Smash Hit
Smash Hit is a unique perk belonging to Yun-Jin Lee. It was added to the game on 30 March 2021 in patch 4.6.0 as part of the All-Kill Chapter.
In the last 14 days, 0.73% of Survivors have had it equipped making it the 88th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds.
Causes the Exhausted status effect for 30/25/20 seconds.
This perk cannot be used while Exhausted.
Exhausted prevents Survivors from activating exhausting perks.
"I've dealt with psychopaths in suits. You're just uglier and worse dressed." —Yun-Jin
Changes:
- Buff Reduced the exhaustion duration to 30/35/20 seconds (was 60/50/40)
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 4 seconds.
Causes the Exhausted status effect for 60/50/40 seconds.
This perk cannot be used while Exhausted.
Exhausted prevents Survivors from activating exhausting perks.
"I've dealt with psychopaths in suits. You're just uglier and worse dressed." —Yun-Jin
When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a pallet, break into a sprint at 150% your normal running speed for 3 seconds.
Causes the Exhausted status effect for 60/50/40 seconds.
This perk cannot be used while Exhausted.
"I've dealt with psychopaths in suits. You're just uglier and worse dressed." —Yun-Jin
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 8.2.0*
# | Perk | Usage Rate |
---|---|---|
Windows of Opportunity | 41.52% | |
Exultation | 16.71% | |
Resilience | 13.88% | |
Parental Guidance | 13.14% | |
Any Means Necessary | 10.69% | |
Iron Will | 10.57% | |
Adrenaline | 9.09% | |
Finesse | 7.49% | |
Deja Vu | 6.51% | |
Decisive Strike | 5.77% | |
Chemical Trap | 4.91% | |
Lithe | 4.79% | |
We'll Make It | 4.67% | |
Champion of Light | 4.67% | |
Power Struggle | 4.55% | |
Fast Track | 4.42% | |
Vigil | 4.42% | |
Self-Preservation | 4.42% | |
Off the Record | 4.3% | |
Hope | 4.3% | |
Fixated | 4.05% | |
Blast Mine | 3.93% | |
Dead Hard | 3.93% | |
Unbreakable | 3.81% | |
Troubleshooter | 3.32% | |
Flashbang | 3.19% | |
Kindred | 2.95% | |
Bond | 2.95% | |
Prove Thyself | 2.83% | |
Flip-Flop | 2.7% | |
Distortion | 2.7% | |
Alert | 2.58% | |
2.58% | ||
Self-Care | 2.58% | |
Botany Knowledge | 2.46% | |
Balanced Landing | 2.46% | |
Eyes of Belmont | 2.33% | |
Resurgence | 2.09% | |
Strength in Shadows | 2.09% | |
Plot Twist | 2.09% | |
Residual Manifest | 1.84% | |
Autodidact | 1.72% | |
Quick & Quiet | 1.72% | |
Reassurance | 1.72% | |
Deliverance | 1.72% | |
Built to Last | 1.72% | |
Boil Over | 1.6% | |
Dance With Me | 1.6% | |
Inner Strength | 1.47% | |
Lucky Break | 1.35% | |
Loading... |
Most Common BuildsSince 8.2.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.97%16 | 31.3%5/16 | ||
1.11%9 | 33.3%3/9 | ||
0.86%7 | 28.6%2/7 | ||
0.74%6 | 50%3/6 | ||
0.74%6 | 33.3%2/6 | ||
0.61%5 | 40%2/5 | ||
0.61%5 | 60%3/5 | ||
0.49%4 | 50%2/4 | ||
0.49%4 | 25%1/4 | ||
0.49%4 | 25%1/4 | ||
All 10 rows shown |
Details
StatisticsLast 14 days
Shrine Appearances4
Date | Price | Owned (?) |
1500 | 100000 | |
2000 | 100000 | |
1500 | 100000 | |
2000 | 150000 |
Usage By CharacterSince 8.2.0*
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