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Tools and Fun

Survivor & Killer Perks List

A searchable list of all the Survivor & Killer perks in Dead by Daylight with statistical usage tiers.

Related:Base Perks List-Unique Perks by Character-Perk Usage Viewer
Killer - The Nurse
A Nurse's Calling

Unlocks potential in one's aura reading ability. The auras of Survivors who are healing or being healed are revealed to you when they are within a 20/24/28 meter range.

“Still attached to the fragments of her past life, she is drawn to those in need of help.”

Survivor - Ace Visconti
Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an item from a chest, there is a 100% chance that a Very Rare (or lower) add-on will be attached to it.

10/25/50% chance of finding an add-on of Uncommon rarity (or lower).

When escaping, keep any add-ons your item has.

“Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy.” -Ace

Survivor - Meg Thomas

You are fuelled by unexpected energy when on the verge of escape.

This perk activates when the exit gates are powered.

Instantly heal one health state if you are injured or in the dying state and sprint at 150% of your normal running speed for 3 seconds.

Adrenaline ignores the Exhausted status effect. Causes the Exhausted status effect for 60/50/40 seconds.

Exhausted prevents Survivors from activating exhausting perks.

Survivor - Jeff Johansen

Unlocks potential in one's aura reading ability.

You see the aura of every Survivor that:

  • You rescue from a hook, or rescues you from a hook;
  • You complete a healing action on, or completes a healing action on you.

They also see your aura.

This occurs for up to 1/2/3 Survivors. All effects of Aftercare are reset when you are hooked by The Killer.

“A Mercy that Rips the Storm.”
Oil work to honor my best buddies who happen to be the best musicians I know. Their first album is still my favorite. It got me through a dark time in my life. –Jeff, oil on canvas, 16x16

Killer - The Trapper

You get excited in anticipation of hooking your prey.

Increases your movement speed while transporting bodies by 6/12/18%. While transporting a body, your Terror Radius is increased by 12 meters.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Survivor - Feng Min

Your acute senses are on high alert.

When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds.

“I have true sight.” -Feng Min

Killer - The Xenomorph
Alien Instinct

You are so stealthy, sometimes it seems like you appear out of nowhere.

This perk activates when you hook a Survivor.

You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is Oblivious for 16/18/20 seconds.

Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.

“Yellow light's for my eyes only.” –Dallas

Survivor - Yui Kimura
Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

You see the auras of dropped Pallets.

  • Press and hold the Active Ability Button 1 for 6/5/4 seconds while standing beside a dropped pallet to reset it to its upright position.

“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura

Survivor - Elodie Rakoto

You have a careful eye that notices what many overlook.

Start the trial with 3 tokens. When a chest has already been opened, consume a token to rummage through it for an item. Rummaging can only be performed once per chest.

You rummage through chests 40/60/80% faster.

Survivor - Adam Francis

You start the trial with a -25% progress penalty for Skill Checks to heal Survivors.

For every successful Skill Check while healing a Survivor, you receive a token up to a maximum of 3/4/5 tokens.

Each token grants you a +15% progress bonus.

Great Skill Checks cannot be performed while using Autodidact.

  • Autodidact is not active when using a Med Kit to heal.

“There's no limit to what you can achieve, as long as you back it up with hard work.” -Adam Francis

Killer - The Mastermind
Awakened Awareness

Your genes have been altered to heighten your senses in intense situations.

When carrying a Survivor, you can see the aura of other Survivors within 16/18/20 meters of your position.

Survivor - Steve Harrington

While you have a reputation for being self-centered, you risk it all to help those in need.

When you unhook a Survivor, they won't leave scratch marks or pools of blood, and they gain a 7% Haste status effect for 4/6/8 seconds.

You see the Killer's aura for 8 seconds.

Haste increases Survivor movement speed.

“I promised to keep you shitheads safe, and that's exactly what I plan on doing.” -Steve Harrington

Survivor - Renato Lyra
Background Player

You're not usually the center of attention. In some cases, this can be a good thing.

When the Killer picks-up another Survivor, Background Player activates for 10 seconds.

When you start running, break into a sprint at 150% of your normal Running Movement speed for 5 seconds.

This perk cannot be used while Exhausted.

This perk causes the Exhausted status effect for 30/25/20 seconds.

Exhausted prevents Survivors from activating exhausting perks.

