Head On
Head On is a unique perk belonging to Jane Romero. It was added to the game on 19 March 2019 in patch 2.6.0 as part of the Demise of The Faithful Chapter.
In the last 14 days, 3.6% of Survivors have had it equipped making it the 26th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
Changes:
- Quality of Life Added a timer on the perk in the in-game HUD to indicate how soon the perk will be ready for use
When your mind is set, there better be no one standing in your way.
While standing in a locker, for 3 seconds, Head On activates.
While Head On is activated, perform a rush action to leave a locker to use Head On. If The Killer is standing within Head On's effective range, The Killer is stunned for 3 seconds.
Causes the Exhausted status effect for 60/50/40 seconds.
Head On cannot be used while Exhausted.
You do not recover from the Exhausted status effect while running.
Head On cannot be used when you have idle crows.
Exhausted prevents Survivors from activating exhausting perks.
“People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world who you are.” –Jane Romero
Changes:
- Nerf Can no longer be used if you have idle crows
When your mind is set, there better be no one standing in your way.
While standing in a locker, for 3 seconds, the perk activates.
While the perk is activated, performing a rushed action to leave a locker stuns The Killer for 3 seconds if they are standing within range.
Causes the Exhausted status effect for 60/50/40 seconds. Head On cannot be used while Exhausted.
You do not recover from the Exhausted status effect while running.
“People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world who you are.” –Jane Romero
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 7.7.0*
# | Perk | Usage Rate |
---|---|---|
Quick & Quiet | 52.37% | |
Flashbang | 26.68% | |
Decisive Strike | 22.44% | |
Windows of Opportunity | 21.73% | |
Blast Mine | 10.21% | |
Inner Strength | 9.82% | |
Adrenaline | 9.24% | |
Deception | 8.12% | |
Bond | 6.79% | |
Resilience | 5.83% | |
Distortion | 5.42% | |
Unbreakable | 5.27% | |
Lithe | 4.66% | |
Dead Hard | 4.55% | |
Off the Record | 3.72% | |
Deja Vu | 3.49% | |
Vigil | 3.44% | |
Background Player | 2.9% | |
Boil Over | 2.85% | |
Iron Will | 2.83% | |
Parental Guidance | 2.78% | |
Self-Care | 2.62% | |
Strength in Shadows | 2.39% | |
We'll Make It | 2.23% | |
Prove Thyself | 2.22% | |
Lucky Star | 2.21% | |
Deliverance | 2.19% | |
Saboteur | 2.16% | |
Red Herring | 2.15% | |
Built to Last | 2.04% | |
Kindred | 1.95% | |
For the People | 1.92% | |
Buckle Up | 1.77% | |
Empathy | 1.76% | |
Plot Twist | 1.71% | |
Breakout | 1.67% | |
Lightweight | 1.65% | |
Dance With Me | 1.64% | |
Champion of Light | 1.62% | |
Balanced Landing | 1.58% | |
Diversion | 1.56% | |
Botany Knowledge | 1.5% | |
Any Means Necessary | 1.47% | |
Urban Evasion | 1.25% | |
Chemical Trap | 1.25% | |
Solidarity | 1.21% | |
Lucky Break | 1.2% | |
Poised | 1.17% | |
Wiretap | 1.14% | |
Boon: Circle of Healing | 1.12% | |
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Most Common BuildsSince 7.7.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
2.97%318 | 28.3%90/318 | ||
1.29%138 | 29%40/138 | ||
1.19%127 | 26.8%34/127 | ||
1.16%124 | 29%36/124 | ||
0.91%98 | 21.4%21/98 | ||
0.76%81 | 23.5%19/81 | ||
0.76%81 | 25.9%21/81 | ||
0.74%79 | 24.1%19/79 | ||
0.64%69 | 34.8%24/69 | ||
0.62%66 | 33.3%22/66 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances11
Date | Price | Owned (?) |
1500 | 100000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
1500 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 |
Usage By CharacterSince 7.7.0*
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