Inner Strength
Previously known as Inner Healing
Inner Strength is a unique perk belonging to Nancy Wheeler. It was added to the game on 17 September 2019 in patch 3.2.0 as part of the Stranger Things Chapter.
In the last 14 days, 3.55% of Survivors have had it equipped making it the 27th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
You look inward and trust your instincts when you feel lost and alone.
Each time you complete a Totem cleanse action, Inner Strength activates. If you are already afflicted by the Broken status effect, Inner Strength does not activate.
While Inner Strength is active, hiding inside a locker for 10/9/8 seconds while injured automatically heals you from injured to healthy.
Inner Strength becomes deactivated as soon as it has successfully triggered.
“All this time I've been trying so hard to pretend like everything's fine, but it's not.” -Nancy Wheeler
Changes:
- Note Reverted to the original name, "Inner Strength" with the return of the Stranger Things chapter
You look inward and trust your instincts when you feel lost and alone.
Each time you complete a Totem cleanse action, Inner Healing activates. If you are already afflicted by the Broken status effect, Inner Healing does not activate.
While Inner Healing is active, hiding inside a locker for 10/9/8 seconds while injured automatically heals you from injured to healthy.
Inner Healing becomes deactivated as soon as it has successfully triggered.
“All this time I've been trying so hard to pretend like everything's fine, but it's not.” -Nancy Wheeler
Changes:
- Note Renamed from "Inner Strength" to "Inner Healing"
You look inward and trust your instincts when you feel lost and alone.
Each time you complete a totem cleanse action, Inner Strength activates. If you are already afflicted by the Broken status effect, Inner Strength does not activate.
While Inner Strength is active, hiding inside a locker for 10/9/8 seconds while injured automatically heals you from injured to healthy.
Inner Strength becomes deactivated as soon as it has successfully triggered.
“All this time I've been trying so hard to pretend like everything's fine, but it's not.” -Nancy Wheeler
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 7.7.0*
# | Perk | Usage Rate |
---|---|---|
Lithe | 26.09% | |
Windows of Opportunity | 20.92% | |
Adrenaline | 14.57% | |
Distortion | 13.24% | |
Quick & Quiet | 11.57% | |
Head On | 10.75% | |
Sprint Burst | 10.09% | |
Deja Vu | 8.52% | |
Decisive Strike | 8.45% | |
Bond | 7.4% | |
Resilience | 6.75% | |
Balanced Landing | 6.6% | |
Kindred | 6.48% | |
Overzealous | 6.28% | |
Off the Record | 6.28% | |
Unbreakable | 5.42% | |
Small Game | 5.21% | |
Prove Thyself | 5.19% | |
Dead Hard | 5.1% | |
We'll Make It | 4.93% | |
Blast Mine | 4.49% | |
Flashbang | 4% | |
Counterforce | 3.6% | |
Detective's Hunch | 3.44% | |
For the People | 3.42% | |
Deliverance | 2.89% | |
Urban Evasion | 2.86% | |
Fixated | 2.78% | |
Iron Will | 2.77% | |
Empathy | 2.7% | |
Lucky Break | 2.59% | |
Overcome | 2.56% | |
Alert | 2.51% | |
Built to Last | 2.39% | |
Clairvoyance | 2.35% | |
Lightweight | 2.34% | |
Any Means Necessary | 1.95% | |
Background Player | 1.91% | |
Boil Over | 1.88% | |
Buckle Up | 1.87% | |
Saboteur | 1.82% | |
Borrowed Time | 1.8% | |
Calm Spirit | 1.79% | |
Left Behind | 1.62% | |
Hope | 1.61% | |
Deception | 1.46% | |
Spine Chill | 1.41% | |
Dramaturgy | 1.32% | |
Second Wind | 1.31% | |
Botany Knowledge | 1.26% | |
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Most Common BuildsSince 7.7.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.33%130 | 32.3%42/130 | ||
0.81%79 | 24.1%19/79 | ||
0.69%68 | 36.8%25/68 | ||
0.66%65 | 26.2%17/65 | ||
0.64%63 | 30.2%19/63 | ||
0.64%63 | 33.3%21/63 | ||
0.55%54 | 27.8%15/54 | ||
0.5%49 | 34.7%17/49 | ||
0.49%48 | 33.3%16/48 | ||
0.43%42 | 42.9%18/42 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances3
Date | Price | Owned (?) |
2000 | 100000 | |
1500 | 150000 | |
2000 | 150000 |
Usage By CharacterSince 7.7.0*
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