This2.54%
ResilienceAdrenalineDead HardMade for This2.07%
HopeDead HardWindows of OpportunityMade for This1.83%
ResilienceAdrenalineDead HardWindows of Opportunity1.34%
Decisive StrikeDead HardWindows of OpportunityMade for This1.15%
ResilienceDecisive StrikeDead HardMade for This0.92%
ResilienceIron WillDead HardMade for This0.7%
Deja VuResilienceDead HardMade for This0.64%
Usage By CharacterLast 30 days
David King
22.23%4.97% of Total Uses
James Sunderland
14.57%0.27% of Total Uses
Ace Visconti
14.39%3.67% of Total Uses
Nancy Wheeler
14.27%2.04% of Total Uses
Renato Lyra
13.96%1.57% of Total Uses
Maria
13.95%1.19% of Total Uses
Lisa Garland
12.97%0.28% of Total Uses
Cheryl Mason
12.8%2.29% of Total Uses
Nea Karlsson
12.16%7.57% of Total Uses
Cybil Bennett
12.04%0.12% of Total Uses
Adam Francis
11.84%1.36% of Total Uses
Quentin Smith
11.12%0.88% of Total Uses
Zarina Kassir
10.97%2.2% of Total Uses
Ada Wong
10.81%3.65% of Total Uses
Yoichi Asakawa
10.74%0.47% of Total Uses
Chris Redfield
10.64%0.35% of Total Uses
Thalita Lyra
10.53%2.13% of Total Uses
Dwight Fairfield
10.33%4.16% of Total Uses
Yun-Jin Lee
10.16%1.98% of Total Uses
Carlos Oliveira
10.12%0.32% of Total Uses
Yui Kimura
10.11%3.58% of Total Uses
Steve Harrington
10.09%1.47% of Total Uses
Laurie Strode
10%0.95% of Total Uses
Feng Min
9.88%7.16% of Total Uses
Gabriel Soma
9.72%2.12% of Total Uses
Jake Park
9.4%2.35% of Total Uses
Ashley J. Williams
9.34%0.91% of Total Uses
Rebecca Chambers
9.2%1.76% of Total Uses
Leon S. Kennedy
9.08%2.7% of Total Uses
Claire Redfield
9.04%0.42% of Total Uses
Claudette Morel
8.97%4.65% of Total Uses
Kate Denson
8.93%4.87% of Total Uses
Jeff Johansen
8.59%0.81% of Total Uses
Detective Tapp
8.58%0.53% of Total Uses
Jonathan Byers
8.55%0.09% of Total Uses
Elodie Rakoto
8.35%0.78% of Total Uses
Jill Valentine
8.33%1.67% of Total Uses
William "Bill" Overbeck
8.3%1.66% of Total Uses
Sheva Alomar
8.29%0.3% of Total Uses
Mikaela Reid
8.18%4.61% of Total Uses
Vittorio Toscano
8.02%1.17% of Total Uses
Ellen Ripley
7.92%2.72% of Total Uses
Nicolas Cage
7.89%2.39% of Total Uses
Meg Thomas
7.72%5.8% of Total Uses
Felix Richter
7.67%0.98% of Total Uses
Jane Romero
7.03%0.91% of Total Uses
Jonah Vasquez
6.95%0.34% of Total Uses
Haddie Kaur
6.18%0.81% of Total Uses
Stats update daily at around 4pm UTC. Last updated 03 Oct 23, 16:00
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