PerkDescription
Dark Sense
Dark Sense

Unlocks potential in one's aura reading ability.

Each time a generator is completed, Dark Sense activates.

While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds.

Once the aura's duration expires, Dark Sense deactivates.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." -Lost Tapes: Murf

Deja Vu
Deja Vu

The auras of 3 generators which are in close proximity to one another are revealed to you for 30/45/60 seconds at the start of the match and each time a generator is completed.

If you are holding a Map that can track generators, generators revealed by Déjà Vu are added to the map.

Gain a 5% repair speed bonus on the revealed generators.

Hope
Hope

The growing odds of a successful escape fill you with hope and give you wings.

As soon as the exit gates are powered you gain a 5/6/7% Haste status effect.

Haste increases Survivor movement speed.

"Buckle up, fuckos! Let's roll!" -Lost Tapes: Nikki

Lightweight
Lightweight

Your running is light and soft, making your tracks harder to follow. Scratch marks stay visible 3/4/5 seconds less than normal, and their spacing is inconsistent.

"Take it slow, he knows where you've been… just like I've always said: live slow and die old." -Lost Tapes: Dylan

No One Left Behind
No One Left Behind

It is inconceivable to leave someone behind. Once the exit gates are powered, you gain the following effects:

  • 50/75/100% additional Bloodpoints for healing and unhooking other Survivors.
  • 30/40/50% bonus action speed when healing and unhooking other Survivors.
  • When unhooking a Survivor, they gain a 7% movement bonus for 10 seconds.
  • The auras of all other Survivors are revealed to you.

"...yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" -Lost Tapes: Clyde

Plunderer's Instinct
Plunderer's Instinct

Unlocks potential in one's aura reading ability. The auras of unopened chests and items in the environment are revealed to you when standing within a 16/24/32 meter range. Grants a considerably better chance at finding an item of higher rarity from chests.

"The pioneers used to loot these babies for hours." -Lost Tapes: Aizeyu

Premonition
Premonition

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 36 meters. Premonition has a cooldown of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"

Resilience
Resilience

You are motivated in dire situations. Grants 3/6/9% additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing or blessing a Totem, opening exit gates, and unlocking while injured.

"Focus, even in these desperate times."

Slippery Meat
Slippery Meat

You have developed an efficient way to get off hooks.

  • Grants up to 3 extra escape attempts on the hook.
  • Hook escape attempts have a 2/3/4% increased chance to succeed.

Small Game
Small Game

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Totems in a 45-degree cone within a range of 8/10/12 meters. Small Game has a cooldown of 14/12/10 seconds each time it activates. For each Dull Totem and Hex Totem cleansed by any player, gain a Token. Small Game's detection cone is reduced by 5 degrees per token.

"Nope." -Lost Tapes: Andy

Spine Chill
Spine Chill

An unnatural tingle warns you of impending doom.

Get notified when the Killer is within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2/4/6%.

  • The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.
  • Spine Chill's icon indicates the strength of the Killer's Terror Radius.

This Is Not Happening
This Is Not Happening

You perform at your best when you are under extreme stress. Great Skill Check success zones when repairing and healing get 10/20/30% bigger when you are injured.

We'll make it
We'll make it

Helping others heightens your morale.

When you rescue a Survivor from a hook, gain a 100% speed increase while healing others for 30/60/90 seconds.

"I'm confident we can all escape in one piece if we help each other."

Kindred
Kindred

Unlocks potential in one's aura reading ability. While you are on the hook, all Survivor's auras are revealed to all other Survivors. If The Killer is within a 8/12/16 meter range, The Killer's aura is revealed to all other Survivors.

While a Survivor other than you is on the hook, all other Survivors' auras are revealed to you. If The Killer is within a 8/12/16 meter range of the hooked Survivor, The Killer's aura is revealed to you.

“Be kind to one another. We're all in this together.” -Lost Tapes: Sujan

Bitter Murmur
Bitter Murmur

Unlocks potential in one's aura reading ability. Each time a generator is fully repaired, Survivors within 16 meters of the completed generator will be revealed for 5 seconds.

When the last generator is fully repaired, all the Survivors' auras are revealed for 5/7/10 seconds.

Deerstalker
Deerstalker

Unlocks potential in one's aura reading ability. Reveals dying survivors' auras when standing within a 20/28/36 meter range.

Distressing
Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius is increased by 22/24/26%. Gain 100% more Bloodpoints for actions in the Deviousness category.

"Bask in their fear."

Hex: No One Escapes Death
Hex: No One Escapes Death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the exit gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it.

While this Hex is active,

  • Survivors suffer from the Exposed status effect.
  • Your movement speed is increased by 2/3/4%.

Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.

The Hex effects persist as long as the related Hex Totem is standing.

Exposed Survivors will be downed by basic attacks even if uninjured.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Insidious
Insidious

Unlocks the stealth ability.

Standing still for 4/3/2 seconds grants you the Undetectable status effect until you move or act again.

Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

Iron Grasp
Iron Grasp

Your powerful hold on the Survivors causes escapes to be nearly impossible.

Effects of Survivor struggling are reduced by 75%. Time to struggle out of your grasp is increased by 4/8/12%.

Scourge Hook: Monstrous Shrine
Scourge Hook: Monstrous Shrine

Your fervent care of the hooks found in the basement have aroused The Entity's interest.

At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.

  • Scourge Hooks grant 10/15/20% faster Entity progression if the Killer is not within 24 meters.

Basement hooks count as Scourge Hooks.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

Sloppy Butcher
Sloppy Butcher

You know where to hit to make them bleed.

Wounds inflicted by basic attacks cause Survivors to suffer from the Hemorrhage and Mangled status effects.

  • Increases the rate at which healing progression is lost from Hemorrhage by 15/20/25%.
  • Both status effects are removed once the Survivor is fully healed.

Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors.

Mangled increases time required to heal by 25% and lasts until fully healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonizing suffering."

Spies from the Shadows
Spies from the Shadows

The crows found in the world can communicate with you directly.

100% of the time, cawing crows give you a visual cue when you are within a 20/28/36 meter range.

Spies From The Shadows has a cooldown of 5 seconds.

"In the shadows they torment, scarring our minds with each scream."

Unrelenting
Unrelenting

You recuperate faster from missed attacks made with your main weapon. The cooldown after missed basic attacks is reduced by 20/25/30%.

Whispers
Whispers

You have a rudimentary understanding of The Entity's voice.

Sporadically hear The Entity's whisper when standing within a 48/40/32 meter range of a Survivor.

"It's unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." -Notebook

Hex: Thrill of the Hunt
Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Dull and Hex Totem remaining on the map gain a token.

  • Gain 10% more Bloodpoints for actions in the Hunter category for each token.
  • Survivors' cleansing and blessing speed is reduced by 8/9/10% for each token.

The Hex effects persist as long as the related Hex Totem is standing.

Bond
Survivor - Dwight Fairfield
Bond

Unlocks potential in one's aura reading ability. Allies' auras are revealed to you when they are within a 20/28/36 meter range.

"We have to work as a team, I need you to survive so that I can survive!" -Dwight

Leader
Survivor - Dwight Fairfield
Leader

You're able to organize a team to cooperate more efficiently. Increases other Survivors' healing, sabotage, unhooking, cleansing, opening Exit Gates, and chest unlocking speeds by 15/20/25% when they are within a 8 meter range from you.

Survivors can only be affected by one Leader effect at a time.

This effect persists on other Survivors for 15 seconds after leaving the Leader's effective perk range.

Prove Thyself
Survivor - Dwight Fairfield
Prove Thyself

For every other Survivor working on a generator within a 4 meter range, gain 15% repair speed bonus. This same bonus is also applied to all other Survivors within range.

Gain 50/75/100% more Bloodpoints for coop actions.

Survivors can only be affected by one Prove Thyself effect at a time.

"Show me what you can do!" -Dwight

Adrenaline
Survivor - Meg Thomas
Adrenaline

You are fuelled by unexpected energy when on the verge of escape. Instantly heal one health state and sprint at 150% of your normal running speed for 5 seconds when the exit gates are powered. Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline will wake you up if you are asleep when it triggers.

Adrenaline ignores the Exhausted status effect.

Causes the Exhausted status effect for 60/50/40 seconds.

Exhausted prevents Survivors from activating exhausting perks.

Quick & Quiet
Survivor - Meg Thomas
Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in lockers.

The vault and hide actions' noise detection and audio range is reduced by 100%.

This effect can only trigger once every 30/25/20 seconds.

Sprint Burst
Survivor - Meg Thomas
Sprint Burst

When starting to run, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Sprint Burst cannot be used while Exhausted.

You do not recover from the Exhausted status effect while running.

Botany Knowledge
Survivor - Claudette Morel
Botany Knowledge

You transform plants found around the campfire into tinctures that slow down bleeding.

  • Healing speed is increased by 30/40/50%.
  • Healing item efficiency is reduced by 20%.

"Basic botany knowledge could save your life someday."

Empathy
Survivor - Claudette Morel
Empathy

Unlocks potential in one's aura reading ability. Dying or injured allies' auras are revealed to you when within a 64/96/128 meter range. Empathy does not reveal auras of allies when they are in direct contact with the Killer.

