Reassurance
Reassurance is a unique perk belonging to Rebecca Chambers. It was added to the game on 30 August 2022 in patch 6.2.0 as part of the Resident Evil: Project W Chapter.
In the last 14 days, 1.96% of Survivors have had it equipped making it the 44th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
Your presence helps allies focus, assuaging the panic associated with extreme conditions.
When within a 6-meter radius around a hooked Survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds.
If they are on the struggle phase, it also pauses the Struggle Skill Checks.
Reassurance can only be triggered once per survivor per hook instance.
Changes:
- Nerf Changed the restriction to once per survivor per hook instance (was a 40 second cooldown)
Your presence helps allies focus, assuaging the panic associated with extreme conditions.
When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds.
If they are on the struggle phase, it also pauses the Struggle Skill Checks.
Reassurance has a 40 second cooldown.
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 7.7.0*
# | Perk | Usage Rate |
---|---|---|
Adrenaline | 20.09% | |
Windows of Opportunity | 18.79% | |
Lithe | 16.36% | |
Decisive Strike | 14.08% | |
Resilience | 12.33% | |
Dead Hard | 11.97% | |
Bond | 11.44% | |
We'll Make It | 10.74% | |
Sprint Burst | 10.5% | |
Off the Record | 9.61% | |
Balanced Landing | 8.5% | |
Kindred | 7.69% | |
Distortion | 7.62% | |
Unbreakable | 7.39% | |
Deja Vu | 6.16% | |
Prove Thyself | 4.56% | |
Hope | 4.13% | |
Botany Knowledge | 4.02% | |
Flashbang | 3.62% | |
Background Player | 3.37% | |
Borrowed Time | 3.22% | |
Hyperfocus | 3.2% | |
Blast Mine | 3.09% | |
Strength in Shadows | 3.03% | |
Deliverance | 2.81% | |
Better Than New | 2.77% | |
Buckle Up | 2.73% | |
For the People | 2.53% | |
Boon: Circle of Healing | 2.53% | |
Object of Obsession | 2.47% | |
Desperate Measures | 2.26% | |
Empathy | 2.02% | |
Any Means Necessary | 2.02% | |
Plot Twist | 1.83% | |
Breakout | 1.81% | |
1.79% | ||
Self-Care | 1.73% | |
Alert | 1.66% | |
Saboteur | 1.64% | |
Wiretap | 1.58% | |
Overcome | 1.51% | |
Iron Will | 1.47% | |
Babysitter | 1.47% | |
Autodidact | 1.47% | |
Vigil | 1.45% | |
Inner Strength | 1.38% | |
Dramaturgy | 1.36% | |
Made for This | 1.34% | |
Bite the Bullet | 1.3% | |
Fixated | 1.3% | |
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Most Common BuildsSince 7.7.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.17%62 | 43.5%27/62 | ||
0.98%52 | 34.6%18/52 | ||
0.64%34 | 38.2%13/34 | ||
0.57%30 | 60%18/30 | ||
0.47%25 | 36%9/25 | ||
0.45%24 | 20.8%5/24 | ||
0.41%22 | 36.4%8/22 | ||
0.41%22 | 40.9%9/22 | ||
0.38%20 | 45%9/20 | ||
0.38%20 | 50%10/20 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances3
Date | Price | Owned (?) |
2000 | 100000 | |
2000 | 100000 | |
2000 | 100000 |
Usage By CharacterSince 7.7.0*
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