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Killer Usage Stats and Info

The KnightBeta

The Knight
The Knight was added on 22 November 2022 as part of the Forged in Fog DLC alongside Vittorio Toscano. They are an original character.
The Knight is a strategic Killer, able to send his faithful Guards to hunt for Survivors and damage objects on the battlefield.

His personal perks, Nowhere to Hide, Hex: Face the Darkness, and Hubris allow him to reveal Survivors near generators, curse Survivors to scream out in fear, and cause a Survivor who stuns you to become Exposed.

Tarhos Kovács didn’t remember much about his childhood, but what he did remember he would chase his entire life. He remembered the cries and screams in the village. He remembered his mother forcing him to swallow a thick, black fluid like medicine. He remembered collapsing to the hard floor only to awaken in a mass grave, buried under a crush of bodies, with the sound of the village burning in his ears. He remembered pushing, pulling, and climbing to the top of the bloody mass only to be seized by the death, destruction, and silence—the indifferent and impenetrable silence. A high-pitched whine suddenly sounded in his ears and his skin began to prickle as he realized he was in the presence of something he couldn’t possibly understand. And though he couldn’t articulate what he was experiencing, he knew it wasn’t pain, grief, or fear. It was something else. Something closer to—


As Tarhos tried to make sense of the moment, he didn’t notice the men who approached him from behind. He didn’t even react when they carried him off to a horse-drawn buggy and locked him up in a small, wooden cage with other slaves. He just stared at the scene, mesmerized. And even as they rode away telling him he was headed for Italy, Tarhos stared through the wooden cracks with eyes wide open and a heart wanting to understand what could not be understood.

From that day on, Tarhos belonged to the Guardia Compagnia where he trained under Kadir Hakam. There he learned to wield weapons, forge armor, and recite a code of chivalry to obediently serve those who would employ his services. As the years passed, Tarhos made few friends amongst the hostile and competitive mercenaries. But his skill, strength, and smarts attracted a small following who believed his courage brought them luck in battle and that one day he would help them earn their collective freedom. Three of his followers pledged their undying allegiance to Tarhos and came to be known as his faithful three. His pack.

Alejandro Santiago apprenticed with the Guardia Compagnia’s armorer.

Durkos Malecek showed an aptitude for stealth and silent kills.

Sander Rault matched Tarhos in size and strength. His weapon of choice: a massive battle axe.

As the Guardia Compagnia carried out campaigns in faraway lands, Tarhos dispatched countless enemies. Years passed. Blood flowed. And yet, all that killing still didn’t bring Tarhos closer to what he had experienced in his village. Nevertheless, for his bravery in battle, Tarhos was granted knighthood and freedom. The Hungarian slave was now liberated, his brutality rewarded, though his heart still longed for something else—something he could not name or describe. Tired of taking orders from those he considered his inferiors, Tarhos left the Guardia Compagnia to strike out on his own. Their leader, however, refused to release his followers.

Determined to raise enough gold to liberate his followers, Tarhos found employment with a wealthy Italian Lord. Vittorio Toscano was the Duke of Portoscuro. He was also a scholar, a world traveler, and a collector of ancient knowledge that had been hidden by an unknown cabal of mystics. Tarhos joined Vittorio’s latest expedition to find a fragment of a pillar from an ancient school lost to time. A stone Vittorio called the Lapis Paradisus for he believed it held secrets to open a gateway into a perfect world beyond good and evil.

The expedition searched Roman ruins in France and crossed the Pyrenees Mountains into Spain where the path led to the catacombs beneath the Portuguese city of Sintra.

The citizens there considered the catacombs sacred. Tarhos would have to kill the villagers guarding the entrance to retrieve the stone. Not wanting to shed blood, Vittorio commanded Tarhos to find another way. But Tarhos—who had seen the most horrific acts committed under the guise of chivalry—refused to be dissuaded by pretenses of honor. He waited for Vittorio to ride back to camp. Then, with a mighty roar, he pushed forward, cutting a path of blood and gore into the darkness until he had the stone in his grasp.

