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We're Gonna Live Forever - Perk Info and Stats

Image
Details

Role

Survivor

Character

David King

Teachable Level

30

Patch Added

1.6.0
Statistics

Unique Builds Seen (Last 14 days)

540

Overall Usage Rate (Last 14 days)

11.7%
Shrine Appearances (9)
01 Jun 2022
2000
150000
11 Jul 2021
1500
150000
29 Jan 2020
2000
150000
27 Nov 2019
2000
150000
20 Feb 2019
2000
150000
23 Jan 2019
2000
150000
12 Dec 2018
2000
150000
31 Oct 2018
2000
150000
04 Jul 2018
2000
150000
Description

Your few friends deserve the best protection.

When healing another Survivor in the dying state, your healing speed is increased by 100%.

Additionally, performing any of the following actions activates this perk's secondary function:

  • Perform a Safe Hook Rescue
  • Take a hit to protect a Survivor
  • Rescue a Survivor by stunning the Killer with a pallet
  • Rescue a Survivor by blinding the Killer with a Flashlight
When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function.

Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.

“Come on then, let’s ‘ave it! I don’t give a shit pal.” -David King

Your few friends deserve the best protection.

When healing another Survivor in the dying state, your healing speed is increased by 100%.

Gain a token for performing any of the following actions:

  • Perform a Safe Hook Rescue
  • Take a hit to protect a Survivor
  • Rescue a Survivor by stunning the Killer with a Pallet
  • Rescue a Survivor by blinding the Killer with a Flashlight
Gain a 25% stackable bonus per token to all Bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-trial.

“Come on then, let’s ‘ave it! I don’t give a shit pal.” -David King


Changes:

  • Buff: Now also grants tokens for Flashlight or Pallet saves
  • Buff: Added an effect to increase the healing speed of survivors in the dying state by 100%

Your few friends deserve the best protection. Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-trial.

“Come on then, let’s ‘ave it! I don’t give a shit pal.” -David King


Changes:

  • Quality of Life: Changed to use the Safe Hook Rescue score event

Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all bloodpoint gains up to a maximum of 50/75/100%. The bonus Bloodpoints are only awarded post-trial.

“Come on then, let’s ‘ave it! I don’t give a shit pal.” -David King


Changes:

  • Nerf: Reduced maximum bloodpoint gain from 100/150/200% to 50/75/100%
  • Nerf: Reduced the bonus for each stack from 50% to 25%

Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 50% stackable bonus to all bloodpoint gains up to a maximum of 100/150/200%. The bonus Bloodpoints are only awarded post-trial.

“Come on then, let’s ‘ave it! I don’t give a shit pal.” -David King

Usage Over TimeLast 182 days (14 day periods)
Commonly Used WithLast 14 days
Most Common BuildsLast 14 days
4.77%
4.27%
3.77%
1.89%
1.69%
1.59%
1.49%
1.19%
1.09%
1.09%
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