Smash Hit
Smash Hit is a unique perk belonging to Yun-Jin Lee. It was added to the game on 30 March 2021 in patch 4.6.0 as part of the All-Kill Chapter.
In the last 14 days, 1.02% of Survivors have had it equipped making it the 75th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds.
Causes the Exhausted status effect for 30/25/20 seconds.
This perk cannot be used while Exhausted.
Exhausted prevents Survivors from activating exhausting perks.
"I've dealt with psychopaths in suits. You're just uglier and worse dressed." —Yun-Jin
Changes:
- Buff Reduced the exhaustion duration to 30/35/20 seconds (was 60/50/40)
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds.
Causes the Exhausted status effect for 60/50/40 seconds.
This perk cannot be used while Exhausted.
Exhausted prevents Survivors from activating exhausting perks.
"I've dealt with psychopaths in suits. You're just uglier and worse dressed." —Yun-Jin
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 3 seconds.
Causes the Exhausted status effect for 60/50/40 seconds.
This perk cannot be used while Exhausted.
"I've dealt with psychopaths in suits. You're just uglier and worse dressed." —Yun-Jin
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 7.7.0*
# | Perk | Usage Rate |
---|---|---|
Windows of Opportunity | 33.38% | |
Resilience | 14.96% | |
Decisive Strike | 14.7% | |
Parental Guidance | 13.91% | |
Adrenaline | 12.07% | |
Any Means Necessary | 8.38% | |
Vigil | 7.15% | |
Dead Hard | 6.21% | |
Deja Vu | 5.96% | |
Distortion | 5.35% | |
Hope | 5.35% | |
Off the Record | 5.06% | |
We'll Make It | 4.99% | |
Fixated | 4.77% | |
Fast Track | 4.73% | |
Unbreakable | 4.44% | |
Bond | 4.37% | |
Flashbang | 4.12% | |
Lithe | 3.83% | |
Self-Preservation | 3.79% | |
Plot Twist | 3.47% | |
Blast Mine | 3.47% | |
Balanced Landing | 3.32% | |
Quick & Quiet | 3.22% | |
Prove Thyself | 3.22% | |
Strength in Shadows | 3.07% | |
Troubleshooter | 2.85% | |
Champion of Light | 2.78% | |
Power Struggle | 2.71% | |
Chemical Trap | 2.6% | |
Botany Knowledge | 2.53% | |
Self-Care | 2.53% | |
Alert | 2.53% | |
2.38% | ||
Head On | 2.28% | |
Kindred | 2.24% | |
Lightweight | 2.24% | |
Iron Will | 2.2% | |
Deliverance | 2.2% | |
Boil Over | 2.02% | |
Flip-Flop | 2.02% | |
Urban Evasion | 1.88% | |
Wiretap | 1.84% | |
Inner Strength | 1.81% | |
Second Wind | 1.63% | |
Lucky Break | 1.63% | |
Background Player | 1.48% | |
Reassurance | 1.41% | |
For the People | 1.37% | |
Empathy | 1.37% | |
Loading... |
Most Common BuildsSince 7.7.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.48%41 | 46.3%19/41 | ||
1.26%35 | 40%14/35 | ||
0.76%21 | 38.1%8/21 | ||
0.61%17 | 29.4%5/17 | ||
0.54%15 | 26.7%4/15 | ||
0.51%14 | 21.4%3/14 | ||
0.47%13 | 38.5%5/13 | ||
0.43%12 | 50%6/12 | ||
0.43%12 | 33.3%4/12 | ||
0.43%12 | 8.3%1/12 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances3
Date | Price | Owned (?) |
2000 | 100000 | |
1500 | 100000 | |
2000 | 150000 |
Usage By CharacterSince 7.7.0*
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