Self-Care
Survivor - Claudette Morel
Self-Care

Unlocks the ability to heal yourself without a healing item at 25/30/35% the normal healing speed.

Calm Spirit
Survivor - Jake Park
Calm Spirit

Animals seem to trust you as they often stay calm in your presence.

  • Reduces chances of alerting woodland creatures by 100%.
  • Allows you to overcome the urge to scream.
  • Allows you to open chests and cleanse/bless Totems silently, but at 40/35/30% reduced speed.

Iron Will
Survivor - Jake Park
Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of pain caused by injuries are reduced by 25/50/75%. Does not function while Exhausted. Does not inflict Exhausted.

Exhausted prevents survivors from activating exhausting perks.

Saboteur
Survivor - Jake Park
Saboteur

Unlocks potential in one's aura reading ability.

  • See hook auras in a 56 meter radius from the pickup spot if a Survivor is being carried. Scourge Hooks are shown in yellow.
  • Unlocks the ability to sabotage hooks without a Toolbox.
  • Sabotaging a hook without a Toolbox takes 2.5 seconds.
  • The sabotage action has a 90/75/60 second cooldown.

Agitation
Killer - The Trapper
Agitation

You get excited in anticipation of hooking your prey.

Increases your movement speed while transporting bodies by 6/12/18%. While transporting a body, your Terror Radius is increased by 12 meters.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Brutal Strength
Killer - The Trapper
Brutal Strength

Your great strength allows you to shred through your prey's defenses.

Destroy dropped pallets, breakable walls, and generators 10/15/20% faster.

"It's more than muscles. A dark power motivates the beast."

Unnerving Presence
Killer - The Trapper
Unnerving Presence

Your presence alone instills great fear.

Survivors within your Terror Radius have a 10% greater chance of triggering Skill Checks when repairing or healing. Triggered Skill Checks' success zones are reduced by 40/50/60%.

"Its presence befalls us."

Bloodhound
Killer - The Wraith
Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance.

Fresh blood marks are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Predator
Killer - The Wraith
Predator

Your acute tracking ability allows you to hone in on disturbances left by running survivors.

Scratch Marks left by survivors will spawn slightly/moderately/considerably closer together.

"Never stop moving and hope you're always two steps ahead of the beast." -Notebook

Shadowborn
Killer - The Wraith
Shadowborn

You have a keen vision in the darkness of the night.

Your field of view is 9/12/15 degrees wider than normal.

Does not stack with other FOV increases.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Enduring
Killer - The Hillbilly
Enduring

You are resilient to pain.

You reduce the duration of pallet stuns by 40/45/50%. Has no effect while carrying a Survivor.

"He stops at nothing."

Lightborn
Killer - The Hillbilly
Lightborn

Unlike other beasts of The Fog, you have adapted to light.

You are immune to blindness caused by Flashlights, firecrackers, flashbangs, and blast mines. Survivors that attempt blinding you have their aura revealed for 6/8/10 seconds.

"These monsters… they adapt! They emerge with strange new abilities." -Vigo's Journal

Tinkerer
Killer - The Hillbilly
Tinkerer

Whenever a generator is repaired to 70% progress, it triggers a loud noise notification and you are granted the Undetectable status effect for the next 12/14/16 seconds. This effect can only be triggered once on each generator.

Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways..." -Notebook

A Nurse's Calling
Killer - The Nurse
A Nurse's Calling

Unlocks potential in one's aura reading ability. The auras of Survivors who are healing or being healed are revealed to you when they are within a 20/24/28 meter range.

“Still attached to the fragments of her past life, she is drawn to those in need of help.”

Stridor
Killer - The Nurse
Stridor

You are acutely sensitive to the breathing of your prey.

Breathing of Survivors in pain is 25/50% louder and regular breathing is 0/25% louder.

“If you don't stop and catch your breath… she will.”

Thanatophobia
Killer - The Nurse
Thanatophobia

Their courage fades in the face of undeniable mortality.

  • For each injured, dying, or hooked Survivor, all Survivors receive a penalty of 1/1.5/2% to repair, sabotage and Totem-cleansing speeds.
  • If there are 4 injured, dying or hooked Survivors, there is an additional 12% penalty to repair, sabotage and Totem-cleansing speeds.

"She plays with us and revels in our pain."

Balanced Landing
Survivor - Nea Karlsson
Balanced Landing

Your agility is incomparable.

After falling from a height, cat-like reflexes reduce your stagger duration from falling by 75% and reduce the volume of grunts from falling by 100%. You start sprinting at 150% your normal running speed for a maximum of 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Balanced Landing cannot be used while Exhausted.

You do not recover from the Exhausted status effect while running.

"I've jumped from higher places." -Nea

Streetwise
Survivor - Nea Karlsson
Streetwise

Long nights out taught you to do a lot with what you've got. Reduce consumption rate of item charge by 15/20/25% for you and allies within a 8 meter range. Once out of range, this effect persists for 15 seconds.

"You're doing it wrong! Let me show you how it's done." -Nea

Urban Evasion
Survivor - Nea Karlsson
Urban Evasion

Years of evading the cops taught you a thing or two about stealth. Your movement speed while crouching is increased by 90/95/100%.

"The paint is still fresh but I'm long gone." -Nea

Dying Light
Killer - The Shape
Dying Light

You become obsessed with one Survivor.

Your Obsession gains a 33% action speed bonus to unhooking and healing other Survivors.

Each time you hook a Survivor other than the Obsession, if the Obsession is alive, gain a token.

If the Obsession is alive, all Survivors who are not the Obsession get 2/2.5/3% penalty to repair, healing and sabotage speeds for each token.

obsessed with one Survivor at a time.

"This isn't a man..." -Dr.Sam Loomis

Play with your food
Killer - The Shape
Play with your food

You become obsessed with one Survivor.

Every time you chase your Obsession and let them escape, you receive a token up to a maximum of 3 tokens.

Each token increases your movement speed by 3/4/5%.

Performing a basic attack or Special Attack spends one token.

obsessed with one Survivor at a time.

“You've fooled them, haven't you Michael? But not me.” -Dr. Sam Loomis

Save the best for last
Killer - The Shape
Save the best for last

You become obsessed with one Survivor.

Earn a token for each successful basic attack that is not dealt to the Obsession.

Each Token grants a stackable 5% decreased successful basic attack cooldown, you can earn up to 8 tokens.

Hitting your Obsession with a basic attack will cause you to lose 4/3/2 tokens.

You can no longer gain tokens if your Obsession is sacrificed or killed.

  • The Killer can only be obsessed with one Survivor at a time.

"Death has come to your little town, sheriff." -Dr. Sam Loomis

Decisive Strike
Survivor - Laurie Strode
Decisive Strike

Stab at your aggressor in an attempt to escape.

After being unhooked or unhooking yourself, Decisive Strike activates for 40/50/60 seconds.

While active, complete a Skill Check when grabbed by the Killer to escape, stunning them for 3 seconds.

  • Succeeding or failing the Skill Check disables Decisive Strike.
  • You become the Obsession after stunning the Killer.
  • The perk and its effects are disabled if the exit gates are powered.
  • Taking any Conspicuous Action will deactivate Decisive Strike.

  • Increases your chance to be the Obsession.
  • The Killer can only be obsessed with one Survivor at a time.

Object of Obsession
Survivor - Laurie Strode
Object of Obsession

A supernatural bond links you to the Killer.

Whenever your aura is revealed to the Killer, the Killer's aura becomes visible to you and you gain a 2/4/6% bonus to healing, repairing and cleansing speed.

If you are the Obsession, your aura is revealed to the Killer for 3 seconds once every 30 seconds.

Increases your chances of being the Obsession.

“He was watching me!” -Laurie Strode

Sole Survivor
Survivor - Laurie Strode
Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's aura-reading abilities towards you are disrupted.

Every time a fellow Survivor is killed or sacrificed, gain a token. For each token, your aura cannot be read by The Killer within a max range of 20/22/24 meters.

When you're the last Survivor alive:

  • Gain 75% action speed when repairing generators.
  • Gain 50% action speed while opening an exit gate or the Hatch.
  • Increases your chances of being The Killer's Obsession.
  • The Killer can only be obsessed with one Survivor at a time.

“It was the boogeyman.” -Laurie Strode

Hex: Devour Hope
Killer - The Hag
Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger.

When a Survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token.

  • 2 Tokens: Gain a 3/4/5% Haste status effect, 10 seconds after hooking a Survivor, for a duration of 10 seconds.
  • 3 Tokens: Survivors suffer from the Exposed status effect.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem is standing.

Exposed Survivors will be downed by basic attacks even if uninjured.

Haste increases Killer movement speed.

“If you do nothing, you have their blood on your hands. If you save them, her hunger grows.“

Hex: Ruin
Killer - The Hag
Hex: Ruin

A Hex that affects all generator repair progress.

All generators are affected by Hex: Ruin. While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50/75/100% of the normal regression speed.

  • Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.

The Hex effects persist as long as the related Hex Totem is standing.

“A curse is upon you. It will be your ruin.”

Hex: The Third Seal
Killer - The Hag
Hex: The Third Seal

A Hex that hinders one's aura reading ability.

