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Killer Usage Stats and Info

The LegionBeta

The Legion
The Legion
Details
Role:Killer
DLC:Darkness Among Us
Date Added:
Patch Added:2.4.0
Game Folder Codename:Kenya
StatisticsLast 14 days
Pick Rate:3.68%
Kill Rate:55.39%
The Legion was added on as part of the Darkness Among Us DLC alongside Jeff Johansen. They are an original character.
Biography
A band of merciless Killers, able to rushdown helpless Survivors with their power, Feral Frenzy. Attacks made during their frenzy inflict lingering internal damage, downing any Survivors that are not quick enough to react.

Their personal perks, Discordance, Mad Grit and Iron Maiden, give them the ability to locate their prey and attack savagely while transporting Survivors to the hook.

Frank Morrison was nineteen and had little to show for it. He’d stopped attending school after being kicked out of the basketball team for shoving a referee into the stands. Yet Frank was a man of potential, who could light up a room despite his bleak childhood. At six years old, he’d been taken away from Calgary to start a circuit of foster homes. No matter how many times he’d lashed out, threw tantrums and got into fights, they’d kept moving him to new, unfamiliar houses. His last move had been three years prior when his last foster dad, Clive Andrews, had picked him up from the adoption center. They’d been on the road for seven hours before reaching a small bungalow in Ormond. It would be the longest time they’d spend together. Clive was too busy trading cheques from Family Services for drinks at the bar.

Ormond was a small, stale place; a remote town of six thousand inhabitants where gray winters drag on for most of the year. Frank did everything he could to get into another adoptive family, but he changed his mind when he caught the attention of a beautiful girl. Julie was a popular girl who was convinced that she deserved better than a life in Ormond, and Frank, as an outsider, was her ticket out. Frank attended the parties she threw where everyone was younger than him and easily impressed, which he liked. He met the impulsive Joey, who liked to show off, and the shy, naive Susie, who was Julie’s best friend.

They would hang out at an abandoned lodge up Mount Ormond. Their time together was the perfect break from the boring conformity of their small, insignificant everyday lives. Frank saw it as an opportunity to shape their lack of experience into something powerful. He lined up nights of debauchery and rampage, testing their limits. Bullying, vandalism, and theft were essentially their weekend plans. It came to a point where they would do anything he asked. Nothing was off-limits when they put their masks on. One evening, Frank dared Joey to vandalize the store that had recently fired him. They snuck inside easily enough as the building was supposed to be empty after closing hours. But a cleaner who was still there grabbed Julie as soon as she came near. Hearing her stifled cries, a dark impulse took over Frank. He rushed to her aid knife in hand and, without hesitating, planted the blade into the cleaner’s back.

As the group stared at Frank in shock, he ordered them to finish the job. Joey clenched his jaw, grabbed the knife, and stabbed the bleeding man in the ribs. Susie didn’t want to do it. Frank shouted at her; they had to finish what they’d started. Julie closed her eyes and jabbed the knife into the man’s chest. She handed the wet blade to Susie: they were all in this together now. Susie stared at Julie in disbelief as Frank grabbed her trembling hands and inserted the knife deep into the man’s throat. Frank told them to move fast: they mopped the blood off the floor, stashed the body in the trunk of Joey’s car and drove up Mount Ormond.

