Inner Strength
Previously known as Inner Healing
Image
Details
StatisticsLast 14 days
Shrine Appearances3
Date | Price | Owned (?) |
05 Sept 23 | 2000 | 100000 |
03 Jul 21 | 1500 | 150000 |
17 Mar 21 | 2000 | 150000 |
Usage By CharacterLast 14 days
Descriptions & Patch Notes
You look inward and trust your instincts when you feel lost and alone.
Each time you complete a Totem cleanse action, Inner Strength activates. If you are already afflicted by the Broken status effect, Inner Strength does not activate.
While Inner Strength is active, hiding inside a locker for 10/9/8 seconds while injured automatically heals you from injured to healthy.
Inner Strength becomes deactivated as soon as it has successfully triggered.
“All this time I've been trying so hard to pretend like everything's fine, but it's not.” -Nancy Wheeler
Changes:
- Note Reverted to the original name, "Inner Strength" with the return of the Stranger Things chapter
You look inward and trust your instincts when you feel lost and alone.
Each time you complete a Totem cleanse action, Inner Healing activates. If you are already afflicted by the Broken status effect, Inner Healing does not activate.
While Inner Healing is active, hiding inside a locker for 10/9/8 seconds while injured automatically heals you from injured to healthy.
Inner Healing becomes deactivated as soon as it has successfully triggered.
“All this time I've been trying so hard to pretend like everything's fine, but it's not.” -Nancy Wheeler
Changes:
- Note Renamed from "Inner Strength" to "Inner Healing"
You look inward and trust your instincts when you feel lost and alone.
Each time you complete a totem cleanse action, Inner Strength activates. If you are already afflicted by the Broken status effect, Inner Strength does not activate.
While Inner Strength is active, hiding inside a locker for 10/9/8 seconds while injured automatically heals you from injured to healthy.
Inner Strength becomes deactivated as soon as it has successfully triggered.
“All this time I've been trying so hard to pretend like everything's fine, but it's not.” -Nancy Wheeler
Usage Rate by Patch
Escape Rate by Patch
Commonly Used WithLast 14 days
# | Perk | Usage Rate |
---|---|---|
Lithe | 27.72% | |
Windows of Opportunity | 22.76% | |
Adrenaline | 19.54% | |
Quick & Quiet | 11.06% | |
Sprint Burst | 10.45% | |
Distortion | 10.28% | |
Head On | 9.64% | |
Deja Vu | 9.09% | |
Balanced Landing | 7.43% | |
Overzealous | 7.34% | |
Resilience | 7.05% | |
Bond | 7.02% | |
Off the Record | 6.68% | |
Kindred | 6.21% | |
Unbreakable | 5.83% | |
Small Game | 5.6% | |
Dead Hard | 5.4% | |
Prove Thyself | 5.34% | |
We'll Make It | 5.05% | |
Decisive Strike | 4.73% | |
Flashbang | 4.62% | |
Blast Mine | 4.3% | |
Counterforce | 3.51% | |
Calm Spirit | 3.48% | |
Fixated | 3.43% | |
Detective's Hunch | 3.4% | |
Urban Evasion | 3.19% | |
Built to Last | 2.87% | |
Lucky Break | 2.67% | |
Lightweight | 2.67% | |
Deliverance | 2.64% | |
Iron Will | 2.58% | |
Alert | 2.41% | |
Empathy | 2.38% | |
Overcome | 2.32% | |
Background Player | 2.12% | |
Clairvoyance | 2.09% | |
Saboteur | 1.92% | |
Boil Over | 1.77% | |
For the People | 1.71% | |
Left Behind | 1.71% | |
Borrowed Time | 1.65% | |
Any Means Necessary | 1.6% | |
Buckle Up | 1.48% | |
Spine Chill | 1.48% | |
Sole Survivor | 1.34% | |
Champion of Light | 1.31% | |
Lucky Star | 1.25% | |
Wiretap | 1.16% | |
Hope | 1.16% | |
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Most Common BuildsLast 14 days
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.48%51 | 35.3%18/51 | ||
1.04%36 | 27.8%10/36 | ||
0.67%23 | 43.5%10/23 | ||
0.64%22 | 31.8%7/22 | ||
0.58%20 | 45%9/20 | ||
0.58%20 | 40%8/20 | ||
0.58%20 | 25%5/20 | ||
0.55%19 | 26.3%5/19 | ||
0.49%17 | 52.9%9/17 | ||
0.46%16 | 31.3%5/16 | ||
All 10 rows shown |
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