Camaraderie
Previously known as Kinship
Camaraderie is a unique perk belonging to Steve Harrington. It was added to the game on 17 September 2019 in patch 3.2.0 as part of the Stranger Things Chapter.
In the last 14 days, 0.4% of Survivors have had it equipped making it the 110th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
Life has taught you the importance of friendship which has given you strength.
While you are on the hook in the struggle phase, Camaraderie activates.
If another Survivor is within 16 meters of you while Camaraderie is activated, the hook timer is paused for 26/30/34 seconds.
"So, remember once you get in there… pretend like you don't care. There you go, you're learning my friend. You're learning.” -Steve Harrington
Changes:
- Note Reverted to the original name, "Camaraderie" with the return of the Stranger Things chapter
Life has taught you the importance of friendship which has given you strength.
While you are on the hook in the struggle phase, Kinship activates.
If another Survivor is within 16 meters of you while Kinship is activated, the hook timer is paused for 26/30/34 seconds.
"So, remember once you get in there… pretend like you don't care. There you go, you're learning my friend. You're learning.” -Steve Harrington
Changes:
- Note Renamed from "Camaraderie" to "Kinship"
Life has taught you the importance of friendship which has given you strength.
While you are on the hook in the struggle phase, Camaraderie activates.
If another Survivor is within 16 meters of you while Camaraderie is activated, the hook timer is paused for 26/30/34 seconds.
"So, remember once you get in there… pretend like you don't care. There you go, you're learning my friend. You're learning.” -Steve Harrington
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 7.7.0*
# | Perk | Usage Rate |
---|---|---|
Second Wind | 10.54% | |
Babysitter | 9.66% | |
Kindred | 6.99% | |
Lithe | 6.88% | |
Adrenaline | 6.88% | |
Resilience | 6.77% | |
We'll Make It | 6.55% | |
Decisive Strike | 6.55% | |
Sprint Burst | 5.88% | |
Deja Vu | 5.88% | |
Windows of Opportunity | 5.22% | |
Lightweight | 4.44% | |
Reassurance | 4.11% | |
Bond | 4% | |
Off the Record | 4% | |
Deliverance | 3.88% | |
Self-Care | 3.77% | |
Inner Strength | 3.66% | |
Spine Chill | 3.55% | |
Distortion | 3.55% | |
Dead Hard | 3.44% | |
Slippery Meat | 3.33% | |
Unbreakable | 3.33% | |
Iron Will | 3.11% | |
Borrowed Time | 3% | |
Balanced Landing | 3% | |
No One Left Behind | 2.89% | |
Dark Sense | 2.89% | |
Left Behind | 2.77% | |
Prove Thyself | 2.66% | |
Better Together | 2.55% | |
Alert | 2.55% | |
Quick & Quiet | 2.55% | |
Blast Mine | 2.55% | |
Urban Evasion | 2.55% | |
Botany Knowledge | 2.55% | |
Saboteur | 2.55% | |
We're Gonna Live Forever | 2.44% | |
Diversion | 2.44% | |
Bite the Bullet | 2.44% | |
Fixated | 2.44% | |
Buckle Up | 2.44% | |
Calm Spirit | 2.33% | |
Small Game | 2.33% | |
2.33% | ||
Flashbang | 2.22% | |
Smash Hit | 2.11% | |
Premonition | 2.11% | |
Background Player | 2% | |
Breakdown | 2% | |
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Most Common BuildsSince 7.7.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.78%16 | 31.3%5/16 | ||
0.67%6 | 33.3%2/6 | ||
0.44%4 | 50%2/4 | ||
0.44%4 | 0%0/4 | ||
0.33%3 | 66.7%2/3 | ||
0.33%3 | 66.7%2/3 | ||
0.33%3 | 33.3%1/3 | ||
0.22%2 | 0%0/2 | ||
0.22%2 | 50%1/2 | ||
0.22%2 | 50%1/2 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances2
Date | Price | Owned (?) |
2000 | 100000 | |
2000 | 150000 |
Usage By CharacterSince 7.7.0*
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