Dramaturgy
Dramaturgy is a unique perk belonging to Nicolas Cage. It was added to the game on 25 July 2023 in patch 7.1.0 as part of the Nicolas Cage Chapter.
In the last 14 days, 1.5% of Survivors have had it equipped making it the 54th most used Survivor perk in that time. Scroll down for more stats.Descriptions & Patch Notes
When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.
Dramaturgy activates while you are healthy.
While running, press the active ability button 2 to run with knees high for 0.5 seconds and then gain 25% Haste for 2 seconds, followed by an unknown effect.
- Become Exposed for 12 seconds;
- Gain 25% Haste for 2 seconds;
- Scream, but nothing happens;
- Gain a random rare item, with random add-ons, and drop any held item.
Dramaturgy causes Exhausted for 60/50/40 seconds. Can't be used while Exhausted.
Exposed Survivors will be downed by basic attacks even if uninjured.
Haste increases Survivor movement speed.
Exhausted prevents Survivors from activating other perks that cause Exhausted.
“Take the part. It's a good movie, he says. What's the worst that can happen?” –Nicolas Cage
Changes:
- Note No changes from PTB
Usage Rate by PatchPatches*
Escape Rate by Patch Patches*
Commonly Used WithSince 8.2.0*
# | Perk | Usage Rate |
---|---|---|
Windows of Opportunity | 23.32% | |
Plot Twist | 14.54% | |
Vigil | 14.37% | |
Scene Partner | 13.51% | |
Finesse | 13.25% | |
Resilience | 11.62% | |
Adrenaline | 8% | |
Distortion | 7.31% | |
Deja Vu | 6.97% | |
Decisive Strike | 6.88% | |
Bond | 6.11% | |
Hope | 5.94% | |
Blast Mine | 5.94% | |
Exultation | 5.77% | |
Self-Care | 5.51% | |
Dead Hard | 5.42% | |
Iron Will | 5.34% | |
Resurgence | 5.34% | |
Unbreakable | 5.16% | |
Flashbang | 4.91% | |
Botany Knowledge | 4.82% | |
Chemical Trap | 4.48% | |
Off the Record | 4.48% | |
Kindred | 4.3% | |
Bardic Inspiration | 4.04% | |
We'll Make It | 3.96% | |
Strength in Shadows | 3.96% | |
Eyes of Belmont | 3.79% | |
Any Means Necessary | 3.7% | |
Ace in the Hole | 3.18% | |
Fixated | 3.1% | |
Prove Thyself | 3.01% | |
Inner Strength | 3.01% | |
2.93% | ||
Hardened | 2.93% | |
Autodidact | 2.67% | |
Diversion | 2.41% | |
Object of Obsession | 2.32% | |
Reactive Healing | 2.32% | |
Deliverance | 2.24% | |
Reassurance | 1.98% | |
Wiretap | 1.89% | |
Fogwise | 1.72% | |
Lithe | 1.55% | |
Built to Last | 1.55% | |
Stake Out | 1.46% | |
Alert | 1.46% | |
Hyperfocus | 1.38% | |
Mirrored Illusion | 1.29% | |
Babysitter | 1.2% | |
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Most Common BuildsSince 8.2.0*
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
1.89%22 | 45.5%10/22 | ||
1.72%20 | 90%18/20 | ||
0.6%7 | 28.6%2/7 | ||
0.6%7 | 28.6%2/7 | ||
0.52%6 | 50%3/6 | ||
0.52%6 | 50%3/6 | ||
0.43%5 | 20%1/5 | ||
0.43%5 | 20%1/5 | ||
0.43%5 | 60%3/5 | ||
0.34%4 | 50%2/4 | ||
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Details
StatisticsLast 14 days
Shrine Appearances1
Date | Price | Owned (?) |
2000 | 100000 |
Usage By CharacterSince 8.2.0*
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