Second Wind
Previously known as Renewal
Image
Details
StatisticsLast 14 days
Shrine Appearances1
Date | Price | Owned (?) |
04 Aug 21 | 2000 | 150000 |
Usage By CharacterLast 14 days
Descriptions & Patch Notes
When you have healed other Survivors for the equivalent of one health state, Second Wind activates. If you are already afflicted by the Broken status effect, Second Wind does not activate.
While Second Wind is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect. After a total duration of 28/24/20 seconds, Second Wind automatically heals you from injured to healthy.
Second Wind deactivates once you become healthy or if you are put into the dying state before Second Wind successfully triggers. You lose the Broken status effect.
Broken prevents Survivors from being healed.
"Yeah, that's a no." -Steve Harrington
Changes:
- Note Reverted to the original name, "Second Wind" with the return of the Stranger Things chapter
When you have healed other Survivors for the equivalent of one health state, Renewal activates. If you are already afflicted by the Broken status effect, Renewal does not activate.
While Renewal is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect. After a total duration of 28/24/20 seconds, Renewal automatically heals you from injured to healthy.
Renewal deactivates once you become healthy or if you are put into the dying state before Renewal successfully triggers. You lose the Broken status effect.
Broken prevents Survivors from being healed.
"Yeah, that's a no." -Steve Harrington
Changes:
- Note Renamed from "Second Wind" to "Renewal"
When you have healed other Survivors for the equivalent of one health state, Second Wind activates. If you are already afflicted by the Broken status effect, Second Wind does not activate.
While Second Wind is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect. After a total duration of 28/24/20 seconds, Second Wind automatically heals you from injured to healthy.
Second Wind deactivates once you become healthy or if you are put into the dying state before Second Wind successfully triggers. You lose the Broken status effect.
"Yeah, that's a no." -Steve Harrington
Changes:
- Buff Reduced the duration from 34/32/30 seconds to 28/24/20 seconds
When you have healed other Survivors for the equivalent of one health state, Second Wind activates. If you are already afflicted by the Broken status effect, Second Wind does not activate.
While Second Wind is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect. After a total duration of 34/32/30 seconds, Second Wind automatically heals you from injured to healthy.
Second Wind deactivates once you become healthy or if you are put into the dying state before Second Wind successfully triggers. You lose the Broken status effect.
"Yeah, that's a no." -Steve Harrington
Usage Rate by Patch
Escape Rate by Patch
Commonly Used WithLast 14 days
# | Perk | Usage Rate |
---|---|---|
We'll Make It | 21.78% | |
Lithe | 19.51% | |
Adrenaline | 17.07% | |
Windows of Opportunity | 16.74% | |
Off the Record | 14.55% | |
Dead Hard | 13.29% | |
Sprint Burst | 11.19% | |
Resilience | 11.02% | |
Decisive Strike | 9.25% | |
Balanced Landing | 6.81% | |
Babysitter | 6.73% | |
Kindred | 6.64% | |
Deja Vu | 6.56% | |
Bond | 6.06% | |
Botany Knowledge | 5.97% | |
Unbreakable | 5.21% | |
Prove Thyself | 4.46% | |
Distortion | 4.37% | |
Empathy | 3.7% | |
Camaraderie | 3.7% | |
Autodidact | 3.28% | |
Inner Strength | 3.28% | |
For the People | 2.86% | |
Flashbang | 2.78% | |
Lightweight | 2.69% | |
Made for This | 2.69% | |
Self-Care | 2.61% | |
Overcome | 2.61% | |
Background Player | 2.61% | |
2.44% | ||
Iron Will | 2.44% | |
Wicked | 2.44% | |
Deliverance | 2.44% | |
Hope | 2.44% | |
Spine Chill | 2.44% | |
Borrowed Time | 2.44% | |
Alert | 2.19% | |
Quick & Quiet | 2.19% | |
Desperate Measures | 2.02% | |
Reassurance | 1.77% | |
Saboteur | 1.77% | |
Blast Mine | 1.68% | |
Strength in Shadows | 1.68% | |
Buckle Up | 1.68% | |
Bite the Bullet | 1.68% | |
Dark Sense | 1.6% | |
Slippery Meat | 1.51% | |
Boil Over | 1.43% | |
Fixated | 1.43% | |
Technician | 1.35% | |
Loading... |
Most Common BuildsLast 14 days
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.85%22 | 36.4%8/22 | ||
0.84%10 | 10%1/10 | ||
0.84%10 | 10%1/10 | ||
0.59%7 | 28.6%2/7 | ||
0.59%7 | 42.9%3/7 | ||
0.5%6 | 66.7%4/6 | ||
0.5%6 | 33.3%2/6 | ||
0.42%5 | 40%2/5 | ||
0.42%5 | 80%4/5 | ||
0.42%5 | 80%4/5 | ||
All 10 rows shown |
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