Upon returning to the town of Portoscuro, Tarhos imprisoned Vittorio in his own dungeon, demanding to know the meaning behind the symbols etched in the stone. When Vittorio refused to talk, Tarhos brutally tortured his friends and relatives and made horrific displays of their bodies in the streets. But nothing he did shook Vittorio’s resolve to keep the secrets of the stone from Tarhos. Enraged, Tarhos seized control of Vittorio’s riches and raised a small army. Within months, Tarhos fearlessly marched upon the Guardia Compagnia, decimating their barracks, freeing his followers, cutting down his enemies like twigs and collecting their ‘righteous’ heads for his growing displays of ‘valor.’

In time several lords in neighboring provinces believed Tarhos was the very embodiment of evil. They banded together to create a ‘moral’ and ‘virtuous’ army to purge evil from Portoscuro. Tarhos ignored their threats. He viewed the lords as a cowardly lot who cloaked their greed and ambition in laws, codes, and platitudes. Laws and codes and platitudes designed to hide from the very darkness Tarhos embraced and accepted without judgment.

But, with his enemies on the march, Tarhos headed toward the dungeons to give Vittorio the death he deserved. He refused to afford him even the slightest hope of rescue. With dark intentions, he entered the small prison, wound his way into the bowels of the earth, and pushed through a torch-lit corridor. He hesitated for a moment, realizing he would never learn Vittorio’s knowledge and secrets. But neither would anyone else. That was good enough for him. And so, he unlocked and kicked open the dungeon door. Two quick strides brought him to an empty, rat-infested chamber.

Tarhos stood silent for a moment, then a roar of indignation burst out of his lungs as the sounds of battle suddenly reverberated through the town. Instantly, he stumbled through the corridor, rushed up the twisting stairs, vaulted out of the moonlit doorway and charged through pools of gleaming blood and viscera, smashing and shattering his way through the enemy. The ‘moral’ and ‘virtuous’ lords rained flaming boulders and tree-trunks among the town, bursting through homes, crushing villagers like worms, pounding the ground and igniting stacks of hay and piles of lumber into massive tongues of fire.

Amidst the carnage and chaos, the pack found Tarhos, and back-to-back, they became a whirlwind of death. Some believed their courage gave them luck. Others believed something otherworldly protected them. Whatever it was, they alone felled dozens of warriors as easily as stomping and crushing beetles. And as they butchered the enemy, Tarhos didn’t notice the strange fog rising from the fallen corpses and clattering armor until he couldn’t see two inches in front of him in any direction.

Tarhos stumbled forward, groping in the thick fog like the dark fluid his mother forced down his throat all those years ago. His coordination and sense of direction was confused as he called out for his pack. How long he stumbled in the almost perfect darkness he did not know. But suddenly the fog dissipated to reveal a fantasmal wasteland of rotting bodies and burning villages and great crumbling towers leaning drunkenly on the horizon. He stared in awe. A familiar high-pitched whine sounded in his ears and his skin began to prickle. He stood transfixed, realizing by some incredible chance, his heart had found exactly what it had been searching for all his life. He didn’t need Vittorio. He didn’t need the stone. He had found his paradise. He had found—

The beauty and the horror.

