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Tools and Fun

Survivor & Killer Base Perks List

A searchable list of all the Base/General Survivor & Killer perks in Dead by Daylight with statistical usage tiers.

Related:All Perks List-Unique Perks by Character-Perk Usage Viewer
Bitter Murmur

Unlocks potential in one's aura reading ability. Each time a generator is fully repaired, Survivors within 16 meters of the completed generator will be revealed for 5 seconds.

When the last generator is fully repaired, all the Survivors' auras are revealed for 5/7/10 seconds.

Dark Sense

Unlocks potential in one's aura reading ability.

Each time a generator is completed, Dark Sense activates.

While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds.

Once the aura's duration expires, Dark Sense deactivates.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." -Lost Tapes: Murf


Unlocks potential in one's aura reading ability. Reveals dying survivors' auras when standing within a 20/28/36 meter range.

Deja Vu

The auras of 3 generators which are in close proximity to one another are revealed to you.

Gain a 4/5/6% repair speed bonus on the revealed generators.


Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius is increased by 22/24/26%. Gain 100% more Bloodpoints for actions in the Deviousness category.

"Bask in their fear."

Hex: No One Escapes Death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the exit gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it.

While this Hex is active,

  • Survivors suffer from the Exposed status effect.
  • Your movement speed is increased by 2/3/4%.

Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters.

The Hex effects persist as long as the related Hex Totem is standing.

Exposed Survivors will be downed by basic attacks even if uninjured.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Dull and Hex Totem remaining on the map gain a token.

  • Gain 10% more Bloodpoints for actions in the Hunter category for each token.
  • Survivors' cleansing and blessing speed is reduced by 8/9/10% for each token.

The Hex effects persist as long as the related Hex Totem is standing.


The growing odds of a successful escape fill you with hope and give you wings.

As soon as the exit gates are powered you gain a 5/6/7% Haste status effect.

Haste increases Survivor movement speed.

"Buckle up, fuckos! Let's roll!" -Lost Tapes: Nikki


Unlocks the stealth ability.

Standing still for 4/3/2 seconds grants you the Undetectable status effect until you move or act again.

Undetectable hides the Killer's aura, Terror Radius, and Red Stain.

Iron Grasp

Your powerful hold on the Survivors causes escapes to be nearly impossible.

Effects of Survivor struggling are reduced by 75%. Time to struggle out of your grasp is increased by 4/8/12%.


Unlocks potential in one's aura reading ability. While you are on the hook, all Survivor's auras are revealed to all other Survivors. If The Killer is within a 8/12/16 meter range, The Killer's aura is revealed to all other Survivors.

While a Survivor other than you is on the hook, all other Survivors' auras are revealed to you. If The Killer is within a 8/12/16 meter range of the hooked Survivor, The Killer's aura is revealed to you.

“Be kind to one another. We're all in this together.” -Lost Tapes: Sujan


Your running is light and soft, making your tracks harder to follow. Scratch marks stay visible 3/4/5 seconds less than normal, and their spacing is inconsistent.

"Take it slow, he knows where you've been… just like I've always said: live slow and die old." -Lost Tapes: Dylan

No One Left Behind

It is inconceivable to leave someone behind. Once the exit gates are powered, you gain the following effects:

  • 50/75/100% additional Bloodpoints for healing and unhooking other Survivors.
  • 30/40/50% bonus action speed when healing and unhooking other Survivors.
  • When unhooking a Survivor, they gain a 7% movement bonus for 10 seconds.
  • The auras of all other Survivors are revealed to you.

"...yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" -Lost Tapes: Clyde

Plunderer's Instinct

Unlocks potential in one's aura reading ability. The auras of unopened chests and items in the environment are revealed to you when standing within a 16/24/32 meter range. Grants a considerably better chance at finding an item of higher rarity from chests.

"The pioneers used to loot these babies for hours." -Lost Tapes: Aizeyu


You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 36 meters. Premonition has a cooldown of 60/45/30 seconds each time it activates.

"I have a bad feeling about this!"


You are motivated in dire situations. Grants 3/6/9% additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing or blessing a Totem, opening exit gates, and unlocking while injured.

"Focus, even in these desperate times."

Scourge Hook: Monstrous Shrine

Your fervent care of the hooks found in the basement have aroused The Entity's interest.

At the start of the trial, up to 4 random hooks are changed into scourge hooks. You see their auras in white.

  • Scourge Hooks grant 10/15/20% faster Entity progression if the Killer is not within 24 meters.

Basement hooks count as Scourge Hooks.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

Shattered Hope

To capture your prey, you must first extinguish their hope.

Whenever you snuff a Boon Totem, the totem is destroyed instead.

When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon Totem range are revealed to you for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." -Unknown, Notebook

Slippery Meat

You have developed an efficient way to get off hooks.

  • Grants up to 3 extra escape attempts on the hook.
  • Hook escape attempts have a 2/3/4% increased chance to succeed.

Sloppy Butcher

You know where to hit to make them bleed.

Wounds inflicted by basic attacks cause Survivors to suffer from the Hemorrhage and Mangled status effects.

  • Increases the rate at which healing progression is lost from Hemorrhage by 15/20/25%.
  • Both status effects are removed once the Survivor is fully healed.

Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors.

Mangled increases time required to heal by 25% and lasts until fully healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonizing suffering."

Small Game

You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Totems in a 45-degree cone within a range of 8/10/12 meters. Small Game has a cooldown of 14/12/10 seconds each time it activates. For each Dull Totem and Hex Totem cleansed by any player, gain a Token. Small Game's detection cone is reduced by 5 degrees per token.

"Nope." -Lost Tapes: Andy

Spies from the Shadows

The crows found in the world can communicate with you directly.

100% of the time, cawing crows give you a visual cue when you are within a 20/28/36 meter range.

Spies From The Shadows has a cooldown of 5 seconds.

"In the shadows they torment, scarring our minds with each scream."

Spine Chill

An unnatural tingle warns you of impending doom.

Get notified when the Killer is looking at you with a clear line of sight within a 36-meter range. Your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2/4/6%.

  • The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range.

This Is Not Happening

You perform at your best when you are under extreme stress. Great Skill Check success zones when repairing and healing get 10/20/30% bigger when you are injured.


You recuperate faster from missed attacks made with your main weapon. The cooldown after missed basic attacks is reduced by 20/25/30%.

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