Hitting a Survivor with a basic attack or a special attack while the Hex Totem is active applies the Blindness status effect. This effect applies to the last 2/3/4 Survivors hit.

The Hex effects persist as long as the related Hex Totem is standing.

Blindness prevents Survivors from seeing auras.

“She touched your skin, you bear the witch's mark!”

Ace in the Hole
Survivor - Ace Visconti
Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an item from a chest, there is a 100% chance that a Very Rare (or lower) add-on will be attached to it.

10/25/50% chance of finding an add-on of Uncommon rarity (or lower).

When escaping, keep any add-ons your item has.

“Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy.” -Ace

Open-Handed
Survivor - Ace Visconti
Open-Handed

Strengthens the potential of you and your team's aura reading abilities.

  • Increases aura reading ranges by 8/12/16 meters.
  • Survivors may only be affected by one Open-Handed effect at a time.

“Paying attention is what kept me alive through the years. That, and my good looks of course.” -Ace

Up the Ante
Survivor - Ace Visconti
Up the Ante

All will be well in the end; you just know it. Your confidence strengthens the feeling of hope for those around you. For each other Survivor still alive, grant a 1/2/3% bonus of luck to all remaining Survivors.

“What can I say? I'm just a very lucky guy… I'm sure some of it will rub off on you.” -Ace

Borrowed Time
Survivor - William "Bill" Overbeck
Borrowed Time

You are fueled by unexpected energy when saving an ally from a hook.

Survivors you unhook:

  • Keep their Endurance status effect for an extra 6/8/10 seconds.
  • Keep their movement speed bonus for an extra 10 seconds.

"Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck

Left Behind
Survivor - William "Bill" Overbeck
Left Behind

Unlocks potential in one's aura reading ability.

If you are the last Survivor remaining in the Trial, you can see the aura of the Hatch within a 24/28/32 meter range.

"I'm not horseshittin' around. I'm doing this alone!" -Bill

Unbreakable
Survivor - William "Bill" Overbeck
Unbreakable

Past battles have taught you a thing or two about survival.

Grants the ability to fully recover from the dying state once per trial. Increases dying recovery speed by 25/30/35%.

"Goddammit, I am seriously FUBAR!" -Bill

Overcharge
Killer - The Doctor
Overcharge

You are fuelled by your hate for progress.

Overcharge a generator by performing the Damage Generator action. The next Survivor interacting with that generator is faced with a difficult Skill Check. Failing the Skill Check results in an additional 3/4/5% loss of progress.

Succeeding the Skill Check grants no progress but prevents the generator explosion.

After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds.

"It is a trap. But a trap one must step in…" -The Doctor

Monitor & Abuse
Killer - The Doctor
Monitor & Abuse

Meticulous in your approach, terrifying in your application.

While in a chase, your Terror Radius is increased by 8 meters. Otherwise, your Terror Radius is decreased by 8 meters and your field of view is increased by 3/5/10 degrees.

Field of view gains do not stack.

"It's time for your treatment!" -The Doctor

Overwhelming Presence
Killer - The Doctor
Overwhelming Presence

Just knowing you are near is enough to disturb your victims.

Survivors within your Terror Radius suffer from inefficiency.

Affected Survivors' item consumption rates are increased by 80/90/100%.

"Shit!! I dropped the gauze!"

Alert
Survivor - Feng Min
Alert

Your acute senses are on high alert.

When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds.

“I have true sight.” -Feng Min

Lithe
Survivor - Feng Min
Lithe

After performing a rushed vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Lithe cannot be used while Exhausted.

You do not recover from the Exhausted status effect while running.

“U mad?” -Feng Min

Technician
Survivor - Feng Min
Technician

You are apt at handling machinery with the greatest care and precision.

The noises caused by your repairs and their hearing distance are reduced by 8 meters.

On a failed repair Skill Check, the following effects happen:

  • The generator explosion will be prevented.
  • The generator loses progress as usual.
  • An additional 5/4/3% progress is lost.

“I'm gonna stealth this one.” -Feng Min

Beast of Prey
Killer - The Huntress
Beast of Prey

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Grants the Undetectable status effect after gaining Bloodlust Tier I. The status effect is removed once you lose Bloodlust.

  • Gain 30/40/50% more Bloodpoints for actions in the Hunter Category.

Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

"Where did she go?"

Hex: Huntress Lullaby
Killer - The Huntress
Hex: Huntress Lullaby

A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6% regression penalty when missing a Skill Check while healing or repairing.

Each time a Survivor is hooked, Huntress Lullaby grows in power. It affects healing and repairing Skill Check warnings:

  • 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
  • 5 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem is standing.

Territorial Imperative
Killer - The Huntress
Territorial Imperative

Unlocks potential in one's aura reading ability. Survivors' auras are revealed to you for 3 seconds when they enter the basement and you are more than 32 meters away from the basement entrance.

Territorial Imperative can only be triggered once every 30/25/20 seconds.

Dead Hard
Survivor - David King
Dead Hard

Activatable perk.

You can take a beating. When injured, tap into your adrenaline bank to avoid incoming damage.

  • Press the Active Ability button while running to gain the Endurance status effect for the next 0.5 seconds.
  • Causes the Exhausted status effect for 60/50/40 seconds.

Exhausted prevents survivors from activating exhausting perks.

“We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself, “Gonna 'ave some fun ‘ere lads, let's get stuck in!” It were a right dust up, I swear down!” -David King

No Mither
Survivor - David King
No Mither

You are affected by the Broken status effect for the duration of the trial.

Your thick blood coagulates practically instantly.

  • You don't leave pools of blood.
  • Grunts of pain caused by injuries are reduced by 25/50/75% at any time.
  • Your recovery speed is increased by 15/20/25% and you can completely recover from the dying state.

“I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed.” -David King

We're Gonna Live Forever
Survivor - David King
We're Gonna Live Forever

Your few friends deserve the best protection.

When healing another Survivor in the dying state, your healing speed is increased by 100%.

Additionally, performing any of the following actions activates this perk's secondary function:

  • Perform a Safe Hook Rescue
  • Take a hit to protect a Survivor
  • Rescue a Survivor by stunning the Killer with a pallet
  • Rescue a Survivor by blinding the Killer with a Flashlight
When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function.

Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.

“Come on then, let's ‘ave it! I don't give a shit pal.” -David King

Barbecue & Chili
Killer - The Cannibal
Barbecue & Chili

A deep bond with The Entity unlocks potential in one's aura reading ability.

  • After hooking a Survivor, all other Survivors' auras are revealed to you for 4 seconds when they are further than 60/50/40 meters from the hook.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." -Drayton Sawyer

Franklin's Demise
Killer - The Cannibal
Franklin's Demise

Your basic attacks make Survivors drop their item on impact. While on the ground, it takes up to 150/120/90 seconds for the item to lose all of its charges if it is not picked up.

Reveal items on the ground within 32 meters with a white aura. The Aura will slowly fade to red until the Item is empty of charges.

"Sally, I hear something. Stop! Stop!" -Franklin

Knock Out
Killer - The Cannibal
Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult.

  • Survivors put into the dying state by your basic attacks are not revealed to other Survivors when they are standing outside of a 32/24/16-meter range.
  • Survivors put into the dying state by your basic attacks crawl 50% slower for 15 seconds, and their recovery speed is reduced by 25%.
  • During this time, Survivors are affected by the Blindness status effect.

Blindness prevents Survivors from seeing auras.

"Oh, that gun's no good. The old way… with a sledge! You see, that way's better. They die better that way." -Nubbins Sawyer

Blood Warden
Killer - The Nightmare
Blood Warden

As soon as an Exit Gate is opened, Blood Warden is activated. The auras of any Survivors located within Exit areas are revealed to you.

Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds.

Fire Up
Killer - The Nightmare
Fire Up

The increased pressure of losing your prey fills you with anger and gives you unsuspected motivation.

Each time the Survivors complete repairs on a generator, Fire Up grows in power.

  • For each generator completed, gain a 3/3.5/4% stackable buff that grants a speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls for the remainder of the trial.

Remember Me
Killer - The Nightmare
Remember Me

You become obsessed with one Survivor. Each time your Obsession loses a health state, you increase the opening time of the exit gates by 4 seconds up to a maximum of 8/12/16 additional seconds.

The Obsession is not affected by Remember Me.

  • The Killer can only be obsessed with one Survivor at a time.

Pharmacy
Survivor - Quentin Smith
Pharmacy

You have a knack for finding medicine. When injured, Pharmacy activates.

While active:

  • Unlocking chests is 40/60/80% faster.
  • The hearing distance for noises from unlocking chests are reduced by 8 meters.
  • Pharmacy guarantees an Emergency Med-kit upon completing the interaction.

Vigil
Survivor - Quentin Smith
Vigil

You look over your friends even in dire situations. You and your allies within a 8 meter range recover from the Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered and Oblivious status effects 20/25/30% faster. Once out of range, this effect persists for 15 seconds.

Wake Up!
Survivor - Quentin Smith
Wake Up!

Unlocks potential in one's aura reading ability. Once all generators are powered, exit gates are revealed to you within a 128 meter range. While opening the exit gates, reveal your aura to other Survivors up to 128 meters.

While Wake Up! is active, you open the exit gates 15/20/25% faster.

