Soul Guard
Soul Guard is a unique perk belonging to Cheryl Mason. It was added to the game on 16 June 2020 in patch 4.0.0 as part of the Silent Hill Chapter.
In the last 14 days, 0.73% of Survivors have had it equipped making it the 91st most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
You have been through immense hardship and you're stronger for it.
Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state.
While cursed by a Hex, you can fully recover from the dying state.
This effect can only trigger once every 30 seconds.
Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.
Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.
Changes:
- Nerf Added a 30 second cooldown between activations
You have been through immense hardship and you're stronger for it.
Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. During this time, any damage that would put you in the dying state will instead apply Deep Wounds. You have 20 seconds to Mend yourself. If you take any damage while affected by Deep Wounds, or if the timer ends, you are immediately put into the dying state.
While cursed by a hex, you can fully recover from the dying state.
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 7.7.0*
# | Perk | Usage Rate |
---|---|---|
Unbreakable | 41.79% | |
Tenacity | 15.93% | |
Adrenaline | 14.27% | |
Decisive Strike | 10.94% | |
Lithe | 9.23% | |
Windows of Opportunity | 8.96% | |
Dead Hard | 6.76% | |
Resilience | 6.17% | |
Flip-Flop | 6.06% | |
Boon: Exponential | 4.77% | |
Boil Over | 4.72% | |
Off the Record | 4.51% | |
Buckle Up | 4.45% | |
Sprint Burst | 4.45% | |
For the People | 4.35% | |
Blood Pact | 4.35% | |
Balanced Landing | 4.35% | |
Repressed Alliance | 4.24% | |
Distortion | 4.24% | |
Deja Vu | 3.76% | |
Made for This | 3.59% | |
We'll Make It | 3.06% | |
Background Player | 2.95% | |
Bond | 2.9% | |
Flashbang | 2.84% | |
2.84% | ||
Plot Twist | 2.74% | |
No Mither | 2.68% | |
Prove Thyself | 2.63% | |
Power Struggle | 2.58% | |
We're Gonna Live Forever | 2.52% | |
Head On | 2.47% | |
Boon: Circle of Healing | 2.41% | |
Reassurance | 2.31% | |
Strength in Shadows | 2.25% | |
Breakout | 2.2% | |
Borrowed Time | 2.09% | |
Kindred | 2.09% | |
Hope | 2.04% | |
Botany Knowledge | 1.88% | |
Deliverance | 1.82% | |
Fixated | 1.77% | |
Self-Care | 1.72% | |
Iron Will | 1.61% | |
Second Wind | 1.61% | |
Overcome | 1.56% | |
Inner Strength | 1.56% | |
Lightweight | 1.56% | |
Saboteur | 1.45% | |
Quick & Quiet | 1.45% | |
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Most Common BuildsSince 7.7.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
4.83%90 | 36.7%33/90 | ||
1.77%33 | 51.5%17/33 | ||
1.61%30 | 56.7%17/30 | ||
1.18%22 | 31.8%7/22 | ||
1.02%19 | 42.1%8/19 | ||
0.97%18 | 27.8%5/18 | ||
0.91%17 | 5.9%1/17 | ||
0.91%17 | 52.9%9/17 | ||
0.7%13 | 15.4%2/13 | ||
0.7%13 | 30.8%4/13 | ||
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Details
StatisticsLast 14 days
Shrine Appearances1
Date | Price | Owned (?) |
2000 | 100000 |
Usage By CharacterSince 7.7.0*
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