Any Means Necessary
Any Means Necessary is a unique perk belonging to Yui Kimura. It was added to the game on 3 December 2019 in patch 3.4.0 as part of the Cursed Legacy Chapter.
In the last 14 days, 1.91% of Survivors have had it equipped making it the 47th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
You stand up for yourself, using whatever's on hand to gain an advantage.
You see the auras of dropped Pallets.
- Press and hold the Active Ability Button 1 for 6/5/4 seconds while standing beside a dropped pallet to reset it to its upright position.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Changes:
- Buff Removed the cooldown
- Nerf Increased the resetting time to 6 & 5 seconds for Tiers 1 & 2 respectively
You stand up for yourself, using whatever's on hand to gain an advantage.
You see the auras of dropped Pallets.
- Press and hold the Active Ability Button 1 for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Any Means Necessary has a cooldown of 100/80/60 seconds.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Changes:
- Buff Now reveals the auras of dropped pallets
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Any Means Necessary has a cooldown of 100/80/60 seconds.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Changes:
- Buff Reduced cooldown to 100/80/60 seconds
- Buff Now awards bloodpoints for resetting pallets
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped pallet to reset it to its upright position.
Any Means Necessary has a cooldown of 160/140/120 seconds.
“I'll hit you with everything I've got. Then I'll do it again.” -Yui Kimura
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 7.7.0*
# | Perk | Usage Rate |
---|---|---|
Windows of Opportunity | 32.22% | |
Lithe | 22.73% | |
Adrenaline | 15.82% | |
Resilience | 11.63% | |
Sprint Burst | 9.03% | |
Decisive Strike | 8.02% | |
Chemical Trap | 7.43% | |
Dead Hard | 7.41% | |
Balanced Landing | 7.22% | |
Bond | 7.06% | |
Distortion | 5.73% | |
Unbreakable | 5.36% | |
Flashbang | 5.23% | |
Background Player | 4.95% | |
Deja Vu | 4.95% | |
Blast Mine | 4.91% | |
Breakout | 4.84% | |
Off the Record | 4.82% | |
We'll Make It | 4.77% | |
Smash Hit | 4.32% | |
Self-Care | 4.08% | |
Prove Thyself | 3.83% | |
Lucky Break | 3.82% | |
Inner Strength | 3.56% | |
Quick & Quiet | 2.96% | |
Head On | 2.92% | |
Strength in Shadows | 2.87% | |
Botany Knowledge | 2.74% | |
Kindred | 2.64% | |
Saboteur | 2.49% | |
Dramaturgy | 2.18% | |
Hope | 2.1% | |
Champion of Light | 2.08% | |
Iron Will | 2.05% | |
Vigil | 2.05% | |
Alert | 2.03% | |
Deliverance | 2.01% | |
Fixated | 1.99% | |
Reassurance | 1.99% | |
Plot Twist | 1.95% | |
Urban Evasion | 1.94% | |
Troubleshooter | 1.92% | |
Boon: Circle of Healing | 1.9% | |
Boil Over | 1.86% | |
Reactive Healing | 1.82% | |
Wiretap | 1.82% | |
1.79% | ||
Lightweight | 1.75% | |
Power Struggle | 1.73% | |
Empathy | 1.69% | |
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Most Common BuildsSince 7.7.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.4%75 | 36%27/75 | ||
1.23%66 | 37.9%25/66 | ||
1.21%65 | 29.2%19/65 | ||
0.67%36 | 33.3%12/36 | ||
0.56%30 | 26.7%8/30 | ||
0.56%30 | 23.3%7/30 | ||
0.48%26 | 26.9%7/26 | ||
0.45%24 | 33.3%8/24 | ||
0.43%23 | 21.7%5/23 | ||
0.43%23 | 21.7%5/23 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances3
Date | Price | Owned (?) |
2000 | 100000 | |
2000 | 150000 | |
2000 | 150000 |
Usage By CharacterSince 7.7.0*
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