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Perk Usage Stats and Info

We're Gonna Live Forever

We're Gonna Live Forever

We're Gonna Live Forever is a unique perk belonging to David King. It was added to the game on 27 July 2017 in patch 1.6.0 as part of the A Lullaby for the Dark Chapter.

In the last 14 days, 1.1% of Survivors have had it equipped making it the 66th most used Survivor perk in that time. Scroll down for more stats.
Descriptions & Patch Notes

Your few friends deserve the best protection.

When healing another Survivor in the dying state, your healing speed is increased by 100%.

Additionally, performing any of the following actions activates this perk's secondary function:

  • Perform a Safe Hook Rescue
  • Take a hit to protect a Survivor
  • Rescue a Survivor by stunning the Killer with a pallet
  • Rescue a Survivor by blinding the Killer
When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function.

Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.

Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.

“Come on then, let's ‘ave it! I don't give a shit pal.” -David King


Changes:

  • Note Adjusted description to indicate that it works for ALL blinds, not just flashlights

Your few friends deserve the best protection.

When healing another Survivor in the dying state, your healing speed is increased by 100%.

Additionally, performing any of the following actions activates this perk's secondary function:

  • Perform a Safe Hook Rescue
  • Take a hit to protect a Survivor
  • Rescue a Survivor by stunning the Killer with a pallet
  • Rescue a Survivor by blinding the Killer with a Flashlight
When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function.

Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.

Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.

“Come on then, let's ‘ave it! I don't give a shit pal.” -David King


Changes:

  • Nerf Removed the bloodpoint bonus
  • Rework Performing certain actions (Safe unhooks, protection hits, Flashlight or pallets saves) will activate the perk's secondary function. When it's active, healing another Survivor from the dying state will grant them endurance for 6/8/10 seconds.

Your few friends deserve the best protection.

When healing another Survivor in the dying state, your healing speed is increased by 100%.

Gain a token for performing any of the following actions:

  • Perform a Safe Hook Rescue
  • Take a hit to protect a Survivor
  • Rescue a Survivor by stunning the Killer with a Pallet
  • Rescue a Survivor by blinding the Killer with a Flashlight
Gain a 25% stackable bonus per token to all Bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-trial.

“Come on then, let's ‘ave it! I don't give a shit pal.” -David King


Changes:

  • Buff Now also grants tokens for Flashlight or Pallet saves
  • Buff Added an effect to increase the healing speed of survivors in the dying state by 100%

Your few friends deserve the best protection. Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-trial.

“Come on then, let's ‘ave it! I don't give a shit pal.” -David King


Changes:

  • Quality of Life Changed to use the Safe Hook Rescue score event

Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-trial.

“Come on then, let's ‘ave it! I don't give a shit pal.” -David King


Changes:

  • Nerf Reduced maximum bloodpoint gain from 100/150/200% to 50/75/100%
  • Nerf Reduced the bonus for each stack from 50% to 25%

Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 50% stackable bonus to all bloodpoint gains up to a maximum of 100/150/200%. The bonus Bloodpoints are only awarded post-trial.

“Come on then, let's ‘ave it! I don't give a shit pal.” -David King

Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Most Common BuildsSince 8.0.0*
#BuildUsage RateEscape Rate
Dead HardNo MitherWe're Gonna Live Forever2.44%11228.6%32/112
UnbreakableWe're Gonna Live ForeverHead OnFlashbang0.7%329.4%3/32
We're Gonna Live ForeverBuckle UpFor the PeopleMade for This0.65%3030%9/30
We'll Make ItBotany KnowledgeWe're Gonna Live ForeverDesperate Measures0.63%2924.1%7/29
No One Left BehindWe'll Make ItBotany KnowledgeWe're Gonna Live Forever0.52%2429.2%7/24
AdrenalineLitheWe're Gonna Live ForeverWindows of Opportunity0.46%2138.1%8/21
ResilienceDead HardWe're Gonna Live ForeverMade for This0.44%2025%5/20
HopeDead HardWe're Gonna Live ForeverMade for This0.35%1625%4/16
We'll Make ItBotany KnowledgeWe're Gonna Live ForeverEmpathic Connection0.35%1643.8%7/16
We're Gonna Live Forever0.33%1526.7%4/15
All 10 rows shown
Stats update daily at around 4pm UTC. Last updated
We're Gonna Live Forever
Details
Role:Survivor
Character:David King
DLC:A Lullaby for the Dark
Date Added:27 July 2017
Patch Added:1.6.0
StatisticsLast 14 days
Usage Rank:66
Usage Rate:(Low) 1.1%
Unique Builds Seen:2948
Shrine Appearances11
DatePriceOwned (?)
1500100000
1500150000
2000150000
1500150000
2000150000
2000150000
2000150000
2000150000
2000150000
2000150000
2000150000
Usage By CharacterSince 8.0.0*
David King
6.33%12.32% of Total Uses
Ashley J. Williams
1.42%1.04% of Total Uses
Zarina Kassir
1.41%2.96% of Total Uses
Gabriel Soma
1.39%1.1% of Total Uses
Jonah Vasquez
1.24%0.63% of Total Uses
Dwight Fairfield
1.24%4.25% of Total Uses
Cheryl Mason
1.13%2.96% of Total Uses
Adam Francis
1.13%1.45% of Total Uses
Renato Lyra
1.11%2.24% of Total Uses
Vittorio Toscano
1.06%1.66% of Total Uses
Detective Tapp
1.06%0.58% of Total Uses
Felix Richter
1.05%1.23% of Total Uses
Thalita Lyra
1.04%2.07% of Total Uses
Alan Wake
1.04%1.32% of Total Uses
Yoichi Asakawa
1.03%0.5% of Total Uses
Rebecca Chambers
1.02%1.62% of Total Uses
Jill Valentine
0.99%2.42% of Total Uses
Ellen Ripley
0.96%0.73% of Total Uses
Yui Kimura
0.96%2.87% of Total Uses
Jeff Johansen
0.96%0.91% of Total Uses
Quentin Smith
0.95%0.6% of Total Uses
Claudette Morel
0.94%3.65% of Total Uses
Steve Harrington
0.91%2.09% of Total Uses
Jake Park
0.89%1.62% of Total Uses
Jane Romero
0.89%0.97% of Total Uses
William "Bill" Overbeck
0.89%1.7% of Total Uses
Yun-Jin Lee
0.87%1.96% of Total Uses
Nea Karlsson
0.86%4.49% of Total Uses
Elodie Rakoto
0.86%0.78% of Total Uses
Mikaela Reid
0.85%4.1% of Total Uses
Ace Visconti
0.82%2.11% of Total Uses
Lara Croft
0.81%0.28% of Total Uses
Haddie Kaur
0.8%0.5% of Total Uses
Leon S. Kennedy
0.79%2.37% of Total Uses
Aestri Yazar
0.77%2.98% of Total Uses
Nancy Wheeler
0.75%1.62% of Total Uses
Laurie Strode
0.73%0.56% of Total Uses
Feng Min
0.72%4.4% of Total Uses
Kate Denson
0.72%3.84% of Total Uses
Sable Ward
0.71%7.92% of Total Uses
Meg Thomas
0.69%3.91% of Total Uses
Ada Wong
0.68%2.09% of Total Uses
Nicolas Cage
0.45%0.63% of Total Uses
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