Hangman's Trick
Killer - The Pig
Hangman's Trick

Your ingenious modifications to hooks alert you of tampering.

  • Gain a notification when a Survivor begins sabotaging a hook.
  • While carrying a Survivor, see the aura of any Survivor within 2/4/6 meters of a hook.

"No excuses, no equivocations… No crying." -Amanda Young

Make your Choice
Killer - The Pig
Make your Choice

When a Survivor rescues another from a hook at least 32 meters away from you, Make your Choice causes the Survivor to scream and applies the Exposed status effect to them for 40/50/60 seconds.

Make your Choice has a cooldown of 40/50/60 seconds.

Exposed Survivors will be downed by basic attacks even if uninjured.

"You'd be surprised what tools can save a life." -Amanda Young

Surveillance
Killer - The Pig
Surveillance

Unlocks potential in one's aura reading ability. Any regressing generator will be highlighted by a white aura. If the regression is interrupted on a generator, it will be highlighted by a yellow aura for 8/12/16 seconds.

Noises created by generator repairs are audible at an additional 8 meters.

"Are you gonna behave?" -Amanda Young

Detective's Hunch
Survivor - Detective Tapp
Detective's Hunch

Unlocks potential in one's aura reading ability. When a generator is completed, the auras of generators, chests and totems within 32/48/64 meters are revealed to you for 10 seconds.

If you are holding a map that can track objectives, generators, chests and totems revealed by Detective's Hunch are added to the map.

"Are you able to tell us where you were last night?" -Detective David Tapp

Stake Out
Survivor - Detective Tapp
Stake Out

Getting close to the Killer fills you with determination. For each 15 seconds you are standing within the Killer Terror Radius and not in a chase, you gain a Token up to a maximum of 2/3/4 Tokens.

When Stake Out has at least 1 Token, Good Skill Checks are considered Great Skill Checks, consume 1 Token, and grant an additional 1% bonus to generator repair progress.

"I had you, I had you on your knees. You're runnin' scared because we had you. We're gonna close this case!" -Detective David Tapp

Tenacity
Survivor - Detective Tapp
Tenacity

There is nothing stopping you.

Your ferocious tenacity in dire situations allows you to crawl 30/40/50% faster and recover at the same time. Grunts of pain while in the dying state are reduced by 75%.

"What the hell is this? I'm taking this bastard down!" -Detective David Tapp

Bamboozle
Killer - The Clown
Bamboozle

Your vault speed is 5/10/15% faster.

Performing a vault action calls upon The Entity to block that vault location for 8/12/16 seconds.

Only 1 vault location may be blocked in this way at any time. The vault location is blocked only for Survivors.

Does not affect pallets.

Coulrophobia
Killer - The Clown
Coulrophobia

Even those without a fear of clowns know to be terrified of you.

Survivors within your Terror Radius have a 30/40/50% penalty to healing progression speed, and healing Skill Checks move 50% faster.

Pop Goes the Weasel
Killer - The Clown
Pop Goes the Weasel

A deep bond with The Entity unlocks great strength.

After hooking a Survivor, the next generator you damage instantly loses 20% of its current progress. Normal generator regression applies after the Damage Generator action.

Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.

Boil Over
Survivor - Kate Denson
Boil Over

You are a battler and do everything to escape a foe's grasp. Your struggling effects on The Killer are increased by 60/70/80%.

You obscure The Killer's ability to see hook auras within 16 meters.

You gain 33 % of current wiggling progress when the Killer drops from great heights.

“Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me.”
-Kate Denson's “Boil Over”

Dance With Me
Survivor - Kate Denson
Dance With Me

When performing a fast vault or leaving a locker in a sprint, you leave no scratch marks for 3 seconds.

Dance With Me has a cooldown of 60/50/40 seconds.

“Another show's off and runnin',
Dance with me, cuz there's a storm a comin',
Follow my boots, try to keep up,
Dance with me, until sun up.”
-Kate Denson's "Dance With Me"

Windows of Opportunity
Survivor - Kate Denson
Windows of Opportunity

Unlocks potential in one's aura reading ability. Auras of pallets, breakable walls, and vault locations are revealed to you when within a 24/28/32 meter range.

“Rise and shine, work hard, carve out your name,
Take aim, pull the trigger, hit the bulls eye for fame,
Know the value of faith, an' family, and don't you complain,
Open wide, your windows of opportunity.”
-Kate Denson's "Windows of Opportunity"

Hex: Haunted Ground
Killer - The Spirit
Hex: Haunted Ground

Two trapped Hex Totems will spawn in the trial.

When either one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed status effect for 40/50/60 seconds.

The remaining trapped Hex Totem immediately becomes a Dull Totem.

Exposed Survivors will be downed by basic attacks even if uninjured.

“Her home became profane.”

Rancor
Killer - The Spirit
Rancor

You become obsessed with one Survivor.

Each time a generator is completed, your Obsession sees your aura for 5/4/3 seconds.

Each time a generator is completed, all Survivors' locations are revealed to you for 3 seconds.

Once all generators are completed, the Obsession has the Exposed status effect and you can kill your Obsession.

  • The Killer can only be obsessed with one Survivor at a time.

Spirit Fury
Killer - The Spirit
Spirit Fury

Each pallet you break magnifies the wrath of The Entity.

After breaking 4/3/2 pallets, the next time you are stunned by a pallet, The Entity will instantly break the pallet.

You still suffer from the stun effect penalty.

“Fury is her blood.”

Autodidact
Survivor - Adam Francis
Autodidact

You start the trial with a -25% progress penalty for Skill Checks to heal Survivors.

For every successful Skill Check while healing a Survivor, you receive a token up to a maximum of 3/4/5 tokens.

Each token grants you a +15% progress bonus.

Great Skill Checks cannot be performed while using Autodidact.

  • Autodidact is not active when using a Med Kit to heal.

“There's no limit to what you can achieve, as long as you back it up with hard work.” -Adam Francis

Deliverance
Survivor - Adam Francis
Deliverance

After performing a safe hook rescue on another Survivor, Deliverance activates.

You now have a 100% chance of unhooking yourself during the escape attempt.

A successful Deliverance from the hook triggers the Broken status effect for 100/80/60 seconds.

“I was raised by a strict man who taught me how to make the best of a bad situation.” -Adam Francis

Diversion
Survivor - Adam Francis
Diversion

Activatable perk.

Being within the Killer's Terror Radius while not in a chase for 40/35/30 seconds activates Diversion.

  • Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a distraction for The Killer at a distance of 20 meters.
  • The perk timer resets once the ability has been activated.
  • The distraction consists of:

  • A loud noise notification
  • Scratch marks

“There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become.” -Adam Francis

Discordance
Killer - The Legion
Discordance

Any generator within a range of 64/96/128 meters that is being repaired by two or more Survivors is marked by a yellow aura. When the generator is first highlighted, Discordance triggers a loud noise notification on the generator. After the generator is no longer within range or is no longer being repaired by two or more Survivors, the aura remains for another 4 seconds.

"Smartasses get killed. We always see to that." -The Legion

Iron Maiden
Killer - The Legion
Iron Maiden

You open lockers 30/40/50% faster.

Survivors who exit lockers suffer from the Exposed status effect for 30 seconds and scream, revealing their location for 4 seconds.

Exposed Survivors will be downed by basic attacks even if uninjured.

“This is no place for cowards.” -The Legion

Mad Grit
Killer - The Legion
Mad Grit

While carrying a Survivor, you suffer no cooldown for missed basic attacks and successfully hitting another Survivor with a basic attack will pause the carried Survivor's wiggle timer for 2/3/4 seconds.

“There's no getting out of this now. We're too good at it.” -The Legion

Aftercare
Survivor - Jeff Johansen
Aftercare

Unlocks potential in one's aura reading ability.

You see the aura of every Survivor that:

  • You rescue from a hook, or rescues you from a hook;
  • You complete a healing action on, or completes a healing action on you.

They also see your aura.

This occurs for up to 1/2/3 Survivors. All effects of Aftercare are reset when you are hooked by The Killer.

“A Mercy that Rips the Storm.”
Oil work to honor my best buddies who happen to be the best musicians I know. Their first album is still my favorite. It got me through a dark time in my life. –Jeff, oil on canvas, 16x16

Breakdown
Survivor - Jeff Johansen
Breakdown

Any time you are removed from a hook (escaped or saved), the hook breaks and the Killer's aura is shown to you for 4/5/6 seconds. A hook broken by this perk takes 180 seconds to respawn.

“Charge from the Belly of the Beast.”
Here's a sketch/painting on a piece of wood I saw by the side of the road. I felt like it got a story to tell. And it didn't waste its second chance. –Jeff, ink and oil wash on slice of wood, 12x16

Distortion
Survivor - Jeff Johansen
Distortion

You start the Trial with 3 tokens.

When your aura would be shown to the killer, the perk activates and a token is consumed.

For the next 6/8/10 seconds, while the perk is activated, your aura and scratch marks will not be shown to The Killer.

  • This perk does not activate when you are in the dying state.
  • Regain a token for each 30 seconds spent inside the Killer's Terror Radius.
  • Distortion may not have more than 3 tokens.

