Eruption
Eruption is a unique perk belonging to Nemesis. It was added to the game on 15 June 2021 in patch 5.0.0 as part of the Resident Evil Chapter.
In the last 14 days, 4.43% of Killers have had it equipped making it the 25th most used Killer perk in that time. Scroll down for more stats.Descriptions & Patch Notes
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
After kicking a generator, its aura is highlighted in yellow.
- Whenever a Survivor enters the dying state, every affected generator explodes, losing 10% worth of progress, and starts to regress.
- Any Survivor repairing a generator when it explodes will scream and reveal their aura for 8/10/12 seconds.
Eruption has a cooldown of 30 seconds.
"It can use weapons?" —Jill Valentine
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
After damaging a generator, its aura is highlighted in yellow.
- Whenever a Survivor enters the dying state, every affected generator explodes, losing 10% worth of progress, and starts to regress.
- Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 15/20/25 seconds.
Eruption has a cooldown of 30 seconds.
Incapacitated prevents Survivors from healing, repairing, sabotaging, cleansing, mending or using items.
"It can use weapons?" —Jill Valentine
Changes:
- Buff Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
- Buff Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
After kicking a generator, its aura is highlighted in yellow.
- Whenever a Survivor enters the dying state, every affected generator explodes, losing 6% worth of progress and continuing to regress.
- Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 12/14/16 seconds.
Eruption has a cooldown of 30 seconds.
"It can use weapons?" —Jill Valentine
The NE-α parasite provides you with the intelligence and awareness needed to set a trap.
After kicking a generator, its aura is highlighted in yellow. When you put a Survivor in the dying state with a basic attack, every affected generator explodes, regressing their progress by 6% and causing their auras to disappear.
Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 10/12/14 seconds.
Eruption has a cooldown of 90 seconds.
"It can use weapons?" —Jill Valentine
Usage Rate by PatchPatches*
Kill Rate by Patch Patches*
Commonly Used WithSince 8.2.0*
# | Perk | Usage Rate |
---|---|---|
Nowhere to Hide | 27.78% | |
Lethal Pursuer | 27.27% | |
Pop Goes the Weasel | 24.75% | |
Scourge Hook: Pain Resonance | 22.9% | |
Corrupt Intervention | 18.52% | |
Brutal Strength | 9.93% | |
Barbecue & Chili | 9.6% | |
Bamboozle | 7.58% | |
Overcharge | 6.73% | |
Call of Brine | 6.4% | |
Discordance | 6.4% | |
Deadlock | 6.06% | |
Oppression | 5.89% | |
Surge | 4.88% | |
Hysteria | 4.71% | |
Grim Embrace | 4.71% | |
4.04% | ||
Hex: No One Escapes Death | 3.87% | |
I'm All Ears | 3.7% | |
Lightborn | 3.7% | |
Agitation | 3.7% | |
Sloppy Butcher | 3.54% | |
A Nurse's Calling | 3.37% | |
No Way Out | 3.37% | |
Friends ‘Til the End | 3.2% | |
Trail of Torment | 3.03% | |
Unforeseen | 3.03% | |
Tinkerer | 2.69% | |
Hex: Ruin | 2.53% | |
Thrilling Tremors | 2.53% | |
Save the Best for Last | 2.53% | |
Franklin's Demise | 2.53% | |
Hex: Plaything | 2.36% | |
Play With Your Food | 2.36% | |
Hex: Devour Hope | 2.19% | |
Spies from the Shadows | 2.19% | |
Weave Attunement | 2.02% | |
Dead Man's Switch | 2.02% | |
Bitter Murmur | 1.85% | |
Mindbreaker | 1.85% | |
Rapid Brutality | 1.68% | |
Enduring | 1.68% | |
Thanatophobia | 1.52% | |
Iron Grasp | 1.35% | |
Dissolution | 1.18% | |
Darkness Revealed | 1.18% | |
Dying Light | 1.01% | |
Distressing | 1.01% | |
Hex: Blood Favor | 1.01% | |
Gearhead | 1.01% | |
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Most Common BuildsSince 8.2.0*
# | Build | Usage Rate | Kill Rate |
---|---|---|---|
1.85%11 | 78.9%15/19 | ||
1.68%10 | 31.8%7/22 | ||
1.52%9 | 53.8%14/26 | ||
1.35%8 | 62.5%10/16 | ||
1.35%8 | 44.4%8/18 | ||
1.18%7 | 93.3%14/15 | ||
1.18%7 | 81.3%13/16 | ||
1.01%6 | 57.1%8/14 | ||
0.84%5 | 76.9%10/13 | ||
0.67%4 | 33.3%3/9 | ||
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Details
StatisticsLast 14 days
Shrine Appearances2
Date | Price | Owned (?) |
1500 | 100000 | |
2000 | 100000 |
Usage By CharacterSince 8.2.0*
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