Soul Guard
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Details
StatisticsLast 14 days
Shrine Appearances1
Date | Price | Owned (?) |
29 Aug 23 | 2000 | 100000 |
Usage By CharacterLast 14 days
Descriptions & Patch Notes
You have been through immense hardship and you're stronger for it.
Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state.
While cursed by a Hex, you can fully recover from the dying state.
This effect can only trigger once every 30 seconds.
Endurance prevents a Survivor from being downed, inflicting Deep Wound instead.
Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.
Changes:
- Nerf Added a 30 second cooldown between activations
You have been through immense hardship and you're stronger for it.
Gain the Endurance status effect for 4/6/8 seconds after being healed or having recovered from the dying state. During this time, any damage that would put you in the dying state will instead apply Deep Wounds. You have 20 seconds to Mend yourself. If you take any damage while affected by Deep Wounds, or if the timer ends, you are immediately put into the dying state.
While cursed by a hex, you can fully recover from the dying state.
Usage Rate by Patch
Escape Rate by Patch
Commonly Used WithLast 14 days
# | Perk | Usage Rate |
---|---|---|
Unbreakable | 55.06% | |
Adrenaline | 19.9% | |
Tenacity | 18.18% | |
Lithe | 12.01% | |
Windows of Opportunity | 11.84% | |
Decisive Strike | 10.63% | |
Flip-Flop | 8.92% | |
Dead Hard | 7.72% | |
Buckle Up | 6% | |
Blood Pact | 5.83% | |
Boil Over | 5.83% | |
Resilience | 5.49% | |
Sprint Burst | 5.32% | |
Off the Record | 5.32% | |
4.8% | ||
Balanced Landing | 4.8% | |
Repressed Alliance | 4.8% | |
Boon: Exponential | 4.63% | |
Made for This | 4.46% | |
Distortion | 4.12% | |
Power Struggle | 3.77% | |
For the People | 3.77% | |
Strength in Shadows | 3.6% | |
We'll Make It | 3.26% | |
We're Gonna Live Forever | 3.09% | |
No Mither | 3.09% | |
Breakout | 2.92% | |
Boon: Circle of Healing | 2.92% | |
Bond | 2.74% | |
Kindred | 2.57% | |
Head On | 2.23% | |
Prove Thyself | 2.23% | |
Deliverance | 2.06% | |
Hope | 2.06% | |
Flashbang | 2.06% | |
Reassurance | 1.89% | |
Plot Twist | 1.89% | |
Deja Vu | 1.89% | |
Iron Will | 1.89% | |
Autodidact | 1.89% | |
Background Player | 1.72% | |
Any Means Necessary | 1.72% | |
Blast Mine | 1.72% | |
Botany Knowledge | 1.72% | |
Self-Care | 1.72% | |
Wicked | 1.37% | |
Saboteur | 1.37% | |
Borrowed Time | 1.2% | |
Mettle of Man | 1.2% | |
Lightweight | 1.2% | |
Loading... |
Most Common BuildsLast 14 days
# | Build | Usage Rate | Escape Rate |
---|---|---|---|
7.38%43 | 37.2%16/43 | ||
2.74%16 | 50%8/16 | ||
2.23%13 | 38.5%5/13 | ||
1.89%11 | 27.3%3/11 | ||
1.89%11 | 18.2%2/11 | ||
1.72%10 | 40%4/10 | ||
1.37%8 | 25%2/8 | ||
1.37%8 | 25%2/8 | ||
1.2%7 | 57.1%4/7 | ||
1.03%6 | 16.7%1/6 | ||
All 10 rows shown |
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