Perk List
Perk | Description |
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Killer ![]() | Unlocks potential in one's aura reading ability. The auras of Survivors who are healing or being healed are revealed to you when they are within a 20/24/28 meter range. “Still attached to the fragments of her past life, she is drawn to those in need of help.” |
Survivor ![]() | Lady Luck always seems to be throwing something good your way. When retrieving an item from a chest, there is a 100% chance that a Very Rare (or lower) add-on will be attached to it. 10/25/50% chance of finding an add-on of Uncommon rarity (or lower). When escaping, keep any add-ons your item has. “Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy.” -Ace |
Survivor ![]() | You are fuelled by unexpected energy when on the verge of escape. Instantly heal one health state and sprint at 150% of your normal running speed for 5 seconds when the exit gates are powered. Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores the Exhausted status effect. Causes the Exhausted status effect for 60/50/40 seconds. Exhausted prevents Survivors from activating exhausting perks. |
Survivor ![]() | Unlocks potential in one's aura reading ability. You see the aura of every Survivor that:
They also see your aura. This occurs for up to 1/2/3 Survivors. All effects of Aftercare are reset when you are hooked by The Killer. “A Mercy that Rips the Storm.” |
Killer ![]() | You get excited in anticipation of hooking your prey. Increases your movement speed while transporting bodies by 6/12/18%. While transporting a body, your Terror Radius is increased by 12 meters. "At some point, the excitement of hooking one of us becomes more important than the desire to kill us." |
Survivor ![]() | Your acute senses are on high alert. When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds. “I have true sight.” -Feng Min |
Survivor ![]() | You stand up for yourself, using whatever's on hand to gain an advantage. You see the auras of dropped Pallets.
Any Means Necessary has a cooldown of 100/80/60 seconds. “I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura |
Survivor ![]() | You have a careful eye that notices what many overlook. Start the trial with 3 tokens. When a chest has already been opened, consume a token to rummage through it for an item. Rummaging can only be performed once per chest. You rummage through chests 40/60/80% faster. |
Survivor ![]() | You start the trial with a -25% progress penalty for Skill Checks to heal Survivors. For every successful Skill Check while healing a Survivor, you receive a token up to a maximum of 3/4/5 tokens. Each token grants you a +15% progress bonus. Great Skill Checks cannot be performed while using Autodidact.
“There's no limit to what you can achieve, as long as you back it up with hard work.” -Adam Francis |
Killer ![]() | Your genes have been altered to heighten your senses in intense situations. When carrying a Survivor, you can see the aura of other Survivors within 16/18/20 meters of your position. |
Survivor ![]() | You're not usually the center of attention. In some cases, this can be a good thing. After you unhook another Survivor, break into a sprint at 150% of your normal running speed for 6 seconds and gain Exhaustion. This perk cannot be used while suffering from Exhaustion. This perk causes exhaustion for 60/50/40 seconds. Exhaustion prevents Survivors from activating other perks that cause Exhaustion. “You forget about me?” –Renato Lyra |
Survivor ![]() | Your agility is incomparable. After falling from a height, cat-like reflexes reduce your stagger duration from falling by 75% and reduce the volume of grunts from falling by 100%. You start sprinting at 150% your normal running speed for a maximum of 3 seconds. Causes the Exhausted status effect for 60/50/40 seconds. Balanced Landing cannot be used while Exhausted. You do not recover from the Exhausted status effect while running. "I've jumped from higher places." -Nea |
Killer ![]() | Your vault speed is 5/10/15% faster. Performing a vault action calls upon The Entity to block that vault location for 8/12/16 seconds. Only 1 vault location may be blocked in this way at any time. The vault location is blocked only for Survivors. Does not affect pallets. |
Killer ![]() | A deep bond with The Entity unlocks potential in one's aura reading ability.
"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." -Drayton Sawyer |
Killer ![]() | Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. Grants the Undetectable status effect after gaining Bloodlust Tier I. The status effect is removed once you lose Bloodlust.
Undetectable hides the Killer's aura, Terror Radius, and Red Stain. "Where did she go?" |
Survivor ![]() | You are an expert in combat medicine. Patients leave your care reinvigorated. Upon completing a healing action on another Survivor, the targeted Survivor gets a 12/14/16% speed boost to healing, opening chests, cleansing and blessing Totems. Survivors keep the bonus until they lose a health state. |
Survivor ![]() | Pain hurts you as much as anyone, but you'd prefer others don't know that. When healing, you and the Survivor you're healing make no noise, including grunts of pain. There is no noise notification on failed healing Skill Checks and healing regresses by only 3/2/1%. "I can do this." —Leon S. Kennedy |
Killer ![]() | Unlocks potential in one's aura reading ability. Each time a generator is fully repaired, Survivors within 16 meters of the completed generator will be revealed for 5 seconds. When the last generator is fully repaired, all the Survivors' auras are revealed for 5/7/10 seconds. |
Survivor ![]() | When direct combat isn't an option, you still find ways to strike back. Blast Mine activates after completing a total of 66% worth of repair progress on generators. After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 35/40/45 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator.
"You want S.T.A.R.S.? I'll give you S.T.A.R.S.! " —Jill Valentine |
Killer ![]() | The agony of one is inflicted on others. When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhaustion status effect for 45 seconds. Blood Echo has a cooldown of 80/70/60 seconds. Exhausted prevents Survivors from activating exhausting perks. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. “Attack an enemy with precision and their allies will feel it.” -Renjiro's Doctrine 6:3 |
Survivor ![]() | It's as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance. When you or the Obsession are injured, you both see each other's auras. After completing a healing action on the Obsession, or having the Obsession complete a healing action on you, you both gain a 5/6/7% Haste status effect until no longer within 16 meters of each other. Reduces the odds of being the Obsession. If you are the Obsession, this perk deactivates. |
Survivor ![]() | Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary. This perk activates once you are one hook away from instant death. While healthy, running, and suffering from Exhaustion, press the Active Ability Button 1 to lose a health state and recover from Exhaustion instantly and gain the Broken status effect for 28/24/20 seconds. You are automatically healed from injured to healthy after 28/24/20 seconds. Being put into the dying state will cancel the healing effect. Activating Blood Rush will disable it for the remainder of the trial. Exhaustion prevents Survivors from activating other perks that cause Exhaustion. Broken prevents Survivors from being healed. “Just gotta… push through.” –Renato Lyra |
Killer ![]() | As soon as an Exit Gate is opened, Blood Warden is activated. The auras of any Survivors located within Exit areas are revealed to you. Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds. |
Killer ![]() | Like a hunting scent hound, you smell traces of blood at a great distance. Fresh blood marks are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal. "Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow." |
Survivor ![]() | You are a battler and do everything to escape a foe's grasp. Your struggling effects on The Killer are increased by 60/70/80%. You obscure The Killer's ability to see hook auras within 16 meters. You gain 33 % of current wiggling progress when the Killer drops from great heights. “Buck and Wild, |