We're Gonna Live Forever
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Details
StatisticsLast 14 days
Shrine Appearances10
Date | Price | Owned (?) |
29 Jun 22 | 1500 | 150000 |
01 Jun 22 | 2000 | 150000 |
11 Jul 21 | 1500 | 150000 |
29 Jan 20 | 2000 | 150000 |
27 Nov 19 | 2000 | 150000 |
20 Feb 19 | 2000 | 150000 |
23 Jan 19 | 2000 | 150000 |
12 Dec 18 | 2000 | 150000 |
31 Oct 18 | 2000 | 150000 |
04 Jul 18 | 2000 | 150000 |
Usage By CharacterLast 14 days
Descriptions & Patch Notes
Your few friends deserve the best protection.
When healing another Survivor in the dying state, your healing speed is increased by 100%.
Additionally, performing any of the following actions activates this perk's secondary function:
- Perform a Safe Hook Rescue
- Take a hit to protect a Survivor
- Rescue a Survivor by stunning the Killer with a pallet
- Rescue a Survivor by blinding the Killer
Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.
Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.
“Come on then, let's ‘ave it! I don't give a shit pal.” -David King
Changes:
- Note Adjusted description to indicate that it works for ALL blinds, not just flashlights
Your few friends deserve the best protection.
When healing another Survivor in the dying state, your healing speed is increased by 100%.
Additionally, performing any of the following actions activates this perk's secondary function:
- Perform a Safe Hook Rescue
- Take a hit to protect a Survivor
- Rescue a Survivor by stunning the Killer with a pallet
- Rescue a Survivor by blinding the Killer with a Flashlight
Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.
Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.
“Come on then, let's ‘ave it! I don't give a shit pal.” -David King
Changes:
- Nerf Removed the bloodpoint bonus
- Rework Performing certain actions (Safe unhooks, protection hits, Flashlight or pallets saves) will activate the perk's secondary function. When it's active, healing another Survivor from the dying state will grant them endurance for 6/8/10 seconds.
Your few friends deserve the best protection.
When healing another Survivor in the dying state, your healing speed is increased by 100%.
Gain a token for performing any of the following actions:
- Perform a Safe Hook Rescue
- Take a hit to protect a Survivor
- Rescue a Survivor by stunning the Killer with a Pallet
- Rescue a Survivor by blinding the Killer with a Flashlight
“Come on then, let's ‘ave it! I don't give a shit pal.” -David King
Changes:
- Buff Now also grants tokens for Flashlight or Pallet saves
- Buff Added an effect to increase the healing speed of survivors in the dying state by 100%
Your few friends deserve the best protection. Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-trial.
“Come on then, let's ‘ave it! I don't give a shit pal.” -David King
Changes:
- Quality of Life Changed to use the Safe Hook Rescue score event
Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-trial.
“Come on then, let's ‘ave it! I don't give a shit pal.” -David King
Changes:
- Nerf Reduced maximum bloodpoint gain from 100/150/200% to 50/75/100%
- Nerf Reduced the bonus for each stack from 50% to 25%
Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 50% stackable bonus to all bloodpoint gains up to a maximum of 100/150/200%. The bonus Bloodpoints are only awarded post-trial.
“Come on then, let's ‘ave it! I don't give a shit pal.” -David King
Usage Rate by Patch
Escape Rate by Patch
Commonly Used WithLast 14 days
# | Perk | Usage Rate |
---|---|---|
We'll Make It | 17.54% | |
Dead Hard | 15.29% | |
Adrenaline | 14.44% | |
Windows of Opportunity | 14.33% | |
Botany Knowledge | 13.48% | |
Resilience | 11.12% | |
Lithe | 11.12% | |
Buckle Up | 10.8% | |
Unbreakable | 8.88% | |
Made for This | 8.66% | |
Bond | 8.02% | |
Sprint Burst | 7.81% | |
For the People | 6.95% | |
Deja Vu | 6.63% | |
Balanced Landing | 5.99% | |
Kindred | 5.35% | |
No One Left Behind | 5.24% | |
Off the Record | 5.13% | |
Background Player | 4.71% | |
Hope | 4.28% | |
Flashbang | 4.17% | |
4.06% | ||
Borrowed Time | 3.96% | |
No Mither | 3.96% | |
Empathy | 3.85% | |
Saboteur | 3.64% | |
Self-Care | 3.53% | |
Reassurance | 3.42% | |
Prove Thyself | 3.21% | |
Breakout | 3.21% | |
Desperate Measures | 3.1% | |
Distortion | 2.99% | |
Lightweight | 2.89% | |
Head On | 2.78% | |
Boon: Circle of Healing | 2.46% | |
Spine Chill | 2.46% | |
Autodidact | 2.25% | |
Strength in Shadows | 2.25% | |
Iron Will | 2.14% | |
Quick & Quiet | 2.03% | |
Leader | 1.93% | |
Second Wind | 1.71% | |
Decisive Strike | 1.71% | |
Bite the Bullet | 1.6% | |
Inner Strength | 1.5% | |
Soul Guard | 1.5% | |
Any Means Necessary | 1.5% | |
Alert | 1.5% | |
Dark Sense | 1.5% | |
Babysitter | 1.5% | |
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Most Common BuildsLast 14 days
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
2.35%22 | 36.4%8/22 | ||
1.28%12 | 41.7%5/12 | ||
0.75%7 | 71.4%5/7 | ||
0.64%6 | 33.3%2/6 | ||
0.53%5 | 40%2/5 | ||
0.53%5 | 20%1/5 | ||
0.43%4 | 50%2/4 | ||
0.43%4 | 0%0/4 | ||
0.43%4 | 0%0/4 | ||
0.43%4 | 75%3/4 | ||
All 10 rows shown |
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