Perk List

PerkDescription
Killer
A Nurse's Calling

Unlocks potential in one's aura reading ability. The auras of Survivors who are healing or being healed are revealed to you when they are within a 20/24/28 meter range.

“Still attached to the fragments of her past life, she is drawn to those in need of help.”

Survivor
Ace in the Hole

Lady Luck always seems to be throwing something good your way.

When retrieving an item from a chest, there is a 100% chance that a Very Rare (or lower) add-on will be attached to it.

10/25/50% chance of finding an add-on of Uncommon rarity (or lower).

When escaping, keep any add-ons your item has.

“Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy.” -Ace

Survivor
Adrenaline

You are fuelled by unexpected energy when on the verge of escape. Instantly heal one health state and sprint at 150% of your normal running speed for 5 seconds when the exit gates are powered. Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed.

Adrenaline will wake you up if you are asleep when it triggers.

Adrenaline ignores the Exhausted status effect.

Causes the Exhausted status effect for 60/50/40 seconds.

Exhausted prevents Survivors from activating exhausting perks.

Survivor
Aftercare

Unlocks potential in one's aura reading ability.

You see the aura of every Survivor that:

  • You rescue from a hook, or rescues you from a hook;
  • You complete a healing action on, or completes a healing action on you.

They also see your aura.

This occurs for up to 1/2/3 Survivors. All effects of Aftercare are reset when you are hooked by The Killer.

“A Mercy that Rips the Storm.”
Oil work to honor my best buddies who happen to be the best musicians I know. Their first album is still my favorite. It got me through a dark time in my life. –Jeff, oil on canvas, 16x16

Killer
Agitation

You get excited in anticipation of hooking your prey.

Increases your movement speed while transporting bodies by 6/12/18%. While transporting a body, your Terror Radius is increased by 12 meters.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Survivor
Alert

Your acute senses are on high alert.

When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds.

“I have true sight.” -Feng Min

Survivor
Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage.

You see the auras of dropped Pallets.

  • Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.

Any Means Necessary has a cooldown of 100/80/60 seconds.

“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura

Survivor
Appraisal

You have a careful eye that notices what many overlook.

Start the trial with 3 tokens. When a chest has already been opened, consume a token to rummage through it for an item. Rummaging can only be performed once per chest.

You rummage through chests 40/60/80% faster.

Survivor
Autodidact

You start the trial with a -25% progress penalty for Skill Checks to heal Survivors.

For every successful Skill Check while healing a Survivor, you receive a token up to a maximum of 3/4/5 tokens.

Each token grants you a +15% progress bonus.

Great Skill Checks cannot be performed while using Autodidact.

  • Autodidact is not active when using a Med Kit to heal.

“There's no limit to what you can achieve, as long as you back it up with hard work.” -Adam Francis

Killer
Awakened Awareness

Your genes have been altered to heighten your senses in intense situations.

When carrying a Survivor, you can see the aura of other Survivors within 16/18/20 meters of your position.

Survivor
Balanced Landing

Your agility is incomparable.

After falling from a height, cat-like reflexes reduce your stagger duration from falling by 75% and reduce the volume of grunts from falling by 100%. You start sprinting at 150% your normal running speed for a maximum of 3 seconds.

Causes the Exhausted status effect for 60/50/40 seconds.

Balanced Landing cannot be used while Exhausted.

You do not recover from the Exhausted status effect while running.

"I've jumped from higher places." -Nea

Killer
Bamboozle

Your vault speed is 5/10/15% faster.

Performing a vault action calls upon The Entity to block that vault location for 8/12/16 seconds.

Only 1 vault location may be blocked in this way at any time. The vault location is blocked only for Survivors.

Does not affect pallets.

Killer
Barbecue & Chili

A deep bond with The Entity unlocks potential in one's aura reading ability.

  • After hooking a Survivor, all other Survivors' auras are revealed to you for 4 seconds when they are further than 60/50/40 meters from the hook.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." -Drayton Sawyer

Killer
Beast of Prey

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Grants the Undetectable status effect after gaining Bloodlust Tier I. The status effect is removed once you lose Bloodlust.

  • Gain 30/40/50% more Bloodpoints for actions in the Hunter Category.

Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

"Where did she go?"

Survivor
Better Than New

You are an expert in combat medicine. Patients leave your care reinvigorated.

Upon completing a healing action on another Survivor, the targeted Survivor gets a 12/14/16% speed boost to healing, opening chests, cleansing and blessing Totems.

Survivors keep the bonus until they lose a health state.

Survivor
Bite the Bullet

Pain hurts you as much as anyone, but you'd prefer others don't know that.

When healing, you and the Survivor you're healing make no noise, including grunts of pain. There is no noise notification on failed healing Skill Checks and healing regresses by only 3/2/1%.

"I can do this." —Leon S. Kennedy

Killer
Bitter Murmur

Unlocks potential in one's aura reading ability. Each time a generator is fully repaired, Survivors within 16 meters of the completed generator will be revealed for 5 seconds.

When the last generator is fully repaired, all the Survivors' auras are revealed for 5/7/10 seconds.

Survivor
Blast Mine

When direct combat isn't an option, you still find ways to strike back.

Blast Mine activates after completing a total of 66% worth of repair progress on generators.

After repairing a generator for at least 3 seconds, press the Active Ability Button 1 to install a trap which stays active for 35/40/45 seconds. Affected generators will be revealed to all Survivors by a yellow aura. Only one trap can be active on a generator.

  • When the Killer damages a trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine is then deactivated.

"You want S.T.A.R.S.? I'll give you S.T.A.R.S.! " —Jill Valentine

Killer
Blood Echo

The agony of one is inflicted on others.

When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhaustion status effect for 45 seconds.

Blood Echo has a cooldown of 80/70/60 seconds.

Exhausted prevents Survivors from activating exhausting perks.

Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors.

“Attack an enemy with precision and their allies will feel it.” -Renjiro's Doctrine 6:3

Survivor
Blood Pact

It's as if a latent part of yourself has awakened. You feel like you can reach out beyond yourself for assistance.

When you or the Obsession are injured, you both see each other's auras.

After completing a healing action on the Obsession, or having the Obsession complete a healing action on you, you both gain a 5/6/7% Haste status effect until no longer within 16 meters of each other.

Reduces the odds of being the Obsession.

If you are the Obsession, this perk deactivates.

Killer
Blood Warden

As soon as an Exit Gate is opened, Blood Warden is activated. The auras of any Survivors located within Exit areas are revealed to you.

Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds.

Killer
Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance.

Fresh blood marks are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Survivor
Boil Over

You are a battler and do everything to escape a foe's grasp. Your struggling effects on The Killer are increased by 60/70/80%.

You obscure The Killer's ability to see hook auras within 16 meters.

You gain 33 % of current wiggling progress when the Killer drops from great heights.

“Buck and Wild,
Swing to be free,
Your hands just can't keep ahold of me.”
-Kate Denson's “Boil Over”

Survivor
Bond

Unlocks potential in one's aura reading ability. Allies' auras are revealed to you when they are within a 20/28/36 meter range.

"We have to work as a team, I need you to survive so that I can survive!" -Dwight

Survivor
Boon: Circle of Healing

A boon that offers comfort amidst the terror.

Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range.

Any Survivors within the Boon Totem's range gain a 40/45/50% healing speed bonus and can heal themselves without needing a Med-Kit. Self-healing is done at 50% normal speed.

You can only bless one Totem at a time. All equipped boon perks are active on your Boon Totem.

"Try this, it's better than anything you'll find in a pharmacy." —Mikaela Reid

Showing 0 to 25 of 219