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Renewal - Perk Info and Stats

Previously known as Second Wind , Second Wind

Image
Details

Role

Survivor

Character

None

Teachable Level

N/A

Patch Added

3.2.0
Statistics

Unique Builds Seen (Last 14 days)

91

Overall Usage Rate (Last 14 days)

1.27%
Shrine Appearances (1)
04 Aug 2021
2000
150000
Description

When you have healed other Survivors for the equivalent of one health state, Renewal activates. If you are already afflicted by the Broken status effect, Renewal does not activate.

While Renewal is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect. After a total duration of 28/24/20 seconds, Renewal automatically heals you from injured to healthy.

Renewal deactivates once you become healthy or if you are put into the dying state before Renewal successfully triggers. You lose the Broken status effect.

"Yeah, that’s a no." -Steve Harrington


Changes:

  • Note: Renamed from "Second Wind" to "Renewal"

When you have healed other Survivors for the equivalent of one health state, Second Wind activates. If you are already afflicted by the Broken status effect, Second Wind does not activate.

While Second Wind is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect. After a total duration of 28/24/20 seconds, Second Wind automatically heals you from injured to healthy.

Second Wind deactivates once you become healthy or if you are put into the dying state before Second Wind successfully triggers. You lose the Broken status effect.

"Yeah, that’s a no." -Steve Harrington


Changes:

  • Buff: Reduced the duration from 34/32/30 seconds to 28/24/20 seconds

When you have healed other Survivors for the equivalent of one health state, Second Wind activates. If you are already afflicted by the Broken status effect, Second Wind does not activate.

While Second Wind is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect. After a total duration of 34/32/30 seconds, Second Wind automatically heals you from injured to healthy.

Second Wind deactivates once you become healthy or if you are put into the dying state before Second Wind successfully triggers. You lose the Broken status effect.

"Yeah, that’s a no." -Steve Harrington

Usage Over TimeLast 182 days (14 day periods)
Commonly Used WithLast 14 days
Dead Hard 21.74%
Spine Chill 13.04%
Guardian 11.96%
Sprint Burst 10.87%
None 10.87%
Self-Care 10.87%
Most Common BuildsLast 14 days
2.17%
1.09%
1.09%
1.09%
1.09%
1.09%
1.09%
1.09%
1.09%
1.09%
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