Head On
Image
Details
StatisticsLast 14 days
Shrine Appearances11
Date | Price | Owned (?) |
22 Jun 23 | 1500 | 100000 |
08 Jun 22 | 2000 | 150000 |
20 Apr 22 | 2000 | 150000 |
15 Dec 21 | 2000 | 150000 |
22 Sept 21 | 2000 | 150000 |
01 Jul 21 | 1500 | 150000 |
16 Jun 21 | 2000 | 150000 |
06 Jan 21 | 2000 | 150000 |
08 Apr 20 | 2000 | 150000 |
12 Feb 20 | 2000 | 150000 |
04 Sept 19 | 2000 | 150000 |
Usage By CharacterLast 14 days
Descriptions & Patch Notes
When your mind is set, there better be no one standing in your way.
While standing in a locker, for 3 seconds, the perk activates.
While the perk is activated, performing a rushed action to leave a locker stuns The Killer for 3 seconds if they are standing within range.
Causes the Exhausted status effect for 60/50/40 seconds. Head On cannot be used while Exhausted.
You do not recover from the Exhausted status effect while running.
“People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world who you are.” –Jane Romero
Changes:
- Quality of Life Added a timer on the perk in the in-game HUD to indicate how soon the perk will be ready for use
When your mind is set, there better be no one standing in your way.
While standing in a locker, for 3 seconds, Head On activates.
While Head On is activated, perform a rush action to leave a locker to use Head On. If The Killer is standing within Head On's effective range, The Killer is stunned for 3 seconds.
Causes the Exhausted status effect for 60/50/40 seconds.
Head On cannot be used while Exhausted.
You do not recover from the Exhausted status effect while running.
Head On cannot be used when you have idle crows.
Exhausted prevents Survivors from activating exhausting perks.
“People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world who you are.” –Jane Romero
Changes:
- Nerf Can no longer be used if you have idle crows
When your mind is set, there better be no one standing in your way.
While standing in a locker, for 3 seconds, the perk activates.
While the perk is activated, performing a rushed action to leave a locker stuns The Killer for 3 seconds if they are standing within range.
Causes the Exhausted status effect for 60/50/40 seconds. Head On cannot be used while Exhausted.
You do not recover from the Exhausted status effect while running.
“People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world who you are.” –Jane Romero
Usage Rate by Patch
Escape Rate by Patch
Commonly Used WithLast 14 days
# | Perk | Usage Rate |
---|---|---|
Quick & Quiet | 55.76% | |
Flashbang | 25.65% | |
Windows of Opportunity | 22.33% | |
Adrenaline | 13.05% | |
Blast Mine | 11.33% | |
Decisive Strike | 10.88% | |
Inner Strength | 10.55% | |
Deception | 8.35% | |
Bond | 7.78% | |
Resilience | 5.58% | |
Distortion | 5.27% | |
Lithe | 5.24% | |
Unbreakable | 5.09% | |
Vigil | 3.89% | |
Dead Hard | 3.83% | |
Self-Care | 3.74% | |
Off the Record | 3.38% | |
Boil Over | 3.32% | |
Deja Vu | 3.32% | |
Iron Will | 3.29% | |
Strength in Shadows | 3.04% | |
Parental Guidance | 2.77% | |
Champion of Light | 2.74% | |
Prove Thyself | 2.68% | |
Background Player | 2.47% | |
Lucky Star | 2.38% | |
Saboteur | 2.35% | |
Lightweight | 2.17% | |
Any Means Necessary | 2.17% | |
Dance With Me | 2.11% | |
Built to Last | 2.05% | |
We'll Make It | 1.99% | |
Kindred | 1.99% | |
Urban Evasion | 1.93% | |
Deliverance | 1.84% | |
Diversion | 1.78% | |
Balanced Landing | 1.78% | |
Botany Knowledge | 1.72% | |
Plot Twist | 1.69% | |
Buckle Up | 1.66% | |
Wicked | 1.57% | |
Calm Spirit | 1.57% | |
Breakout | 1.51% | |
For the People | 1.48% | |
Power Struggle | 1.45% | |
Chemical Trap | 1.39% | |
Empathy | 1.36% | |
Flip-Flop | 1.3% | |
Wiretap | 1.27% | |
Boon: Circle of Healing | 1.21% | |
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Most Common BuildsLast 14 days
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.78%59 | 28.8%17/59 | ||
1.6%53 | 28.3%15/53 | ||
1.18%39 | 28.2%11/39 | ||
1.15%38 | 36.8%14/38 | ||
1.08%36 | 27.8%10/36 | ||
0.99%33 | 39.4%13/33 | ||
0.81%27 | 18.5%5/27 | ||
0.69%23 | 26.1%6/23 | ||
0.66%22 | 22.7%5/22 | ||
0.63%21 | 52.4%11/21 | ||
All 10 rows shown |
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