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Perk Usage Stats and Info

Dead Hard

Dead Hard
Image
Dead Hard
Details
Role:Survivor
Character:David King
Patch Added:1.6.0
StatisticsLast 14 days
Usage Rank:7
Usage Rate:(Very High) 11.79%
Unique Builds Seen:4275
Shrine Appearances21
DatePriceOwned (?)
22 Mar 232000100000
28 Dec 222000100000
20 Jun 221500150000
11 May 222000150000
05 Jan 222000150000
22 Sept 212000150000
05 Jul 211500150000
07 Apr 212000150000
07 Oct 202000150000
05 Aug 202000150000
03 Jun 202000150000
08 Apr 202000150000
22 Jan 202000150000
26 Jun 192000150000
28 Nov 182000150000
23 May 182000150000
25 Apr 182000150000
24 Jan 182000150000
20 Dec 172000150000
25 Oct 172000150000
30 Aug 172000150000
Usage By CharacterLast 14 days
David King
22.78%4.36% of Total Uses
Nancy Wheeler
19.09%3.57% of Total Uses
Ace Visconti
16.84%4.07% of Total Uses
Renato Lyra
16.51%1.64% of Total Uses
Quentin Smith
15.71%0.81% of Total Uses
Cheryl Mason
15.65%3.14% of Total Uses
Zarina Kassir
15.34%2.36% of Total Uses
Steve Harrington
14.33%2.88% of Total Uses
Adam Francis
13.87%1.32% of Total Uses
Ada Wong
13.78%3.42% of Total Uses
Nea Karlsson
13.11%6.91% of Total Uses
Gabriel Soma
12.7%0.67% of Total Uses
Thalita Lyra
12.66%1.47% of Total Uses
Ashley J. Williams
12.48%0.79% of Total Uses
Haddie Kaur
12.42%0.49% of Total Uses
Laurie Strode
11.95%0.92% of Total Uses
Yun-Jin Lee
11.73%2.14% of Total Uses
Yui Kimura
11.7%2.62% of Total Uses
Leon S. Kennedy
11.57%3.09% of Total Uses
Dwight Fairfield
11.44%3.71% of Total Uses
Jonah Vasquez
11.21%0.41% of Total Uses
Jake Park
11.16%2.01% of Total Uses
Yoichi Asakawa
11.11%0.31% of Total Uses
Sable Ward
11.08%11.09% of Total Uses
Jill Valentine
11%2.1% of Total Uses
Claudette Morel
10.94%4.12% of Total Uses
Feng Min
10.92%6.17% of Total Uses
Kate Denson
10.74%5.07% of Total Uses
Rebecca Chambers
10.62%1.32% of Total Uses
Felix Richter
10.35%1.09% of Total Uses
Alan Wake
9.62%1.52% of Total Uses
Vittorio Toscano
9.49%1.28% of Total Uses
Elodie Rakoto
9.36%0.94% of Total Uses
Jeff Johansen
9.23%0.69% of Total Uses
William "Bill" Overbeck
8.72%1.25% of Total Uses
Mikaela Reid
8.71%3.64% of Total Uses
Detective Tapp
8.67%0.36% of Total Uses
Nicolas Cage
8.39%0.87% of Total Uses
Ellen Ripley
8.06%0.51% of Total Uses
Meg Thomas
7.65%4.02% of Total Uses
Jane Romero
7.62%0.83% of Total Uses
Descriptions & Patch Notes

You can take a beating.

Dead hard activates after you are unhooked or unhook yourself.

When injured, tap into your adrenaline bank to avoid incoming damage. Press the Active Ability Button 1 while running to gain the Endurance status effect for the next 0.5 seconds.

  • Causes the Exhausted status effect for 60/50/40 seconds.
  • Dead Hard then deactivates.

Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.

Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.

Exhausted prevents survivors from activating exhausting perks.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Nerf Now requires an unhook action (either by you or on you) to activate

You can take a beating. When injured, tap into your adrenaline bank to avoid incoming damage.

  • Press the Active Ability Button 1 while running to gain the Endurance status effect for the next 0.5 seconds.
  • Causes the Exhausted status effect for 60/50/40 seconds.

Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.

Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.

Exhausted prevents survivors from activating exhausting perks.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Rework Removed the dash / dodge element of the perk. Activating Dead Hard now grants the Survivor Endurance for 1 second. An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
  • Note Endurance duration was reduced from 1 second to 0.5 seconds after the 6.1.0 PTB

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Buff Added hit validation

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Quality of Life Added a new animation to indicate the perk is active (part 2/2 for making Dead Hard more visible from the Killer's perspective)
  • Quality of Life Removed the speed boost while in the air (aims to fix a variety of game hostage issues in multiple maps)

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King


Changes:

  • Quality of Life Changed the speed curve to better match the animation (part 1/2 for making Dead Hard more visible from the Killer's perspective)

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • During the dash, you avoid damage.
  • Causes the Exhausted status effect for 60/50/40 seconds.

    You do not recover from the Exhausted status effect while running.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King

Usage Rate by Patch
Escape Rate by Patch
Most Common BuildsLast 14 days
#BuildUsage RateEscape Rate
ResilienceAdrenalineDead HardWindows of Opportunity3.58%42034%143/420
ResilienceAdrenalineDecisive StrikeDead Hard1.55%18245.6%83/182
AdrenalineDecisive StrikeDead HardWindows of Opportunity1.37%16038.1%61/160
AdrenalineDecisive StrikeDead HardOff the Record1.08%12731.5%40/127
ResilienceDecisive StrikeDead HardWindows of Opportunity1.05%12344.7%55/123
Decisive StrikeDead HardWindows of OpportunityOff the Record1.01%11837.3%44/118
ResilienceDead HardWindows of OpportunityMade for This0.82%9616.7%16/96
AdrenalineDecisive StrikeUnbreakableDead Hard0.79%9341.9%39/93
HopeResilienceAdrenalineDead Hard0.69%8128.4%23/81
HopeResilienceDead HardWindows of Opportunity0.69%8133.3%27/81
All 10 rows shown
Stats update daily at around 4pm UTC. Last updated 18 Apr 24, 16:00
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