All four were digging in the muddy snow to dispose of the body when Frank spotted something moving through the woods. He grabbed his knife and broke from the group to check it out. The Fog thickened around Frank, becoming so dense that he soon could no longer see ahead. He retraced his steps and stumbled on an ominous trail. He followed the eerie path, as if called by the darkness. Julie, Susie, and Joey finished digging but Frank was nowhere to be seen. Julie spotted his muddy footsteps in the snow and the three of them followed the trail, which took them deeper into the woods. When Julie, Susie, and Joey did not return home that night, their parents thought they’d run away with Frank. Each family came up with a different theory. The mood of the town changed, however, when a body was found by an abandoned lodge up Mount Ormond.
Pick Rate By Patch
Kill Rate By Patch
Most Used PerksSince 7.6.0*
#PerkUsage RateKill Rate
ThanatophobiaThanatophobia27.99%56.8%
DiscordanceDiscordance24.6%55.93%
Scourge Hook: Pain ResonanceScourge Hook: Pain Resonance22.56%56.63%
SurgeSurge21.45%57.31%
Pop Goes the WeaselPop Goes the Weasel19.11%56.66%
BamboozleBamboozle16.1%58.1%
EnduringEnduring13.79%58.32%
Sloppy ButcherSloppy Butcher11.89%52.72%
Spirit FurySpirit Fury9.97%56.44%
A Nurse's CallingA Nurse's Calling9.47%55.78%
Lethal PursuerLethal Pursuer8.86%53.11%
Hex: No One Escapes DeathHex: No One Escapes Death8.69%59.97%
Corrupt InterventionCorrupt Intervention8.69%52.27%
NoneNone8.5%49.76%
Barbecue & ChiliBarbecue & Chili8.13%54.51%
Hex: RuinHex: Ruin7.08%61.42%
Mad GritMad Grit6.94%49.42%
Brutal StrengthBrutal Strength6.52%61.14%
MindbreakerMindbreaker6.49%53.59%
No Way OutNo Way Out6.24%59.96%
Iron MaidenIron Maiden5.93%50.69%
DeadlockDeadlock5.82%49.28%
Nowhere to HideNowhere to Hide5.77%50.81%
Blood EchoBlood Echo5.57%50.13%
Grim EmbraceGrim Embrace5.4%51.9%
Iron GraspIron Grasp4.4%51.38%
LightbornLightborn4.29%55.24%
DistressingDistressing3.68%56.22%
Dead Man's SwitchDead Man's Switch3.51%55.6%
Spies from the ShadowsSpies from the Shadows3.15%53.07%
Ultimate WeaponUltimate Weapon3.09%62.74%
Hex: PlaythingHex: Plaything3.01%55.71%
AgitationAgitation2.73%52.91%
TinkererTinkerer2.7%54.87%
Bitter MurmurBitter Murmur2.62%43.78%
CoulrophobiaCoulrophobia2.53%57.49%
Hex: Devour HopeHex: Devour Hope2.48%52.05%
Thrilling TremorsThrilling Tremors2.48%58.79%
OverchargeOvercharge2.45%59.68%
EruptionEruption2.4%45.28%
HysteriaHysteria2.34%58.39%
Dying LightDying Light2.31%58.33%
UnrelentingUnrelenting2.28%51.38%
Play With Your FoodPlay With Your Food2.14%55.78%
UnforeseenUnforeseen2.03%56.25%
Batteries IncludedBatteries Included2.01%63.82%
Hex: UndyingHex: Undying1.98%60.14%
UnboundUnbound1.98%51.49%
Hex: Blood FavorHex: Blood Favor1.89%59.42%
Coup de GrâceCoup de Grâce1.75%51.43%
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Most Used BuildsSince 7.6.0*
#BuildUsage RateKill Rate
NoneDiscordanceIron MaidenMad Grit1.28%64.58%62/96
MindbreakerSurgeBlood EchoScourge Hook: Pain Resonance1.06%53.03%35/66
NoneNoneNoneNone0.61%39.13%18/46
EnduringPop Goes the WeaselSpirit FuryScourge Hook: Pain Resonance0.53%73.68%28/38
EnduringSpirit FuryDead Man's SwitchScourge Hook: Pain Resonance0.47%62.96%17/27
Hex: RuinSurveillanceSurgeScourge Hook: Pain Resonance0.42%53.57%15/28
EnduringSpirit FurySurgeScourge Hook: Pain Resonance0.42%54.55%12/22
EnduringBamboozleSpirit FurySurge0.39%66.67%12/18
Hex: No One Escapes DeathEnduringSpirit FuryNo Way Out0.31%34.78%8/23
Sloppy ButcherA Nurse's CallingThanatophobiaDiscordance0.31%65%13/20
NoneNoneNoneDiscordance0.28%60%12/20
ThanatophobiaHex: RuinMindbreakerScourge Hook: Pain Resonance0.25%65%13/20
EnduringBamboozleSpirit FuryUnbound0.25%43.75%7/16
Iron GraspAgitationMad GritAwakened Awareness0.22%52.94%9/17
Hex: No One Escapes DeathRemember MeNo Way OutBatteries Included0.22%72.22%13/18
Brutal StrengthEnduringBamboozleSpirit Fury0.19%73.33%11/15
EnduringThanatophobiaSpirit FuryScourge Hook: Pain Resonance0.19%44.44%8/18
ThanatophobiaBamboozlePop Goes the WeaselScourge Hook: Pain Resonance0.19%44.44%8/18
BamboozleSurgeCoup de GrâceSuperior Anatomy0.19%71.43%10/14
EnduringBamboozlePop Goes the WeaselSpirit Fury0.17%56.25%9/16
All 20 rows shown
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