Leader
Image
Details
StatisticsLast 14 days
Shrine Appearances17
Date | Price | Owned (?) |
12 Jul 23 | 2000 | 100000 |
29 Dec 21 | 2000 | 150000 |
13 Jul 21 | 1500 | 150000 |
16 Dec 20 | 2000 | 150000 |
23 Sept 20 | 2000 | 150000 |
12 Aug 20 | 2000 | 150000 |
13 May 20 | 2000 | 150000 |
15 Jan 20 | 2000 | 150000 |
25 Sept 19 | 2000 | 150000 |
10 Apr 19 | 2000 | 150000 |
07 Nov 18 | 2000 | 150000 |
21 Feb 18 | 2000 | 150000 |
20 Dec 17 | 2000 | 150000 |
01 Nov 17 | 2000 | 150000 |
16 Aug 17 | 2000 | 150000 |
22 Feb 17 | 2000 | 150000 |
14 Dec 16 | 2000 | 150000 |
Usage By CharacterLast 14 days
Descriptions & Patch Notes
You're able to organize a team to cooperate more efficiently. Increases other Survivors' healing, sabotage, unhooking, cleansing, opening Exit Gates, and chest unlocking speeds by 15/20/25% when they are within a 8 meter range from you.
Survivors can only be affected by one Leader effect at a time.
This effect persists on other Survivors for 15 seconds after leaving the Leader's effective perk range.
Changes:
- Buff All action speeds, with the exception of repair speed, are increased to 15/20/25% instead of 3/6/9%
You're able to organize a team to cooperate more efficiently. Increases the other Survivors' repair, healing, sabotaging, cleansing, opening Exit Gates, and search speeds by 3/6/9% when they are within an 8 meter range from you. Once out of range, this effect persists for 15 seconds.
Changes:
- Buff The effects now persist for 15 seconds after the perk owner is out of range
You're able to organize a team to cooperate more efficiently. Increases the other Survivors' repair, healing, sabotaging, cleansing, opening Exit Gates, and search speeds by 3/6/9% when they are within an 8 meter range from you.
Usage Rate by Patch
Escape Rate by Patch
Commonly Used WithLast 14 days
# | Perk | Usage Rate |
---|---|---|
Prove Thyself | 40.55% | |
Bond | 26.02% | |
Deja Vu | 14.81% | |
Lithe | 12.57% | |
Adrenaline | 11.79% | |
We'll Make It | 11.79% | |
11.79% | ||
Windows of Opportunity | 11.79% | |
Sprint Burst | 10.23% | |
Resilience | 9.26% | |
Botany Knowledge | 8.67% | |
Kindred | 7.8% | |
Balanced Landing | 4.58% | |
Distortion | 4.48% | |
Self-Care | 4% | |
Unbreakable | 3.7% | |
Dead Hard | 3.7% | |
Lightweight | 3.41% | |
Spine Chill | 3.41% | |
Urban Evasion | 3.22% | |
Empathy | 3.22% | |
Desperate Measures | 2.53% | |
Iron Will | 2.53% | |
Vigil | 2.34% | |
Hope | 2.34% | |
No One Left Behind | 2.34% | |
We're Gonna Live Forever | 2.24% | |
Dark Sense | 2.24% | |
Borrowed Time | 2.14% | |
Decisive Strike | 2.14% | |
Off the Record | 2.14% | |
Resurgence | 2.05% | |
Reassurance | 1.95% | |
Calm Spirit | 1.95% | |
Flashbang | 1.85% | |
Quick & Quiet | 1.75% | |
Plunderer's Instinct | 1.75% | |
Strength in Shadows | 1.75% | |
Alert | 1.66% | |
Boon: Circle of Healing | 1.46% | |
Streetwise | 1.46% | |
Saboteur | 1.46% | |
Technician | 1.36% | |
Boil Over | 1.36% | |
Better Together | 1.27% | |
Breakout | 1.27% | |
Stake Out | 1.27% | |
Blast Mine | 1.27% | |
Background Player | 1.17% | |
Fixated | 1.07% | |
Loading... |
Most Common BuildsLast 14 days
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
3.8%39 | 33.3%13/39 | ||
2.44%25 | 36%9/25 | ||
1.07%11 | 9.1%1/11 | ||
0.97%10 | 30%3/10 | ||
0.78%8 | 25%2/8 | ||
0.78%8 | 25%2/8 | ||
0.58%6 | 0%0/6 | ||
0.58%6 | 16.7%1/6 | ||
0.58%6 | 33.3%2/6 | ||
0.58%6 | 50%3/6 | ||
All 10 rows shown |
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