“Death Fooled by the Cloak of Falcon Feathers.”
Sketch inspired by a few sleepless nights during winter. Exploration of Norse mythology: bravery can conceal your flaws, even when you are at your most vulnerable. –Jeff, pencil on toned paper, 12x12

Corrupt Intervention
Killer - The Plague
Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors's chances of survival.

3 generators located furthest from you are blocked by The Entity for 80/100/120 seconds at the start of the trial.

Survivors cannot repair these generators for the duration. Affected generators are highlighted by a white aura.

Corrupt Intervention deactivates when any Survivor enters the dying state.

“It shall be known across the land that the Gods curse the unfaithful.” (The Tablet of Adiris, 3.7.)

Dark Devotion
Killer - The Plague
Dark Devotion

The display of your powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor. When the Obsession loses a health state, your Terror Radius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 meters.

You are granted the Undetectable status effect for the duration.

The Survivor with the transferred Terror Radius is also considered to be "inside the Terror Radius" for other purposes.

The Killer can only be obsessed with one Survivor at a time.

Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

“And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival.” (The Tablet of Adiris, 48.9)

Infectious Fright
Killer - The Plague
Infectious Fright

The cries of the unfaithful makes your heart leap.

Any Survivors that are within your Terror Radius while another Survivor is put into the dying state will yell and reveal their location to you for 4/5/6 seconds.

“Horror overcomes the heart of infidels who cry at the feet of the fallen.” (Hymn of Praise, 11. 4)

Head On
Survivor - Jane Romero
Head On

When your mind is set, there better be no one standing in your way.

While standing in a locker, for 3 seconds, Head On activates.

While Head On is activated, perform a rush action to leave a locker to use Head On. If The Killer is standing within Head On's effective range, The Killer is stunned for 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Head On cannot be used while Exhausted.

You do not recover from the Exhausted status effect while running.

Head On cannot be used when you have idle crows.

“People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world who you are.” –Jane Romero

Poised
Survivor - Jane Romero
Poised

Achieving goals boosts your confidence.

After a generator is completed, you leave no scratch marks for 6/8/10 seconds.

“Ok, stay calm. Don't overthink it and just keep moving forward: you got this. –Jane Romero

Solidarity
Survivor - Jane Romero
Solidarity

Sharing painful experiences has the power to heal.

While injured, healing a Survivor without using a Med-kit also heals you at a 40/45/50% conversion rate.

“Showing up when things get rough, listening to people's problems, and supporting those in need; that's how you become stronger, that's how you grow.” –Jane Romero

Buckle Up
Survivor - Ashley J. Williams
Buckle Up

Unlocks potential in one's aura reading ability. The recovery progress of dying Survivors can be determined by the intensity of their auras at a distance of up to 48 meters.

When you heal a Survivor from the dying state to injured, both the healed Survivor and yourself see The Killer's aura for a duration of 6/8/10 seconds.

“Ghost beaters never leave a man behind." -Ash Williams

Flip-Flop
Survivor - Ashley J. Williams
Flip-Flop

You have an uncanny ability to escape the inevitable.

While in dying state, 50% of your recovery progression is converted into wiggle progression when you are picked up by The Killer, up to a maximum of 40/45/50% total wiggle progression.

"Catch ya on the flip-flop." -Ash Williams

Mettle of Man
Survivor - Ashley J. Williams
Mettle of Man

Evil has a way of always finding you.

After you earn 3 Protection Hit scoring events, Mettle of Man activates.

Once activated, the next occasion that would put you into the dying state from the injured state is ignored.

The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer.

Mettle of Man will deactivate the next time you are put into the dying state.

  • Increases your chances to be the Killer's Obsession.
  • The Killer can only be obsessed with one Survivor at a time.

"Evil has a bullseye on my back the size of Tiger Stadium." -Ash Williams

Furtive Chase
Killer - The Ghost Face
Furtive Chase

You become obsessed with one Survivor. You lurk in the shadows, eliminating your victims one by one. When your Obsession is hooked, Furtive Chase receives a token, up to a maximum of 2/3/4 tokens.

Each token decreases your Terror Radius by 4 meters while in a chase.

When a Survivor rescues the Obsession from a hook, the rescuer becomes the Obsession.

obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks: I'll make sure of it." –The Ghost Face

I'm All Ears
Killer - The Ghost Face
I'm All Ears

Your keen senses are sharpened in the dark realm of The Entity.

Unlocks potential in one's aura reading ability. Any Survivor performing a rushed action within 48 meters from your location will have their aura revealed for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.

“There is no need to worry. I've been preparing my whole life for this." –The Ghost Face

Thrilling Tremors
Killer - The Ghost Face
Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity.

After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds. Affected generators are highlighted by a white aura.

Thrilling Tremors can only be triggered once every 100/80/60 seconds.

"The night assists me and it's endless here." –The Ghost Face

Claustrophobia
Claustrophobia

Your ties to the otherworldly manifest when your prey attempts to get away.

Every time a generator is completed, all windows and vault locations within a 32 meter radius of the completed generator are blocked for all Survivors for the next 20/25/30 seconds.

You see the aura of the vault locations blocked by Claustrophobia for the duration.

“The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own.” -Hawkins National Laboratory

Fearmonger
Fearmonger

Your distressing presence drains and weakens your prey.

While repairing generators, Survivors are afflicted by the Blindness and Exhausted status effect.

Any existing Exhausted status effect timers are paused while the Survivor is repairing a generator. After ending the repair action, the Survivor is afflicted by the Blindness and Exhausted status effect for 3/4/5 seconds.

Blindness prevents Survivors from seeing auras.

Exhausted prevents Survivors from activating exhausting perks.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." -Hawkins National Laboratory

Jolt
Jolt

Your eerie presence charges the air and interferes with technology.

Putting a Survivor into the dying state with a basic attack causes all generators within a 32-meter radius to explode instantly and begin regressing. Generators affected by Jolt immediately lose 6/7/8% of their progress.

“The creature appears to have some unknown influence over electricity and nearby electronics.” -Hawkins National Laboratory

Situational Awareness
Situational Awareness

You seek justice and uncover the truth no matter what obstacle stands in your way.

The aura of the generator you are currently repairing is revealed to all other Survivors located within 32 meters.

If The Killer downs a Survivor while you are repairing a generator, you see the aura of all other Survivors for 8/9/10 seconds.

“Let's burn that lab to the ground.” -Nancy Wheeler

Self-Aware
Self-Aware

When you have a goal in mind, there's no turning back: better to ask forgiveness than permission.

You can see your own scratch marks at all times.

You walk 10/15/20% faster.

"I wanna finish what we started. I want to kill it." -Nancy Wheeler

Inner Healing
Inner Healing

You look inward and trust your instincts when you feel lost and alone.

Each time you complete a Totem cleanse action, Inner Healing activates. If you are already afflicted by the Broken status effect, Inner Healing does not activate.

While Inner Healing is active, hiding inside a locker for 10/9/8 seconds while injured automatically heals you from injured to healthy.

Inner Healing becomes deactivated as soon as it has successfully triggered.

“All this time I've been trying so hard to pretend like everything's fine, but it's not.” -Nancy Wheeler

Guardian
Guardian

While you have a reputation for being self-centered, you risk it all to help those in need.

When you unhook a Survivor, they won't leave scratch marks or pools of blood, and they gain a 7% Haste status effect for 4/6/8 seconds.

You see the Killer's aura for 8 seconds.

“I promised to keep you shitheads safe, and that's exactly what I plan on doing.” -Steve Harrington

Kinship
Kinship

Life has taught you the importance of friendship which has given you strength.

While you are on the hook in the struggle phase, Kinship activates.

If another Survivor is within 16 meters of you while Kinship is activated, the hook timer is paused for 26/30/34 seconds.

"So, remember once you get in there… pretend like you don't care. There you go, you're learning my friend. You're learning.” -Steve Harrington

Renewal
Renewal

When you have healed other Survivors for the equivalent of one health state, Renewal activates. If you are already afflicted by the Broken status effect, Renewal does not activate.

While Renewal is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect. After a total duration of 28/24/20 seconds, Renewal automatically heals you from injured to healthy.

Renewal deactivates once you become healthy or if you are put into the dying state before Renewal successfully triggers. You lose the Broken status effect.

"Yeah, that's a no." -Steve Harrington

Blood Echo
Killer - The Oni
Blood Echo

The agony of one is inflicted on others.

When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhaustion status effect for 45 seconds.

Blood Echo has a cooldown of 80/70/60 seconds.

Exhausted prevents Survivors from activating exhausting perks.

Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors.

“Attack an enemy with precision and their allies will feel it.” -Renjiro's Doctrine 6:3

Nemesis
Killer - The Oni
Nemesis

You seek retribution on those who have wronged you.

A Survivor who blinds you or stuns you using a pallet or locker becomes your Obsession. Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious status effect for 40/50/60 seconds and their aura is shown to you for 4 seconds.

obsessed with one Survivor at a time.

Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.

“Only a fool would spit in a demon's face and declare victory.” -Renjiro's Doctrine 4:9

Zanshin Tactics
Killer - The Oni
Zanshin Tactics

Unlocks potential in one's aura reading ability. You are mentally alert and aware of key points on the battlefield.

