Survivor & Killer Perks List
A searchable list of all the Survivor & Killer perks in Dead by Daylight with statistical usage tiers.
Related:Base Perks List-Unique Perks by Character-Perk Usage ViewerPerk | Description |
---|---|
Killer - The Nurse | Unlocks potential in one's aura reading ability. The auras of Survivors who are healing or being healed are revealed to you when they are within a 20/24/28 meter range. “Still attached to the fragments of her past life, she is drawn to those in need of help.” |
Survivor - Ace Visconti | Lady Luck always seems to be throwing something good your way. When retrieving an item from a chest, there is a 100% chance that a Very Rare (or lower) add-on will be attached to it. 10/25/50% chance of finding an add-on of Uncommon rarity (or lower). When escaping, keep any add-ons your item has. “Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy.” -Ace |
Survivor - Meg Thomas | You are fuelled by unexpected energy when on the verge of escape. Instantly heal one health state and sprint at 150% of your normal running speed for 5 seconds when the exit gates are powered. Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores the Exhausted status effect. Causes the Exhausted status effect for 60/50/40 seconds. Exhausted prevents Survivors from activating exhausting perks. |
Survivor - Jeff Johansen | Unlocks potential in one's aura reading ability. You see the aura of every Survivor that:
They also see your aura. This occurs for up to 1/2/3 Survivors. All effects of Aftercare are reset when you are hooked by The Killer. “A Mercy that Rips the Storm.” |
Killer - The Trapper | You get excited in anticipation of hooking your prey. Increases your movement speed while transporting bodies by 6/12/18%. While transporting a body, your Terror Radius is increased by 12 meters. "At some point, the excitement of hooking one of us becomes more important than the desire to kill us." |
Survivor - Feng Min | Your acute senses are on high alert. When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds. “I have true sight.” -Feng Min |
Killer - The Xenomorph | You are so stealthy, sometimes it seems like you appear out of nowhere. This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is Oblivious for 16/18/20 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius. “Yellow light's for my eyes only.” –Dallas |
Survivor - Yui Kimura | You stand up for yourself, using whatever's on hand to gain an advantage. You see the auras of dropped Pallets.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura |
Survivor - Elodie Rakoto | You have a careful eye that notices what many overlook. Start the trial with 3 tokens. When a chest has already been opened, consume a token to rummage through it for an item. Rummaging can only be performed once per chest. You rummage through chests 40/60/80% faster. |
Survivor - Adam Francis | You start the trial with a -25% progress penalty for Skill Checks to heal Survivors. For every successful Skill Check while healing a Survivor, you receive a token up to a maximum of 3/4/5 tokens. Each token grants you a +15% progress bonus. Great Skill Checks cannot be performed while using Autodidact.
“There's no limit to what you can achieve, as long as you back it up with hard work.” -Adam Francis |
Killer - The Mastermind | Your genes have been altered to heighten your senses in intense situations. When carrying a Survivor, you can see the aura of other Survivors within 16/18/20 meters of your position. |
Survivor - Steve Harrington | While you have a reputation for being self-centered, you risk it all to help those in need. When you unhook a Survivor, they won't leave scratch marks or pools of blood, and they gain a 7% Haste status effect for 4/6/8 seconds. You see the Killer's aura for 8 seconds. Haste increases Survivor movement speed. “I promised to keep you shitheads safe, and that's exactly what I plan on doing.” -Steve Harrington |
Survivor - Renato Lyra | You're not usually the center of attention. In some cases, this can be a good thing. When the Killer picks-up another Survivor, Background Player activates for 10 seconds. When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. This perk cannot be used while Exhausted. This perk causes the Exhausted status effect for 60/50/40 seconds. Exhausted prevents Survivors from activating exhausting perks. “You forget about me?” –Renato Lyra |
Survivor - Nea Karlsson | Your agility is incomparable. After falling from a height, cat-like reflexes reduce your stagger duration from falling by 75% and reduce the volume of grunts from falling by 100%. You start sprinting at 150% your normal running speed for a maximum of 3 seconds. Causes the Exhausted status effect for 60/50/40 seconds. Balanced Landing cannot be used while Exhausted. Exhausted prevents Survivors from activating exhausting perks. "I've jumped from higher places." -Nea |
Killer - The Clown | Your vault speed is 5/10/15% faster. Performing a vault action calls upon The Entity to block that vault location for 8/12/16 seconds. Only 1 vault location may be blocked in this way at any time. The vault location is blocked only for Survivors. Does not affect pallets. |
Killer - The Cannibal | A deep bond with The Entity unlocks potential in one's aura reading ability.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." -Drayton Sawyer |
Killer - The Good Guy | Being somewhere between man and machine has its upsides. When within 12 meters of a completed generator, you have 5% Haste. The movement speed bonus lingers for 1/3/5 seconds after leaving the generator's range. Haste increases Killer movement speed. “Surprise! Did you miss me, Andy?” – Chucky |
Killer - The Huntress | Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. Grants the Undetectable status effect after gaining Bloodlust Tier I. The status effect is removed once you lose Bloodlust.
Undetectable hides the Killer's aura, Terror Radius, and Red Stain. "Where did she go?" |
Survivor - Rebecca Chambers | You are an expert in combat medicine. Patients leave your care reinvigorated. Upon completing a healing action on another Survivor, the targeted Survivor gets a 12/14/16% speed boost to healing, opening chests, cleansing and blessing Totems. Survivors keep the bonus until they lose a health state. |
Survivor - Nancy Wheeler | You seek justice and uncover the truth no matter what obstacle stands in your way. The aura of the generator you are currently repairing is revealed to all other Survivors located within 32 meters. If The Killer downs a Survivor while you are repairing a generator, you see the aura of all other Survivors for 8/9/10 seconds. “Let's burn that lab to the ground.” -Nancy Wheeler |
Survivor - Leon S. Kennedy | Pain hurts you as much as anyone, but you'd prefer others don't know that. When healing, you and the Survivor you're healing make no noise, including grunts of pain. There is no noise notification on failed healing Skill Checks and healing regresses by only 3/2/1%. "I can do this." —Leon S. Kennedy |
Killer | Unlocks potential in one's aura reading ability. Each time a generator is fully repaired, Survivors within 16 meters of the completed generator will be revealed for 5 seconds. When the last generator is fully repaired, all the Survivors' auras are revealed for 5/7/10 seconds. |
Survivor - Jill Valentine | When direct combat isn't an option, you still find ways to strike back. Blast Mine activates after completing a total of 50% worth of repair progress on generators. When standing next to a generator, press the Active Ability Button 1 to install a Blast Mine which stays active for 100/110/120 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one Blast Mine can be active on a generator.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.! " —Jill Valentine |
Killer - The Oni | The agony of one is inflicted on others. When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhausted status effect for 45 seconds. Blood Echo has a cooldown of 80/70/60 seconds. Exhausted prevents Survivors from activating perks that cause Exhausted. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. “Attack an enemy with precision and their allies will feel it.” -Renjiro's Doctrine 6:3 |
Survivor - Cheryl Mason | It's as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance. When you or the Obsession are injured, you both see each other's auras. After completing a healing action on the Obsession, or having the Obsession complete a healing action on you, you both gain a 5/6/7% Haste status effect until no longer within 16 meters of each other. Reduces the odds of being the Obsession. If you are the Obsession, this perk deactivates. The Killer can only be obsessed with one Survivor at a time. Haste increases Survivor movement speed. |