Lucky Break
Lucky Break is a unique perk belonging to Yui Kimura. It was added to the game on 3 December 2019 in patch 3.4.0 as part of the Cursed Legacy Chapter.
In the last 14 days, 1.53% of Survivors have had it equipped making it the 53rd most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
You've had your share of scrapes and bruises, but luck's always on your side.
Lucky Break activates any time you are injured. While Lucky Break is active, you won't leave trails of blood or scratch marks for a total of 40/50/60 seconds.
While healthy, for each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value.
“That's not enough to beat me. Not even close.” -Yui Kimura
Changes:
- Buff For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value
You've had your share of scrapes and bruises, but luck's always on your side.
Lucky Break activates any time you are injured. While Lucky Break is active, you won't leave trails of blood or scratch marks for a total of 40/50/60 seconds.
Lucky Break is permanently deactivated for the remainder of the Trial once the total duration has elapsed.
“That's not enough to beat me. Not even close.” -Yui Kimura
Changes:
- Buff Increased duration from 35/40/45 seconds to 40/50/60 seconds
You've had your share of scrapes and bruises, but luck's always on your side.
Lucky Break activates any time you are injured. While Lucky Break is active, you won't leave trails of blood or scratch marks for a total of 35/40/45 seconds.
Lucky Break is permanently deactivated for the remainder of the Trial once the total duration has elapsed.
“That's not enough to beat me. Not even close.” -Yui Kimura
Changes:
- Nerf Reduced duration to 35/40/45 seconds
- Buff Now hides scratch marks as well
You've had your share of scrapes and bruises, but luck's always on your side.
Lucky Break activates any time you are injured. You won't leave trails of blood for a total of 120/150/180 seconds.
Lucky Break is permanently deactivated for the remainder of the trial once the total duration has elapsed.
“That's not enough to beat me. Not even close.” -Yui Kimura
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 8.2.0*
# | Perk | Usage Rate |
---|---|---|
Iron Will | 25.35% | |
Windows of Opportunity | 22.06% | |
Lithe | 19.64% | |
Overcome | 12.8% | |
Distortion | 12.63% | |
Quick & Quiet | 9% | |
Any Means Necessary | 8.91% | |
Deja Vu | 7.87% | |
Self-Care | 7.61% | |
Adrenaline | 7.44% | |
Sprint Burst | 7.01% | |
Breakout | 6.57% | |
Bond | 6.23% | |
Balanced Landing | 6.14% | |
Resilience | 5.62% | |
Prove Thyself | 5.1% | |
Inner Strength | 5.02% | |
Kindred | 4.84% | |
Bite the Bullet | 4.76% | |
Lightweight | 4.41% | |
Botany Knowledge | 4.24% | |
4.07% | ||
Off the Record | 3.89% | |
Unbreakable | 3.81% | |
We'll Make It | 3.81% | |
Finesse | 3.72% | |
Strength in Shadows | 3.55% | |
Head On | 3.29% | |
Dead Hard | 3.2% | |
Blast Mine | 2.85% | |
Plot Twist | 2.68% | |
Empathy | 2.6% | |
Alert | 2.6% | |
Flashbang | 2.51% | |
Urban Evasion | 2.51% | |
Boil Over | 2.42% | |
Deliverance | 2.16% | |
Calm Spirit | 2.16% | |
Decisive Strike | 2.16% | |
Moment of Glory | 2.16% | |
Resurgence | 1.9% | |
Appraisal | 1.73% | |
Hope | 1.73% | |
Dark Sense | 1.73% | |
Saboteur | 1.38% | |
Fogwise | 1.3% | |
Background Player | 1.12% | |
Borrowed Time | 1.12% | |
Fixated | 1.12% | |
Built to Last | 1.04% | |
Loading... |
Most Common BuildsSince 8.2.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
2.77%32 | 28.1%9/32 | ||
1.3%15 | 13.3%2/15 | ||
1.12%13 | 38.5%5/13 | ||
0.87%10 | 50%5/10 | ||
0.87%10 | 50%5/10 | ||
0.61%7 | 14.3%1/7 | ||
0.61%7 | 71.4%5/7 | ||
0.61%7 | 0%0/7 | ||
0.52%6 | 66.7%4/6 | ||
0.52%6 | 50%3/6 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances5
Date | Price | Owned (?) |
1500 | 100000 | |
2000 | 100000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 |
Usage By CharacterSince 8.2.0*
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