The auras of all pallets, breakable walls, and vault locations are revealed to you within a 24/28/32 meter range.

“Within your enemy's strength is weakness.” -Renjiro's Doctrine 12:5

Any Means Necessary
Survivor - Yui Kimura
Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

You see the auras of dropped Pallets.

  • Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.

Any Means Necessary has a cooldown of 100/80/60 seconds.

“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura

Breakout
Survivor - Yui Kimura
Breakout

You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle.

When within 6 meters of a carried Survivor, you gain the Haste status effect, moving at 5/6/7% increased speed. The carried Survivor's wiggle speed is increased by 20%.

“Come, we're going to rip our way out of this.” -Yui Kimura

Lucky Break
Survivor - Yui Kimura
Lucky Break

You've had your share of scrapes and bruises, but luck's always on your side.

Lucky Break activates any time you are injured. While Lucky Break is active, you won't leave trails of blood or scratch marks for a total of 40/50/60 seconds.

For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value.

“That's not enough to beat me. Not even close.” -Yui Kimura

Dead Man's Switch
Killer - The Deathslinger
Dead Man's Switch

When you hook a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds.

While activated, any Survivor that stops repairing a generator before it is fully repaired causes The Entity to block the generator until Dead Man's Switch's effect ends.

Affected generators are highlighted by a white aura.

"I've seen the look on a man's face when he realizes he's going to die." -Caleb Quinn

Gearhead
Killer - The Deathslinger
Gearhead

You've got an ear for well-oiled gears.

After a Survivor loses a health state, Gearhead activates.

While Gearhead is active, each time a Survivor completes a Great Skill Check while repairing, their aura is revealed to you for 6/8/10 seconds.

"Sometimes a man's best work is what puts him in the grave." -The prison warden

Hex: Retribution
Killer - The Deathslinger
Hex: Retribution

A Hex that lashes out upon its destruction. Those who cross you will be punished.

Any Survivor interacting with a Dull Totem or a Hex Totem will suffer from the Oblivious status effect for 35/40/45 seconds.

If any Hex Totem is removed, including this one, the auras of all Survivors are revealed for 15 seconds.

Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.

"Bloody fool, you pulled the trigger on yourself." -Caleb Quinn

For the People
Survivor - Zarina Kassir
For the People

You risk life and injury for others.

For the People is only active while at full health.

Press the Active Ability button while healing another Survivor without a Med-Kit to instantly heal them from dying to injured, or from injured to healthy.

You become injured and receive the Broken status effect for 80/70/60 seconds.

You become the Obsession.

Equipping this perk decreases your chances to be The Killer's Obsession at the start of the trial.

"We can write our own story and decide how it really ends." -Zarina Kassir

Off the Record
Survivor - Zarina Kassir
Off the Record

You've learned that a quiet approach is sometimes best.

Once you are unhooked or escape from the hook, Off the Record activates for 60/70/80 seconds. This perk and its effects are disabled once the exit gates are powered.

While Off the Record is active:

  • Your aura will not be shown to The Killer.
  • Grunts of pain caused by injuries are reduced by 100%.
  • Gain the Endurance status effect.

Endurance prevents a survivor from being downed, inflicting Deep Wound instead.

"Trust me, I investigate thoroughly and discreetly." -Zarina Kassir

Red Herring
Survivor - Zarina Kassir
Red Herring

You've noticed that people pay attention to whatever makes the loudest noise.

After repairing a generator for at least 3 seconds, it will be highlighted to you with a yellow aura. The generator stays highlighted until it is fully repaired, you repair a new generator, or enter a locker.

Entering any locker will trigger a loud noise indicator for The Killer at the highlighted generator's location.

  • Red Herring can only be triggered once every 60/50/40 seconds.

"The news edit out what is burdensome and complex, which is the truth." -Zarina Kassir

Deathbound
Killer - The Executioner
Deathbound

Those whose lives are intertwined in darkness are destined to suffer together.

When a Survivor heals another Survivor for one health state at least 32 meters away from the Killer, the Survivor performing the healing action will scream, revealing their location and activating Deathbound for the next 60 seconds. During that time, the Survivor will suffer from the Oblivious status effect when further than 16/12/8 meters away from the healed Survivor.

Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.

Forced Penance
Killer - The Executioner
Forced Penance

Those who stand in the way of duty will suffer harsh judgment.

Survivors who take a protection hit are inflicted with the Broken status effect for 60/70/80 seconds.

Broken prevents Survivors from being healed.

Trail of Torment
Killer - The Executioner
Trail of Torment

You guide your victims along a path of pain and punishment.

After damaging a generator, you become Undetectable until the generator stops regressing or a Survivor is injured or put into the dying state by any means. During this time, the generator's yellow aura is revealed to Survivors.

This effect can only trigger once every 80/70/60 seconds.

Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

Blood Pact
Survivor - Cheryl Mason
Blood Pact

It's as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance.

When you or the Obsession are injured, you both see each other's auras.

After completing a healing action on the Obsession, or having the Obsession complete a healing action on you, you both gain a 5/6/7% Haste status effect until no longer within 16 meters of each other.

Reduces the odds of being the Obsession.

If you are the Obsession, this perk deactivates.

Repressed Alliance
Survivor - Cheryl Mason
Repressed Alliance

You're accustomed to being hunted by malicious forces, and you've begun using it to your advantage.

Repressed Alliance activates after repairing generators for a total of 55/50/45 seconds.

When repairing a generator while the perk is active, press the Active Ability button to call upon The Entity to block the generator for 30 seconds. The perk deactivates.

Affected generators will be revealed by a white aura to all Survivors.

Soul Guard
Survivor - Cheryl Mason
Soul Guard

You have been through immense hardship and you're stronger for it.

Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state.

While cursed by a Hex, you can fully recover from the dying state.

This effect can only trigger once every 30 seconds.

Dragon's Grip
Killer - The Blight
Dragon's Grip

After damaging a generator, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted with the Exposed status effect for 60 seconds.

Dragon's Grip has a cooldown of 120/100/80 seconds.

Exposed Survivors will be downed by basic attacks even if uninjured.

“Such potential in this compound... even the slightest trace causes unnatural effects.” —Journal of Talbot Grimes

Hex: Blood Favor
Killer - The Blight
Hex: Blood Favor

A Hex that gains The Entity's favor when blood is spilled.

Injuring a Survivor will call upon The Entity to block pallets from being pulled down within a 24/28/32 meter radius of the Survivor location for 15 seconds.

The Hex effects persist as long as the related Hex Totem is standing.

“It would be no leap of the imagination to suggest that the trials are a biological response of sorts.” —Journal of Talbot Grimes

Hex: Undying
Killer - The Blight
Hex: Undying

While Hex: Undying is active, Survivors within 2/3/4 meters of any Dull Totem have their aura revealed.

When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying. Any tokens the transferred Hex had are transferred as well.

Built to Last
Survivor - Felix Richter
Built to Last

You know how to get the most out of your tools.

After hiding inside a locker for 14/13/12 seconds with a depleted item in hand, 99% of its charges are refilled.

Each use of Built to Last reduces the amounts of charges refilled by 33%.

"Architecture is the soul of civilization.” —Felix Richter

Desperate Measures
Survivor - Felix Richter
Desperate Measures

You refuse to fail, even during your darkest hour.

For each injured, hooked, or dying Survivor, increase the speed of your healing and unhook actions by 10/12/14%.

"When they come with a wrecking ball, build stronger walls.” —Felix Richter

Visionary
Survivor - Felix Richter
Visionary

You're remarkably focused on your means of escape.

You see generator's auras within 32 meters.

Anytime a generator is completed, Visionary is disabled for 20/18/16 seconds.

Hoarder
Killer - The Twins
Hoarder

You protect what little you have and are attentive to any disturbance of your stockpiles.

Survivors reveal their location when they interact with a chest or when they pick up an item within 32/48/64 meters of your location.

The trial begins with up to 2 additional chests in the environment.

Oppression
Killer - The Twins
Oppression

Life has been difficult for you, so you'll make it difficult for others.

When you damage a generator, up to 3 other random generators also begin regressing.

If the affected generators are being repaired, any Survivors repairing them receive a difficult Skill Check.

Oppression has a cooldown of 120/100/80 seconds.

"Damn them as they would damn us." —Charlotte Deshayes

Coup de Grâce
Killer - The Twins
Coup de Grâce

As the end nears, you go in for the kill.

Each time a generator is completed, Coup de Grâce grows in power. Gain a token.

Consume one token to increase the distance of your next lunge attack by 70/75/80%.

Appraisal
Survivor - Elodie Rakoto
Appraisal

You have a careful eye that notices what many overlook.

Start the trial with 3 tokens. When a chest has already been opened, consume a token to rummage through it for an item. Rummaging can only be performed once per chest.

You rummage through chests 40/60/80% faster.

Deception
Survivor - Elodie Rakoto
Deception

Your adventurous lifestyle requires moments of crafty misdirection.

Interacting with a locker while sprinting will trigger a loud noise notification at your location and cause you to leave no scratch marks for 3 seconds.

You no longer enter lockers while sprinting and while this perk is active.

Deception can only be triggered once every 60/50/40 seconds.

Power Struggle
Survivor - Elodie Rakoto
Power Struggle

You've never given up and you're not about to start now.

