Vigil
Vigil is a unique perk belonging to Quentin Smith. It was added to the game on 26 October 2017 in patch 1.8.0 as part of the A Nightmare on Elm Street Chapter.
In the last 14 days, 2.23% of Survivors have had it equipped making it the 39th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
You look over your friends even in dire situations. You and your allies within a 8 meter range recover from the Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, Mangled and Oblivious status effects 20/25/30% faster. Once out of range, this effect persists for 15 seconds.
"I'm gonna be here when you wake up. You're gonna make it." -Quentin Smith
Changes:
- Buff Now affects the Mangled status effect (as it did previously) due to it returning to being timer based
You look over your friends even in dire situations. You and your allies within a 8 meter range recover from the Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered and Oblivious status effects 20/25/30% faster. Once out of range, this effect persists for 15 seconds.
"I'm gonna be here when you wake up. You're gonna make it." -Quentin Smith
Changes:
- Buff Recovery bonus increased to 20/25/30% (was 10/15/20%)
- Quality of Life Added Broken, Exposed, and Oblivious to the list of modified status effects
You look over your friends even in dire situations. You and your allies within a 8 meter range recover from the Exhausted, Hemorrhage, Hindered and Blindness status effects 10/15/20% faster. Once out of range, this effect persists for 15 seconds.
Changes:
- Nerf No longer affects the Mangled status effect
You look over your friends even in dire situations. You and your allies within a 8 meter range recover from the Exhausted, Hemorrhage, Mangled, Hindered and Blindness status effects 10/15/20% faster. Once out of range, this effect persists for 15 seconds.
Changes:
- Buff The effects now persist for 15 seconds after the perk owner is out of range
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 7.7.0*
# | Perk | Usage Rate |
---|---|---|
Sprint Burst | 40.05% | |
Windows of Opportunity | 28.79% | |
Fixated | 16.72% | |
Lithe | 13.02% | |
Resilience | 12.91% | |
Dramaturgy | 12.72% | |
Adrenaline | 9.6% | |
Decisive Strike | 8.82% | |
Background Player | 8.02% | |
Head On | 6.06% | |
Balanced Landing | 5.91% | |
Distortion | 5.76% | |
Bond | 5.6% | |
Quick & Quiet | 5.05% | |
For the People | 4.94% | |
Flashbang | 4.67% | |
Deja Vu | 4.67% | |
Off the Record | 4.26% | |
Dead Hard | 3.9% | |
Buckle Up | 3.59% | |
Strength in Shadows | 3.31% | |
Prove Thyself | 3.29% | |
Smash Hit | 3.26% | |
Hope | 3.09% | |
Plot Twist | 2.95% | |
Botany Knowledge | 2.68% | |
We'll Make It | 2.6% | |
Unbreakable | 2.37% | |
Empathy | 2.32% | |
Scene Partner | 2.32% | |
Blast Mine | 2.12% | |
Champion of Light | 2.09% | |
Wake Up! | 1.99% | |
Any Means Necessary | 1.81% | |
Kindred | 1.73% | |
Deliverance | 1.68% | |
Inner Strength | 1.66% | |
Self-Care | 1.63% | |
Calm Spirit | 1.56% | |
Lightweight | 1.55% | |
Light-footed | 1.51% | |
Built to Last | 1.5% | |
Alert | 1.37% | |
Iron Will | 1.3% | |
Reassurance | 1.27% | |
Streetwise | 1.23% | |
Urban Evasion | 1.1% | |
1.07% | ||
Pharmacy | 1% | |
Autodidact | 1% | |
Loading... |
Most Common BuildsSince 7.7.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
4.64%282 | 34%96/282 | ||
1.63%99 | 33.3%33/99 | ||
1.55%94 | 38.3%36/94 | ||
1.23%75 | 36%27/75 | ||
0.99%60 | 38.3%23/60 | ||
0.94%57 | 29.8%17/57 | ||
0.77%47 | 31.9%15/47 | ||
0.74%45 | 35.6%16/45 | ||
0.69%42 | 19%8/42 | ||
0.67%41 | 36.6%15/41 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances8
Date | Price | Owned (?) |
1500 | 100000 | |
2000 | 100000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 |
Usage By CharacterSince 7.7.0*
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