“You forget about me?” –Renato Lyra

Survivor - Nea Karlsson
Balanced Landing

Your agility is incomparable.

After falling from a height, cat-like reflexes reduce your stagger duration from falling by 75% and reduce the volume of grunts from falling by 100%. You start sprinting at 150% your normal running speed for a maximum of 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Balanced Landing cannot be used while Exhausted.

Exhausted prevents Survivors from activating exhausting perks.

"I've jumped from higher places." -Nea

Killer - The Clown

Your vault speed is 5/10/15% faster.

Performing a vault action calls upon The Entity to block that vault location to Survivors for 8/12/16 seconds.

Only 1 vault location may be blocked in this way at any time.

Does not affect pallets.

Killer - The Cannibal
Barbecue & Chili

A deep bond with The Entity unlocks potential in one's aura reading ability.

  • After hooking a Survivor, all other Survivors' auras are revealed to you for 5 seconds when they are further than 60/50/40 meters from the hook.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." -Drayton Sawyer

Survivor - Aestri Yazar
Bardic Inspiration

It's time to give your audience a show. Will you bring the house down or will you choke?

Press the Ability button 1 while standing and motionless to enter the performance interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 90 seconds if the performance is completed.

  • 1 | You scream, but nothing happens
  • 2-10 | Skill Checks give +1% progress
  • 11-19 | Skill Checks give +2% progress
  • 20 | Skill Checks give +3% progress

When the ability is canceled or the performance completes, it goes on cooldown for 110/100/90 seconds.

"Listen closely! I'm about to save your life!" - Aestri

Killer - The Good Guy
Batteries Included

Being somewhere between man and machine has its upsides.

When within 12 meters of a completed generator, you have 5% Haste.

The movement speed bonus lingers for 1/3/5 seconds after leaving the generator's range.

Haste increases Killer movement speed.

“Surprise! Did you miss me, Andy?” – Chucky

Killer - The Huntress
Beast of Prey

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Grants the Undetectable status effect after gaining Bloodlust Tier I. The status effect is removed once you lose Bloodlust.

  • Gain 30/40/50% more Bloodpoints for actions in the Hunter Category.

Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

"Where did she go?"

Survivor - Rebecca Chambers
Better Than New

You are an expert in combat medicine. Patients leave your care reinvigorated.

Upon completing a healing action on another Survivor, the targeted Survivor gets a 12/14/16% speed boost to healing, opening chests, cleansing and blessing Totems.

Survivors keep the bonus until they lose a health state.

Survivor - Nancy Wheeler
Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

The aura of the generator you are currently repairing is revealed to all other Survivors located within 32 meters.

If The Killer downs a Survivor while you are repairing a generator, you see the aura of all other Survivors for 8/9/10 seconds.

“Let's burn that lab to the ground.” -Nancy Wheeler

Survivor - Leon S. Kennedy
Bite the Bullet

Pain hurts you as much as anyone, but you'd prefer others don't know that.

When healing, you and the Survivor you're healing make no noise, including grunts of pain. There is no noise notification on failed healing Skill Checks and healing regresses by only 3/2/1%.

"I can do this." —Leon S. Kennedy

Bitter Murmur

Unlocks potential in one's aura reading ability. Each time a generator is fully repaired, Survivors within 16 meters of the completed generator will be revealed for 5 seconds.

When the last generator is fully repaired, all the Survivors' auras are revealed for 5/7/10 seconds.

Survivor - Jill Valentine
Blast Mine

When direct combat isn't an option, you still find ways to strike back.

Blast Mine activates after completing a total of 50% worth of repair progress on generators.

When standing next to a generator, press the Active Ability Button 1 to install a Blast Mine which stays active for 100/110/120 seconds.

Affected generators will be revealed to all Survivors by a yellow aura. Only one Blast Mine can be active on a generator.

  • When the Killer damages the generator, the Blast Mine explodes, stunning them and blinding anyone nearby.
  • Blast Mine deactivates when the generator is damaged by the Killer or when the timer expires.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.! " —Jill Valentine

Killer - The Oni
Blood Echo

The agony of one is inflicted on others.

When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhausted status effect for 45 seconds.

Blood Echo has a cooldown of 80/70/60 seconds.

Exhausted prevents Survivors from activating perks that cause Exhausted.

Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. This lasts for a set duration or until healed.

“Attack an enemy with precision and their allies will feel it.” -Renjiro's Doctrine 6:3

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