Whenever you are in the dying state, you see the auras of available Pallets.

While being carried by The Killer, reaching 25/20/15% wiggle progress activates Power Struggle. While Power Struggle is active, you can drop a nearby, standing pallet to stun The Killer.

“I relied on others to protect me once and I lost everything. Never again.” —Élodie Rakoto

Starstruck
Killer - The Trickster
Starstruck

Your unmatched showmanship dazzles all.

While carrying a Survivor, any other Survivors within your Terror Radius suffer from the Exposed status effect.

The effect persists for 26/28/30 seconds on Survivors who leave your Terror Radius, as well as those within the radius when you hook or release the carried Survivor.

Starstruck has a cooldown of 60 seconds once a Survivor is no longer carried.

Exposed Survivors will be downed by basic attacks even if uninjured.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Hex: Crowd Control
Killer - The Trickster
Hex: Crowd Control

A Hex that ensures those lesser than you are properly herded.

The Entity blocks a window for 14/17/20 seconds after a Survivor performs a rushed vault through it.

The Hex effects persist as long as the related Hex Totem is standing.

"You have no control. People like you never did." — Ji-Woon Hak

No Way Out
Killer - The Trickster
No Way Out

You're not going to let just anyone into the VIP room.

After hooking a Survivor for the first time, No Way Out gains a token. Once the exit gates have been powered, No Way Out activates.

  • When a Survivor interacts with an exit gate switch, you receive a loud noise notification. The Entity then blocks both exit gate switches for 12 seconds, plus an additional 6/9/12 seconds for each token in your possession.

"That sound when you bleed...let me hear it again." — Ji-Woon Hak

Fast Track
Survivor - Yun-Jin Lee
Fast Track

Sometimes the sacrifice of others is necessary to get ahead.

Whenever another Survivor is hooked, you gain 1/2/3 tokens. You consume all tokens after a great Skill Check on a generator. Each token consumed grants a 1% bonus progression for great Skill Checks when repairing generators.

"The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin

Smash Hit
Survivor - Yun-Jin Lee
Smash Hit

When your rival makes a mistake, you seize the opportunity.

After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

This perk cannot be used while Exhausted.

"I've dealt with psychopaths in suits. You're just uglier and worse dressed." —Yun-Jin

Self-Preservation
Survivor - Yun-Jin Lee
Self-Preservation

Life's unforgiving. Sometimes it's best to look out for yourself.

Whenever another Survivor within 16 meters of you gets hit by a basic attack or a special attack, Self-Preservation activates.

Your scratch marks, pools of blood and grunts of pain are hidden for 6/8/10 seconds.

"Something I learned in the industry: when the axe is swinging, keep your head down." — Yun-Jin

Lethal Pursuer
Killer - The Nemesis
Lethal Pursuer

You've been designed to track down and eliminate targets.

  • At the start of the trial, the auras of all Survivors are revealed to you for 7/8/9 seconds.
  • Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds.

"...it knows what it wants and won't stop till it gets it." —Carlos Oliveira

Hysteria
Killer - The Nemesis
Hysteria

You know how to brutalize one member of a team to cause a panic.

Whenever a healthy Survivor becomes injured by any means, all injured Survivors suffer from the Oblivious status effect for 20/25/30 seconds.

Hysteria can only trigger once every 30 seconds.

Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.

"Sorry I got a little jumpy there. Didn't know quite what to expect." —Robert Kendo

Eruption
Killer - The Nemesis
Eruption

The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

After damaging a generator, its aura is highlighted in yellow.

  • Whenever a Survivor enters the dying state, every affected generator explodes, losing 10% worth of progress and starts to regress.
  • Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 15/20/25 seconds.

Eruption has a cooldown of 30 seconds.

Incapacitated prevents Survivors from healing, repairing, sabotaging, cleansing, mending or using items.

"It can use weapons?" —Jill Valentine

Counterforce
Survivor - Jill Valentine
Counterforce

You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.

You cleanse Totems 20% faster. After cleansing a Totem, you see the aura of the furthest Totem from you for 2/3/4 seconds and you gain an additional 20% stackable speed bonus to cleansing Totems for the remainder of the trial.

"I don't mind a little detective work." —Jill Valentine

Resurgence
Survivor - Jill Valentine
Resurgence

You've come back from near impossible odds... and you'll do it again.

Gain 40/45/50% healing progress instantly after being unhooked or unhooking yourself.

"It's my turn, bitch." —Jill Valentine

Blast Mine
Survivor - Jill Valentine
Blast Mine

When direct combat isn't an option, you still find ways to strike back.

Blast Mine activates after completing a total of 66% worth of repair progress on generators.

After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 35/40/45 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator.

  • When the Killer damages a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.! " —Jill Valentine

Bite the Bullet
Survivor - Leon S. Kennedy
Bite the Bullet

Pain hurts you as much as anyone, but you'd prefer others don't know that.

When healing, you and the Survivor you're healing make no noise, including grunts of pain. There is no noise notification on failed healing Skill Checks and healing regresses by only 3/2/1%.

"I can do this." —Leon S. Kennedy

Flashbang
Survivor - Leon S. Kennedy
Flashbang

You've adapted to a world in chaos and making what you can from the debris.

After completing 70/60/50% progress on any generator, Flashbang activates.

Enter a locker while empty-handed and press the Active Ability Button 1 to craft a flash grenade.

  • 1 charge.
  • Detonates with a loud bang and flashing light.
  • Creates a noise notification.
  • Can be used to distract or blind.

You leave the flash grenade behind when escaping the trial.

"Get outta my face!" —Leon S. Kennedy

Rookie Spirit
Survivor - Leon S. Kennedy
Rookie Spirit

You keep a careful eye on objectives when they're slipping away.

Complete 5/4/3 good or great Skill Checks while repairing generators to activate Rookie Spirit for the remainder of the trial.

Once active, you can see the aura of regressing generators.

"I'll stop this, lieutenant. I promise." —Leon S. Kennedy

Deadlock
Killer - The Cenobite
Deadlock

You induce mental suffering by crushing any hope of escape.

After a generator is repaired, The Entity blocks the generator with the most progress for 20/25/30 seconds. You see its white aura during this time.

"Nobody escapes us." —Pinhead

Hex: Plaything
Killer - The Cenobite
Hex: Plaything

A Hex that toys with a victim's suffering.

The first time you hook a Survivor, they become Cursed and Hex: Plaything activates on a Dull Totem. The Cursed Survivor suffers from the Oblivious status effect until Hex: Plaything is cleansed.

Hex: Plaything's totem aura is revealed to the Cursed Survivor when within 24/20/16 meters of it. For the first 90 seconds, only the Cursed Survivor can cleanse the totem.

Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.

"We came. Now you must come with us. Taste our pleasures." —Pinhead

Scourge Hook: Gift of Pain
Killer - The Cenobite
Scourge Hook: Gift of Pain

You are the bringer of sweet pain.

At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.

When a Survivor is unhooked from a scourge hook, they suffer from the Hemorrhage and Mangled status effect until fully healed. The first time the Survivor is healed, they suffer a 10/13/16% speed penalty to healing and repairing actions until injured again.

Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors.

Mangled increases time required to heal by 25% and lasts until fully healed.

"We'll tear your soul apart." —Pinhead

Clairvoyance
Survivor - Mikaela Reid
Clairvoyance

There is an intrinsic energy in you that sees beyond your vision.

Clairvoyance activates whenever you cleanse a Totem.

When empty-handed, hold the Ability button to unlock your full aura-reading potential. For up to 8/9/10 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 64 meter range.

"Does anyone else see that? Just me?" —Mikaela Reid

Boon: Circle of Healing
Survivor - Mikaela Reid
Boon: Circle of Healing

A boon that offers comfort amidst the terror.

Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range.

Any Survivors within the Boon Totem's range gain a 40/45/50% healing speed bonus and can heal themselves without needing a Med-Kit. Self-healing is done at 50% normal speed.

You can only bless one Totem at a time. All equipped boon perks are active on your Boon Totem.

"Try this, it's better than anything you'll find in a pharmacy." —Mikaela Reid

Boon: Shadow Step
Survivor - Mikaela Reid
Boon: Shadow Step

A boon that conceals the truth.

Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range.

Any Survivors within the Boon Totem's range will have their scratch marks and auras hidden to the Killer. This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.

You can only bless one Totem at a time. All equipped boon perks are active on your Boon Totem.

"Stick to the shadows and cover your tracks." —Mikaela Reid

Overcome
Survivor - Jonah Vasquez
Overcome

You've calculated how much energy you can risk to expend.

When you are injured, you retain the movement speed bonus for 2 seconds longer.

Overcome causes the Exhausted status effect for 60/50/40 seconds.

Overcome cannot be used when Exhausted.

"After careful analysis, we're getting the hell out of here!" —Jonah Vasquez

Corrective Action
Survivor - Jonah Vasquez
Corrective Action

You quickly analyze problems and correct other's work when they make a mistake.

You start the trial with 1/2/3 token(s) and gain a token, up to a maximum of 5, for every great Skill Check.

When a Survivor fails a Normal Skill Check while cooperating with you, 1 token is consumed and their failed Skill Check becomes a good Skill Check.

