
Perk Usage Stats and Info
Franklin's Demise

Image

Details
Role:Killer
Character:
Cannibal

Patch Added:1.7.0
StatisticsLast 14 days
Usage Rank:41 /112
Usage Rate:(Average) 2.43%
Unique Builds Seen:232
Shrine Appearances16
Date | Price | Owned (?) |
29 Jun 23 | 1500 | 100000 |
14 Dec 22 | 2000 | 100000 |
03 Aug 22 | 2000 | 150000 |
29 Jun 22 | 1500 | 150000 |
02 Feb 22 | 2000 | 150000 |
20 Oct 21 | 2000 | 150000 |
13 Jul 21 | 1500 | 150000 |
10 Mar 21 | 2000 | 150000 |
01 Jul 20 | 2000 | 150000 |
27 Nov 19 | 2000 | 150000 |
29 May 19 | 2000 | 150000 |
12 Dec 18 | 2000 | 150000 |
22 Aug 18 | 2000 | 150000 |
25 Jul 18 | 2000 | 150000 |
16 May 18 | 2000 | 150000 |
04 Apr 18 | 2000 | 150000 |
Descriptions & Patch Notes
Your basic attacks make Survivors drop their item on impact. While on the ground, it takes up to 150/120/90 seconds for the item to lose all of its charges if it is not picked up.
Reveal items on the ground within 32 meters with a white aura. The Aura will slowly fade to red until the Item is empty of charges.
"Sally, I hear something. Stop! Stop!" -Franklin
Changes:
- Rework The perk ""Franklin's Demise"" will no longer destroy items. Instead, it will drain charge from items over time and leave them empty.
Your vicious attacks make Survivors drop their item on impact. The lost item will be consumed by The Entity after 150/120/90 seconds if it is not picked up.
Reveal items on the ground within 32 meters with a white aura. The aura of items on the ground fade to red until they are consumed by the Entity.
"Sally, I hear something. Stop! Stop!" -Franklin
Changes:
- Rework Instead of the item losing charges when dropped, the Entity will consume the item after 150/120/90 seconds if it is not picked up. Additionally, Franklin's Demise will reveal the aura of items on the ground within 32 meters.
Your successful basic attacks make the Survivors drop their item on impact. The lost item is damaged in the fall, losing 0/5/10% of its base amount of charges.
"Sally, I hear something. Stop! Stop!" -Franklin
Changes:
- Nerf Changed to only work on basic attacks
Your vicious attacks make the Survivors drop their item on impact. The lost item is damaged in the fall, losing 0/5/10% of its base amount of charges.
"Sally, I hear something. Stop! Stop!" -Franklin
Usage Rate Over TimeLast Year (7 day periods)
Usage By CharacterLast 30 days

Hag
12.69%5.92% of Total Uses

Cannibal
11.05%14.54% of Total Uses

Cenobite
3.92%2.87% of Total Uses

Clown
3.87%3.59% of Total Uses

Nightmare
3.82%2.15% of Total Uses

Wraith
3.61%5.75% of Total Uses

Trapper
3.6%4.13% of Total Uses

Skull Merchant
3.28%1.97% of Total Uses

Nemesis
2.88%4.31% of Total Uses

Knight
2.85%3.05% of Total Uses

Ghost Face
2.82%3.95% of Total Uses

Shape
2.64%4.13% of Total Uses

Doctor
2.51%2.51% of Total Uses

Spirit
2%2.15% of Total Uses

Pig
1.96%1.62% of Total Uses

Singularity
1.93%1.62% of Total Uses

Onryō
1.91%1.8% of Total Uses

Hillbilly
1.81%1.44% of Total Uses

Oni
1.79%1.97% of Total Uses

Artist
1.75%1.62% of Total Uses

Executioner
1.75%1.8% of Total Uses

Plague
1.64%1.26% of Total Uses

Dredge
1.63%1.08% of Total Uses

Deathslinger
1.54%1.97% of Total Uses

Mastermind
1.34%4.67% of Total Uses

Xenomorph
1.32%9.34% of Total Uses

Legion
1.19%2.15% of Total Uses

Huntress
1.11%2.69% of Total Uses

Nurse
0.93%1.44% of Total Uses

Blight
0.76%1.8% of Total Uses

Twins
0.71%0.18% of Total Uses

Trickster
0.54%0.36% of Total Uses

Demogorgon
0.29%0.18% of Total Uses
Stats update daily at around 4pm UTC. Last updated 29 Sept 23, 16:00
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