He had found—

The Sublime.
Pick Rate By Patch
Kill Rate By Patch
Most Used PerksSince 7.7.0*
#PerkUsage RateKill Rate
Nowhere to HideNowhere to Hide40.95%51.49%
Scourge Hook: Pain ResonanceScourge Hook: Pain Resonance28.05%54.94%
Pop Goes the WeaselPop Goes the Weasel22.47%55.57%
Corrupt InterventionCorrupt Intervention15.23%53.07%
Lethal PursuerLethal Pursuer14.03%54.92%
Hex: Face the DarknessHex: Face the Darkness11.76%58.57%
Barbecue & ChiliBarbecue & Chili9.2%53.1%
Grim EmbraceGrim Embrace8.75%55.61%
Hex: No One Escapes DeathHex: No One Escapes Death8.14%56.07%
No Way OutNo Way Out8.07%57.14%
Sloppy ButcherSloppy Butcher7.92%53.92%
Save the Best for LastSave the Best for Last7.16%59.89%
Dead Man's SwitchDead Man's Switch6.26%53.18%
Hex: RuinHex: Ruin6.03%56.17%
Hex: PlaythingHex: Plaything4.3%67.86%
A Nurse's CallingA Nurse's Calling4.22%48.15%
Hex: Devour HopeHex: Devour Hope4.07%60.71%
Brutal StrengthBrutal Strength3.85%53.27%
Rapid BrutalityRapid Brutality3.47%47.52%
Call of BrineCall of Brine3.47%43.01%
Spies from the ShadowsSpies from the Shadows3.24%44.87%
Hex: UndyingHex: Undying3.24%59.09%
Iron GraspIron Grasp3.17%52.63%
Ultimate WeaponUltimate Weapon3.02%53.01%
Friends ‘Til the EndFriends ‘Til the End3.02%56.82%
Blood WardenBlood Warden2.79%52.81%
Thrilling TremorsThrilling Tremors2.34%45.28%
Coup de GrâceCoup de Grâce2.26%52.63%
Franklin's DemiseFranklin's Demise2.11%43.1%
Hex: Blood FavorHex: Blood Favor2.04%56%
Hex: PentimentoHex: Pentimento1.96%56.6%
Trail of TormentTrail of Torment1.96%48.98%
Spirit FurySpirit Fury1.96%54%
Most Used BuildsSince 7.7.0*
#BuildUsage RateKill Rate
NoneNowhere to HideHex: Face the DarknessHubris1.96%55.56%30/54
Pop Goes the WeaselLethal PursuerScourge Hook: Pain ResonanceNowhere to Hide0.75%54.17%13/24
NoneNoneNoneNowhere to Hide0.6%58.82%10/17
AgitationCorrupt InterventionSurgeScourge Hook: Pain Resonance0.6%30.77%4/13
Pop Goes the WeaselCorrupt InterventionScourge Hook: Pain ResonanceNowhere to Hide0.38%16.67%2/12
SurveillanceCorrupt InterventionSurgeScourge Hook: Pain Resonance0.38%90%9/10
Pop Goes the WeaselGrim EmbraceScourge Hook: Pain ResonanceNowhere to Hide0.38%70%7/10
Pop Goes the WeaselScourge Hook: Floods of RageCall of BrineNowhere to Hide0.38%0%0/15
Barbecue & ChiliSurgeLethal PursuerScourge Hook: Pain Resonance0.3%100%3/3
Barbecue & ChiliPop Goes the WeaselLethal PursuerScourge Hook: Pain Resonance0.3%40%2/5
Pop Goes the WeaselCorrupt InterventionGrim EmbraceScourge Hook: Pain Resonance0.3%77.78%7/9
Pop Goes the WeaselCorrupt InterventionEruptionNowhere to Hide0.23%37.5%3/8
Pop Goes the WeaselSurgeScourge Hook: Pain ResonanceNowhere to Hide0.23%71.43%5/7
Pop Goes the WeaselScourge Hook: Pain ResonanceNowhere to HideUnforeseen0.23%16.67%1/6
AgitationCorrupt InterventionGrim EmbraceScourge Hook: Pain Resonance0.23%33.33%2/6
LightbornPop Goes the WeaselScourge Hook: Pain ResonanceRapid Brutality0.23%33.33%3/9
Pop Goes the WeaselDead Man's SwitchScourge Hook: Pain ResonanceNowhere to Hide0.23%28.57%2/7
Hex: Devour HopePop Goes the WeaselHex: UndyingNowhere to Hide0.23%66.67%4/6
Save the Best for LastPop Goes the WeaselCorrupt InterventionScourge Hook: Pain Resonance0.23%100%5/5
All 20 rows shown
Stats update daily at around 4pm UTC. Last updated
The Knight
DLC:Forged in Fog
Date Added:22 November 2022
Patch Added:6.4.0
Game Folder Codename:Quantum
StatisticsLast 14 days
Pick Rate:2.34%
Kill Rate:52.68%
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