"Can't hurt to have another set of eyes on the problem." —Jonah Vasquez

Boon: Exponential
Survivor - Jonah Vasquez
Boon: Exponential

When it seems like your number is up, you consider ways to recalculate the odds.

Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range.

All Survivors within the Boon Totem's range recover 90/95/100% faster and can completely recover from the dying state.

You can only bless one Totem at a time. All equipped boon perks are active on your Boon Totem.

"It's not our time to die... probably." —Jonah Vasquez

Grim Embrace
Killer - The Artist
Grim Embrace

Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, you gain a token. Upon reaching 4 tokens Grim Embrace activates.

The Entity blocks all generators for 30/35/40 seconds. The Obsession's aura is revealed to you for 5 seconds.

obsessed with one Survivor at a time.

"Are we nothing but prisoners to our sorrow?"—Carmina Mora

Scourge Hook: Pain Resonance
Killer - The Artist
Scourge Hook: Pain Resonance

Overwhelming pain reverberates outwards into chaos.

At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.

Any time a Survivor is hooked on a scourge hook, the generator with the most progress explodes, instantly losing 9/12/15% progress, and will start to regress.

"The pain spills beyond flesh/darkness staining the horizon." —Girl in the Shadow by Carmina Mora

Hex: Pentimento
Killer - The Artist
Hex: Pentimento

You reveal the true power of the Totems, hidden within their remains.

You see the aura of destroyed Totems. You can perform a ritual on a destroyed Totem to rekindle it as a Hex Totem for Hex: Pentimento. For each Hex Totem active at the same time, Hex: Pentimento gains an additional effect.

  • 1 Hex Totem: Decreases Survivors' repair speed by 20/25/30%.
  • 2 Hex Totems: Decreases Survivors' healing speed by 20/25/30%.
  • 3 Hex Totems: Decreases Survivors' recovery speed from being downed by 20/25/30%.
  • 4 Hex Totems: Decreases Survivors' exit gate opening speed by 20/25/30%.
  • 5 Hex Totems: All Totems are blocked by the Entity.

When a previously rekindled Hex Totem is removed by any means, its remains are consumed by The Entity and it cannot be rekindled again.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." —A Guide to Art & Process (1961)

Parental Guidance
Survivor - Yoichi Asakawa
Parental Guidance

You have inherited the ability to hear the dead – and now, the dead warn you of danger.

After stunning the Killer by any means, your scratch marks, pools of blood and grunts of pain are hidden for 5/6/7 seconds.

Empathic Connection
Survivor - Yoichi Asakawa
Empathic Connection

Your presence psychically projects itself to those in danger.

Whenever another Survivor is injured, they can see your aura within a range of 32/64/96 meters.

You heal other Survivors 10% faster.

Boon: Dark Theory
Survivor - Yoichi Asakawa
Boon: Dark Theory

Your obsessive study of the paranormal has given you unprecedented knowledge of other realms and planes of existence.

Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range.

Any Survivors within the Boon Totem's range gain a 2% Haste status effect. This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range.

You can only bless one Totem at a time. All equipped boon perks are active on your Boon Totem.

Scourge Hook: Floods of Rage
Killer - The Onryō
Scourge Hook: Floods of Rage

You form a psychic connection with The Entity and alter the rules of the trial.

At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.

When a Survivor is unhooked from a scourge hook, all other Survivors have their auras revealed for 5/6/7 seconds.

Call of Brine
Killer - The Onryō
Call of Brine

Your psychic abilities influence technology in devastating ways.

After damaging a generator this perk becomes active for 60 seconds.

The generator regresses at 150/175/200% of the normal regression speed and you can see its aura in yellow.

Each time a Survivor completes a good Skill Check on a generator affected by this perk, you receive a loud noise notification.

Merciless Storm
Killer - The Onryō
Merciless Storm

Your horrible trauma is felt by everyone.

When a generator reaches 90% progress, Survivors working on the generator will be faced with continuous Skill Checks. If they miss or stop repairing, the generator is blocked by the Entity for 16/18/20 seconds.

Merciless Storm can only trigger once per generator per trial.

Inner Focus
Survivor - Haddie Kaur
Inner Focus

You have honed your ability to see through the haze of the Ravage.

You can see other Survivors' scratch marks.

Whenever another Survivor loses a health state within 32 meters of you, the Killer's aura is revealed to you for 3/4/5 seconds.

"The death, the trauma, the fear… it all leads here. The Overlap." –Haddie Kaur, Ravages of the Abyss Episode 11

Residual Manifest
Survivor - Haddie Kaur
Residual Manifest

A lifetime of chasing the darkness has taught you that the best disinfectant is light.

After a successful Killer Blind action, the Killer is affected by the Blindness status effect for 20/25/30 seconds.

This perk grants the ability to rummage through an opened chest once per trial and will guarantee a basic Flashlight.

"I'll never see what Haddie sees. But so long as I'm with her, I know I'm safe." –Jordan Rois, Ravages of the Abyss Episode 5

Overzealous
Survivor - Haddie Kaur
Overzealous

Fighting back against the Ravage motivates and inspires you.

After cleansing any Totem, this perk activates.

Your generator repair speed is increased by 6/7/8%. This bonus is doubled if you cleanse a Hex totem.

This perk deactivates when you lose a health state by any means.

"The Ravage senses us. We need to work fast." –Haddie Kaur, Ravages of the Abyss Episode 9

Dissolution
Killer - The Dredge
Dissolution

Everything turns to dust. It is as inescapable as the coming of the night.

3 seconds after injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds. While Dissolution is active, if a Survivor fast vaults over a pallet inside of your Terror Radius, The Entity will break the pallet at the end of the vault, and Dissolution deactivates.

"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." –Otto Stamper

Darkness Revealed
Killer - The Dredge
Darkness Revealed

In your presence, places once thought to be safe are perhaps the most dangerous.

When you search a locker, the auras of all Survivors within 8 meters of any lockers are revealed to you for 3/4/5 seconds.

This perk has a 30-second cooldown.

"Stay in the light, my children. In darkness, your fear will expose you." –Otto Stamper

Septic Touch
Killer - The Dredge
Septic Touch

The Land of Shadows subsumes all. Healing only delays the inevitable.

Whenever a Survivor performs the healing action within your Terror Radius, that Survivor suffers from Blindness and Exhausted.

These effects linger for 6/8/10 seconds after a healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." –Otto Stamper

Shattered Hope
Shattered Hope

To capture your prey, you must first extinguish their hope.

Whenever you snuff a Boon Totem, the totem is destroyed instead.

When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon Totem range are revealed to you for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." -Unknown, Notebook

Wiretap
Survivor - Ada Wong
Wiretap

You know that the best way to stay one step ahead is to keep tabs on the competition.

Wiretap activates after completing a total of 33% worth of repair progress on generators.

After repairing a Generator for at least 3 seconds, press the Active Ability button 1 to install a Wiretap, which stays active for 60/70/80 seconds.

The Aura of trapped generators are revealed in yellow to all Survivors.

When the Killer enters within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the trap.

Reactive Healing
Survivor - Ada Wong
Reactive Healing

The more the situation becomes compromised, the more determined you become to complete the operation.

When another Survivor loses a health state in a 32 meter radius around you while you are injured, instantly increase your healing progression by 40/45/50% of the missing healing progression.

Low Profile
Survivor - Ada Wong
Low Profile

You work best alone. When it's just you and your pursuer, you know how to disappear.

When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood and grunts of pain caused by injuries for 70/80/90 seconds.

Better Than New
Survivor - Rebecca Chambers
Better Than New

You are an expert in combat medicine. Patients leave your care reinvigorated.

Upon completing a healing action on another Survivor, the targeted Survivor gets a 12/14/16% speed boost to healing, opening chests, cleansing and blessing Totems.

Survivors keep the bonus until they lose a health state.

Reassurance
Survivor - Rebecca Chambers
Reassurance

Your presence helps allies focus, assuaging the panic associated with extreme conditions.

When within a 6 meter radius around a hooked Survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds.

If they are on the struggle phase, it also pauses the Struggle Skill Checks.

Reassurance can only be triggered once per survivor per hook instance.

Hyperfocus
Survivor - Rebecca Chambers
Hyperfocus

You throw yourself entirely into your tasks and find ways to be more efficient than anyone else.

After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 2/4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10/20/30% of its base value.

The perk loses all tokens in case of normal Skill Check successes, Skill Check fails, or if the action is stopped by any means.

Superior Anatomy
Killer - The Mastermind
Superior Anatomy

Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

When a Survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30/35/40%.

This perk deactivates after vaulting a window.

This perk has a 30 second cooldown.

Awakened Awareness
Killer - The Mastermind
Awakened Awareness

Your genes have been altered to heighten your senses in intense situations.

When carrying a Survivor, you can see the aura of other Survivors within 16/18/20 meters of your position.

Terminus
Killer - The Mastermind
Terminus

You are a brilliant tactician who prepares for every eventuality.

When exit gates are powered, this perk activates. While Terminus is active, injured, downed and hooked Survivors are inflicted with the Broken status effect until exit gates are open.

When exit gates are open, Survivors will stay Broken for an additional 20/25/30 seconds.

Broken prevents Survivors from being healed.

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