Diversion
Diversion is a unique perk belonging to Adam Francis. It was added to the game on 18 September 2018 in patch 2.2.0 as part of the Shattered Bloodline Chapter.
In the last 14 days, 0.95% of Survivors have had it equipped making it the 78th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
Being within the Killer's Terror Radius while not in a chase for 40/35/30 seconds activates Diversion.
- Once Diversion is activated, press the Active Ability Button 1 while crouched and motionless to throw a pebble, which creates a distraction for The Killer at a distance of 20 meters.
- The perk timer resets once the ability has been activated.
- A loud noise notification
- Scratch marks
The distraction consists of:
“There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become.” -Adam Francis
Changes:
- Buff Reduced charge time to 40/35/30 seconds
- Buff Increased throw distance to 20 meters for all tiers
Activatable Perk.
Standing within the Killer Terror Radius while not in a chase for 45 seconds activates Diversion.
- Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a distraction for The Killer at a distance of 10/15/20 meters.
- The perk timer resets once the ability has been activated.
- A loud noise notification
- Scratch Marks
The distraction consists of:
“There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become.” -Adam Francis
Changes:
- Buff Scratch marks now appear at the location of the loud noise from the pebble
Activatable Perk.
Standing within the Killer Terror Radius while not in a chase for 45 seconds activates the perk.
- Once the perk is activated, press the Active Ability button while crouched and motionless to throw a pebble, which creates a loud noise notification for The Killer at a distance of 10/15/20 meters.
- The perk timer resets once the ability has been activated.
“There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become.” -Adam Francis
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 7.7.0*
# | Perk | Usage Rate |
---|---|---|
Windows of Opportunity | 15.16% | |
Lithe | 13.88% | |
Distortion | 12.84% | |
Adrenaline | 8.62% | |
Deliverance | 7.91% | |
Bond | 7.75% | |
Sprint Burst | 7.66% | |
Urban Evasion | 7.33% | |
Head On | 6.92% | |
Quick & Quiet | 6.88% | |
Blast Mine | 6.17% | |
Plot Twist | 5.88% | |
Deception | 5.84% | |
Decisive Strike | 5.59% | |
Flashbang | 5.47% | |
Dead Hard | 5.18% | |
Resilience | 4.81% | |
Iron Will | 4.64% | |
Dramaturgy | 4.64% | |
Deja Vu | 4.52% | |
Autodidact | 4.52% | |
Red Herring | 4.52% | |
Balanced Landing | 4.35% | |
Self-Care | 3.98% | |
Scene Partner | 3.73% | |
3.69% | ||
Kindred | 3.65% | |
Inner Strength | 3.44% | |
Lightweight | 3.4% | |
Calm Spirit | 3.27% | |
Any Means Necessary | 3.19% | |
Prove Thyself | 3.11% | |
Off the Record | 2.98% | |
Unbreakable | 2.86% | |
Background Player | 2.86% | |
Alert | 2.73% | |
We'll Make It | 2.69% | |
Strength in Shadows | 2.65% | |
Fixated | 2.53% | |
Empathy | 2.32% | |
Boil Over | 2.28% | |
Stake Out | 2.11% | |
Wiretap | 2.07% | |
Saboteur | 2.03% | |
Chemical Trap | 1.78% | |
Vigil | 1.74% | |
Botany Knowledge | 1.7% | |
Lucky Break | 1.66% | |
Left Behind | 1.62% | |
Light-footed | 1.62% | |
Loading... |
Most Common BuildsSince 7.7.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
2.15%52 | 26.9%14/52 | ||
0.7%17 | 17.6%3/17 | ||
0.7%17 | 35.3%6/17 | ||
0.62%15 | 60%9/15 | ||
0.37%9 | 22.2%2/9 | ||
0.33%8 | 25%2/8 | ||
0.33%8 | 25%2/8 | ||
0.33%8 | 25%2/8 | ||
0.29%7 | 0%0/7 | ||
0.29%7 | 14.3%1/7 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances11
Date | Price | Owned (?) |
2000 | 100000 | |
2000 | 100000 | |
1500 | 100000 | |
2000 | 100000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 | |
2000 | 150000 |
Usage By CharacterSince 7.7.0*
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