Save the Best for Last
StatisticsLast 14 days
|19 Sept 23||2000||100000|
|19 Oct 22||2000||100000|
|15 Dec 21||2000||150000|
|30 Jun 21||1500||150000|
|11 Nov 20||2000||150000|
|11 Mar 20||2000||150000|
|29 Jan 20||2000||150000|
|24 Jul 19||2000||150000|
|27 Mar 19||2000||150000|
|26 Dec 18||2000||150000|
|01 Aug 18||2000||150000|
|22 Nov 17||2000||150000|
|18 Oct 17||2000||150000|
|24 May 17||2000||150000|
|15 Feb 17||2000||150000|
Descriptions & Patch Notes
You become obsessed with one Survivor.
Earn a token for each successful basic attack that is not dealt to the Obsession.
Each token grants a stackable 5% decreased successful basic attack cooldown, you can earn up to 8 tokens.
Hitting your Obsession with a basic attack will cause you to lose 4/3/2 tokens.
You can no longer gain tokens if your Obsession is sacrificed or killed.
The Killer can only be obsessed with one Survivor at a time.
"Death has come to your little town, sheriff." -Dr. Sam Loomis
- Mechanic Now token based, tokens are gained by attacking Survivors who are not the Obsession. Each token is worth a stackable 5% decreased cooldown on successful attacks. Attacking the Obsession makes you lose 4/3/2 tokens.
- Buff Save The Best for Last's text and functionality has been updated. The successful attack cooldown will not be lost when changing targets during a chase and will continue to be active as long as a chase is held for more than 20 seconds.
- Mechanic Removed the flat successful and missed attack cooldowns from STBFL and replaced them with a Successful attack cooldown that is triggered after chasing a survivor for 20 consecutive seconds.